OTHER than GT can look GOOD.
jett said:
Pretty environments are pretty.
Core407 said:If they can pull that off, I'll be surprised. I just think thats way too good to be real. Maybe by the end of the generation but not within a year.
i'm mostly into racing simulations for the cars, personally
both games look great
Core407 said:If they can pull that off, I'll be surprised. I just think thats way too good to be real. Maybe by the end of the generation but not within a year.
SolidSnakex said:Are you talking about it being as clean? If so then you're probably right, everything else should be the same though.
This reminds me of comparing forza 1 to gt4 tracks like laguna, see that box looking red building? and those what seem to be paper cut out trees? yeah.jett said:Pretty environments are pretty.
Diablohead said:This reminds me of comparing forza 1 to gt4 tracks like laguna, see that box looking red building? and those what seem to be paper cut out trees? yeah.
This is stupid now.
jett said:I find it impressive that despite the ps1-style trees, it still looks effing amazing. That shit needs to go though.
Bebpo said:I must be the only person that doesn't notice these "bad trees" in any of the racing games.
A tree is a tree. It's just some texture in the background outside of the race area.
Patrickula said:I came in this thread hoping for gameplay comparisons (not just graphics but ai, physics, fun, etc. though graphics certainly count). What was I thinking :lol
What is everyone talking about. Fuji is in the demo. Hit circle and then cross at the menu. It'll come up from time to time. They switch between that, Suzuka and Daytona. AFAIK, that's from this same demo build, though I could be totally off. PEACE.Core407 said:If they can pull that off, I'll be surprised. I just think thats way too good to be real. Maybe by the end of the generation but not within a year.
Pimpwerx said:What is everyone talking about. Fuji is in the demo. Hit circle and then cross at the menu. It'll come up from time to time. They switch between that, Suzuka and Daytona. AFAIK, that's from this same demo build, though I could be totally off. PEACE.
-Rogue5- said:In retrospect this thread title is like asking who's hotter: Megan Fox or Angelina Jolie... After all the agruing you'd probably enjoy fooling around with either of them.
..would that be consider objectifying?
And picking completely different exposure shots and chatting about "color" differences is to highlight the "similarity" right?DCharlie said:i guess the reason for the thread is to show that the games aren`t that far apart
m0dus said:Ah, okay, I forgot that we had the added limitation of framerate--that makes PGR4's backgrounds look less impressive how? Seriously, Is this argument is SO polarizing that it's literally impossible to make any form of honest observation, no matter how diplomatic one tries to be?
I was hesitant to even comment, and seeing nonesense like "uh oh modus am here" sheds a great deal of light upon how people choose to read (and read into) certain posts.
Let me spell it out, for those who may have missed it:
Forza is still the most enjoyable console sim out there for me, in terms of handling, physics, and playability. People trying to paint it as some sort of ugly duckling really don't have a clue, IMO. The game can be visually quite stunning at times, despite what some might say (especially tracks like Tsukuba and Suzuka, which actually have extremely realistic lighting.). Some of the car modelling is lacking, to be honest, but some of this is offset by an excellent physics and damage model (aeros and other components getting smashed or even torn off, becoming trackside obstacles, with tangible effects to your car's physics and handling).
PGR, meanwhile, takes the cake as an arcade racer, with some awesome HDR and insane background detail. I will again reiterate, despite what your opinion on 30fps vs 60, it still doesn't diminish the incredible job Bizarre has done creating some insane trackside detail, dynamic rain and snow included. Until we see any further evidence to the contrary in other titles (IE, insane texturing of buildings with some crazy weather effects), it takes the cake in this area.
GT looks like it is going to hit the mark when it comes to the car lover (or should I say worshipper) in all of us--for GT, it's really in the hard details, as far as the vehicles themselves are concerned. Things like the cockpit view (which is an utter sight to behold) truly demonstrate this. This game has the most meticulous curves I have ever seen on anything realtime, and it truly stands as a benchmark, IMO, that will set the bar for everything else to come, in this particular area. I BOUGHT A PS3 for this game, for crying out loud. The first videos of the game literally sold me on the system, beyond anything else coming out this year or next. But that doesn't change the fact that, in certain areas, other games excel to equal lengths visually (regardless of whether or not in-game runs at 30 fps or 60.)
In short, unless your insecurity about it literally keeps you awake at night, it's possible to admire PD's artistry without taking a extreme fundamentalist stance against everything else under the sun.
Fafalada said:And picking completely different exposure shots and chatting about "color" differences is to highlight the "similarity" right?
m0dus said:All (ok, well not all) Joking aside, each game has its visual strengths and weaknesses. If they can coexist, then their fans should, too.
Because you might as well plant 2D trees and lowres textures in areas you're not gonna pay much attention to right?Bebpo said:I must be the only person that doesn't notice these "bad trees" in any of the racing games.
A tree is a tree. It's just some texture in the background outside of the race area.
m0dus said:All (ok, well not all) Joking aside, each game has its visual strengths and weaknesses. If they can coexist, then their fans should, too.
adelante said:Lol is it really that hard to understand that the visual fidelity of a game has to be appreciated (and hence criticized) as an all-encompassing aspect of development...unless its a deliberate stylistic decision on PD's part, low-poly trees either mean the devs are lazy, or there needed to be a compromise when it comes to efficient use of geometry elsewhere (like the numerous cars on tracks....which probably explains why the spectators are now 2D)
Uh, appreciate you reinforcing my point and yeah, I wouldn't be the first to protest against them dedicating that many polygons on a single car since the results are undeniably beautiful. But if anything, it does prove that compromises were necessary (as if Forza2 and PGR4 weren't indicative enough). Too bad there are many people here who'd have you believe there's no such thing with GT5P since PD themselves are such wizards with visuals. They'd much rather pinpoint a feature where the game obviously excels at and remain happily oblivious to anything else.SolidSnakex said:Or they're spending their time on more important things than trees which you're only going to notice if you're park your car next to them. They're going to be blurred as you fly by them anyway.
mysticstylez said:Speaking of Demo's, where the hell is the Forza 2 demo on XBLM. All this talk about graphics comparison wants me to play it, however it's not on the marketplace anymore.
adelante said:Uh, appreciate you reinforcing my point and yeah, I wouldn't be the first to protest against them dedicating that many polygons on a single car since the results are undeniably beautiful. But if anything, it does prove that compromises were necessary (as if Forza2 and PGR4 weren't indicative enough). Too bad there are many people here who'd have you believe there's no such thing with GT5P since PD themselves are such wizards with visuals. They'd much rather pinpoint a feature where the game obviously excels at and remain happily oblivious to anything else.
.Pistolero said:Have you seen both games in motion ? GT5 Prologue's demo is CLEARLY superior to Forza. How can that be an issue of debate is an enigma.
Pistolero said:Equality is the new superiority...
Should become the motto of some X fans in denial. Have you seen both games in motion ? GT5 Prologue's demo is CLEARLY superior to Forza. How can that be an issue of debate is an enigma...
jett said:It is what it is, but some people are almost incapable of saying GT5 looks better than Forza 2, period.
drohne said:wait, is that london track going to be in the prologue? polyphony have always done a good job with city tracks, but i wonder how close they'll come to pgr4 -- which is the result of a real focus on lavish cityscapes, and has the luxury of running at 30fps. we might have some real material for a comparison thread
m0dus said:So the realistic manner by which the cars move, and interact with the various track and trackside surfaces, does not somehow count for visual fidelity? to say nothing of repeatedly mentioned damage modelling, which is geometry vs. texture based? and did you somehow miss it when I said,
selective reading much? Bueller? Bueller?
Check the GT5P thread if you want legit responses, numbnuts. This is a bogus comparison thread comparing two games that are not comparable graphically. GT5P demo eats FM2's lunch. I'm not gonna make apologies for it. But I will end my post with... PEACE.adelante said:And nicely put Modus (I'm of course refering to ur lengthy but rational post ). Very much unlike a certain individual here who'd nonchalantly spurt out utterly vague comments, without so much as going into logical details, and then signing off with a 'peace', probably to implicate that his posts never meant any harm in the first place. -__-
two games that are not comparable graphically.
gamerx said:
lol "numbnuts". That's what you're resorting to now? :lol At least you thought through hard enough to actually believe we needed an apology from you..."GT5P demo eats FM2's lunch" lol okay :lolPimpwerx said:Check the GT5P thread if you want legit responses, numbnuts. This is a bogus comparison thread comparing two games that are not comparable graphically. GT5P demo eats FM2's lunch. I'm not gonna make apologies for it. But I will end my post with... PEACE.
Credibility is directly-proportional to the number of smilies in a post. (Internet Fact #34) PEACE.adelante said:lol "numbnuts". That's what you're resorting to now? :lol At least you thought through hard enough to actually believe we needed an apology from you..."GT5P demo eats FM2's lunch" lol okay :lol