qa_engineer
Member
Yay the engine sounds are good.
I was asking whether damage modelling and collision detection has been implemented in GT series yet. Going by that video, it doesn't look like it.Haven't red anything about the damages. Did I miss the info?
Welcome to every car game ever
I was asking whether damage modelling and collision detection has been implemented in GT series yet. Going by that video, it doesn't look like it.
ITT: People who don't know how spectator/replay positional data transfer rate and interpolation is handled are emberassing themselves. I suggest looking at online replays in FM6, GT6, PCars or Assetto Corsa and focus on the interaction of the cars that didn't involve the host/player. A frame-perfect representation of all the positions and most collisions would require everyone to have a maximum of 8ms (16ms RTT) delay to the server/host. Everything else is interpolated and predicted data that is corrected at a much lower frequency. This leads to the unnatural movements we see in the spectator mode footage. It can be improved by using much better prediction but it will never be a 1:1 representation of the ingame physics.
Ok, thanks. I thought it was a bit weird not being there.Damage was in GT5, never played GT6 so honestly not sure if that had it too and it's in the internal build of GTS, just not shown yet.
So ? Nobody said it's easy to do. Just that it just looks weird, or plain bad. What's wrong with that ?
So ? Nobody said it's easy to do. Just that it just looks weird, or plain bad. What's wrong with that ?
That's not at all what am implying, so I suggest you not go there.So basically no dev should ever show a game then.
I can't get over how this has FIA license and is "official", with those pinball looking races.
I mean, personally I don't care I'm not an expert sim player so the middle of the road approach in GT was enough for me, but this should be much better for an official sanctioned FIA game.
I was asking whether damage modelling and collision detection has been implemented in GT series yet. Going by that video, it doesn't look like it.
I take this as guaranteed.Wait till we get the first "Don't you know Kaz already said it's gonna be patched ?" after the game releases unfinished and half cooked. ;-)
We've been there already with PD.
Thanks for drilling down into the nitty-gritty behind spectator modes and replays, but wouldn't a race like this play out over a LAN?ITT: People who don't know how spectator/replay positional data transfer rate and interpolation is handled are emberassing themselves. I suggest looking at online replays in FM6, GT6, PCars or Assetto Corsa and focus on the interaction of the cars that didn't involve the host/player. A frame-perfect representation of all the positions and most collisions would require everyone to have a maximum of 8ms (16ms RTT) delay to the server/host. Everything else is interpolated and predicted data that is corrected at a much lower frequency. This leads to the unnatural movements we see in the spectator mode footage. It can be improved by using much better prediction but it will never be a 1:1 representation of the ingame physics.
Doubt it what do people except to change? but I'm really not sure what people are comparing this to graphically, I could only imagine driveclub, because it really isn't that rough looking. That shadow cascade though.Looks rather shite graphically. Hope this is very unfinished.
ITT: People who don't know how spectator/replay positional data transfer rate and interpolation is handled are emberassing themselves. I suggest looking at online replays in FM6, GT6, PCars or Assetto Corsa and focus on the interaction of the cars that didn't involve the host/player. A frame-perfect representation of all the positions and most collisions would require everyone to have a maximum of 8ms (16ms RTT) delay to the server/host. Everything else is interpolated and predicted data that is corrected at a much lower frequency. This leads to the unnatural movements we see in the spectator mode footage. It can be improved by using much better prediction but it will never be a 1:1 representation of the ingame physics.
Thanks for drilling down into the nitty-gritty behind spectator modes and replays, but wouldn't a race like this play out over a LAN?
Yeah, frame-perfect does not happen even in iRacing. but it's lightyears ahead of this GT Sport footage.
Simply put, ITT: People who have apparently never seen a proper spectator mode in a racing sim/game.
GT sport is 60 or 70 for the deluxe edition. Hu hu hu...
With the reactions I've been reading about this game, I can't understand why PD is showing this game in the incomplete state that it's in.
That was a hype as fuck finish, lol.
Because the final game, probably, won't look much better.
The game is less than 6 months from release.
What....It sounded..not bad.
It looked..well I wouldn't judge a game on Nürburgring because that's just an ugly and bland track in general.
For the people whining about weird movement , have you never watched a replay of an online race in GT5/6? because thats pretty much whats happening.
It's not how the game is while playing.
I am so fucking confused, is this like a real GT game? made by the same developers?
It's a half cooked product, far from ready, that they are going to sell us at a full game price.
This is what Kaz means when he says "we could have called it GT7"... Trying to convince us that it's a full package when features wise and technically wise, it's just a fraction of what GT7 would be.
Kaz kept saying they would do on PS4 what they could not achieve on PS3, the full package, blablabla... are we supposed to believe that THIS was his "vision" from the start?
The Gt community needs to open their eyes on what s going on with Kaz... Seabass almost killed PES, and now Kaz is doint the same with GT.
Time for a change.
For Sport perhaps, but not GT7. If anything they're just getting worried about the amount of cash being poured into development and are being forced to sell a demo to sustain development for the length of time they want. It's that or rush something incomplete out the door like DriveClub.
Guessing the final game will be a Neo showcase.