This argument gets me everytime. Have you ever been in an accident? How fast were you going? How well did your car handle afterwards? I've been in a 90mph wreck, and that's with another car, not the wall. I couldn't drive 100 yards eventhough the impact was a lot less than hitting a barrier. I've been in fender benders on the street at 20-40mph where the drivers had to pull over b/c something on the suspension bent.
For so called racing fans, who the **** cares about damage models? With the exception of the actual race models, a crash of 20mph+ in a production car usually means, pack your shit and go home. Oh, and call the tow truck to take the wreck to a shop. Damage modelling in racing games is not realistic. It's cosmetic, and looks questionable at best, but it is anything but realistic. I prefer to keep it out of the wall. Maybe they should do like F1:CE and have you end about half your races (on the highest difficulty setting) on lap 1, turn 1 when you stuff it into the back of someone. Yeah, it was really fun playing with damages on in that game.
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Maybe they should include reliability as well. What about replicating turbo failure. Let's make it really realistic and have engines grenade every 5th or 6th race.
I say it every time, and I will continue to say it. Damage is for the casual fan who has the pick of the litter as far as cosmetically-quaint, technically-trash games to choose from. I would prefer Polyphony Digital devote their resources to cars, tracks and DRIVING engine. I drive, not crash. If you crash in real life, you usually end your race. The best you can hope for is losing irreconcilable amounts of time on track. I mean, that's why we all turn off the handicap, right....RIGHT??? I'm sure my opinion is in the minority, but if you played a Papyrus NASCAR/Indycar game, you've played with some of the best driving and crash physics. And if you're like me, you probably put damage down to the minimum, b/c the game can be downright depressing at full realism. Kaz can just throw in a "Game Over" screen for people who insist on pushing for crash physics. PEACE.