ITT: People who don't know how spectator/replay positional data transfer rate and interpolation is handled are emberassing themselves. I suggest looking at online replays in FM6, GT6, PCars or Assetto Corsa and focus on the interaction of the cars that didn't involve the host/player. A frame-perfect representation of all the positions and most collisions would require everyone to have a maximum of 8ms (16ms RTT) delay to the server/host. Everything else is interpolated and predicted data that is corrected at a much lower frequency. This leads to the unnatural movements we see in the spectator mode footage. It can be improved by using much better prediction but it will never be a 1:1 representation of the ingame physics.
Of course it won't: you can't drastically upgrade the graphics and optimise your engine at the same time. Not in 6 months.
I am so fucking confused, is this like a real GT game? made by the same developers?
Looked terrible. Cars jerking all over the place, poor collisions, no skid marks / visual reaction to going off road...
No thanks.
Good race though. Shame about the last corner.
Almost? As far as I'm concerned there's no 'almost' about it. Same kind of excuses made by fanboys year after year for that guy, too.
Motorstorm in May/July 2006
Motorstorm in December 2006
Guessing the final game will be a Neo showcase.
Well the second pic of May is not that far from the one from december... and maybe the game was already running very smooth at that time. Who knows?
What we have with GTS is a very unstable framerate AND bad graphics/sounds... this is a lot to fix in 6 months.
ITT: People who don't know how spectator/replay positional data transfer rate and interpolation is handled are emberassing themselves. I suggest looking at online replays in FM6, GT6, PCars or Assetto Corsa and focus on the interaction of the cars that didn't involve the host/player. A frame-perfect representation of all the positions and most collisions would require everyone to have a maximum of 8ms (16ms RTT) delay to the server/host. Everything else is interpolated and predicted data that is corrected at a much lower frequency. This leads to the unnatural movements we see in the spectator mode footage. It can be improved by using much better prediction but it will never be a 1:1 representation of the ingame physics.
New PS platform + new GT entry used to mean visuals that were ahead of everything else. This looks like a PS3 game.
It is worth pointing out that spectator mode does not showcase movements 100% accurate, so sometimes the movements of the cars can look a bit jerky.
I remember when GT was impressive.
PD stood still and the rest caught up, and have surpassed them in some regard.
Shouldn't be. Projectcars on the current PS4 looks great and that's from a thrid party developer.
As true a statement as can be.
If this was a new IP (from another developer) it would be destroyed from all sides.
It's getting the benefit of doubt because of the history.
Absolute opposite I would say.
Absolute opposite I would say.
I'm sorry if I didn't use the technical term in order to appease your lofty standards. I will attempt to explain:What is collision detection? Of course there is collision detection. Man reading this thread then watching the video I'm at a loss as to what is happening. What exactly do you think collision detection is?
And those saying that was bumper cars. That was a damn clean race. Have some people here even played a racing game online?
What is collision detection? Of course there is collision detection. Man reading this thread then watching the video I'm at a loss as to what is happening. What exactly do you think collision detection is?
And those saying that was bumper cars. That was a damn clean race. Have some people here even played a racing game online?
Doubt it what do people except to change? but I'm really not sure what people are comparing this to graphically, I could only imagine driveclub, because it really isn't that rough looking. That shadow cascade though.
I mean just look at Project cars replays and compare
https://youtu.be/3TTL7lt7GM8
I've posted a vid of project cars on this very thread. It's really not that pretty especially track detail. Those kungfu collision sounds would also be laughed at if it were GT. I mean if that were GT I'm sure it would be dragged through hell and back. In fact that's a good test, somebody ought to rename a PCars video as GTS and see how it still gets torn apart anyway.
Absolute opposite I would say.
With the reactions I've been reading about this game, I can't understand why PD is showing this game in the incomplete state that it's in.
I've posted a vid of project cars on this very thread. It's really not that pretty especially track detail. Those kungfu collision sounds would also be laughed at if it were GT. I mean if that were GT I'm sure it would be dragged through hell and back. In fact that's a good test, somebody ought to rename a PCars video as GTS and see how it still gets torn apart anyway.
I've posted a vid of project cars on this very thread. It's really not that pretty especially track detail.
It was still one of the reasons for me for buying PS4. but now I have PS4 and won't buy GTS, because it seems that the game doesn't even have a true career mode.I remember when GT was the huge reason to buy PS console, I still remember buying every games magazine that had any GT announcement on the cover, I remember staring at a photo in a magazine that showed a Renault Clio V6 taking a corner and being amazed.
But not this new game, this new game is showing me that Kaz needs to go. I thing all GT does now is give Kaz the funds to drive his real life cars around real life circuits.
They were like Ubisoft last gen. just look at GT5's rain trailer or other GT5,6 trailers. but now GTS trailer is uglier than the real gameplay! lolPD should hire Ubisoft to handle the reveals.
Other thing that bugs me is those cars are either way bigger than they should be OR the track is simply too narrow and track-side objects too small.
I'm sorry if I didn't use the technical term in order to appease your lofty standards. I will attempt to explain:
We understand you REALLY like the GT games, but I think you need to calm down a bit. Nobody's bagging the game. I asked a question. Simple.
Well: when you start comparing a kickstarter game,multiplatform, first of a serie, made almost from scratch,...to one of the biggest franchise of the world of gaming, wealthiest Studio, 20 years experience in producing car games, 7th iteration (without counting the prologues), exclusive to the most powerful console on the market... you know for a fact there is a problem.
PD, with all its money, time and experience, should absolutly DESTROY P cars in every fucking way.
Though, I, and we are many in this case, think that P cars is the best package, more coherent, more refined, more exciting, etc...of the 2 (I am talking about what we saw of GTS...and what GT6 had to offer)
There is more ideas in P cars alone than in the whole Gt franchise. They tried stuff, like helmet cam, apex view, chassis noises, camera movements etc... that GT never scratched. SOme work fantastic, some don't. They are all optional, so anyone can tailor his own experience.
They have a dynamic tod and weather system on all the tracks.
Plenty of tracks.
Only great cars, no crappy ones that I would not even want to drive IRL.
The sounds are glorious.
Damages.
Fantastic FFB (requires a lot of work for it to work...which is a shame really... but still...)
60fps (struggles here and there... but still VERY enjoyable)
Etc...
And the game is beautiful (remember it's multiplatform and 60fps...)
Why on Earth wouldn't anyone praise what SMS did...And praise the mess that GT is since GT5 ? This is beyond me.
What? You really believe this?