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GT5 News - Nurburgring update (pre-E3 edition)

Racer30 said:
Zooming and blurring may be, but shaking is not...its actually very realistic
, unless you are welded stiff and to your car :)...thats part of why the movement with track ir seems so realistic..dynamic/detached movement

well, shaking is the physical reality, but may not be our "perceived" reality. Have you ever thought about "gosh, my field of vision is really shaky" while you are running or driving? You probably don't because we usually just perceive the world in a smooth way. I guess our brains are trying to protect us by filtering out all the shakiness from our vision. That's you won't get sick by looking at things while running, but if you watch a video shot using a shaky camera held by a running person, you could get sick. What a camera sees does not necessarily equal to what our brains are "seeing."
 
There shouldn't be any depth of field effects during gameplay as far as i'm concerned. The whole point of the effect is to a) draw your attention to a specific area of the screen and b) simulate field-of-vision and eye focus by blurring the screen edges and background. But this is stupid in a racing game for one big reason - as soon as I want to focus my attention to an area that is blurred, the blur will not disappear like it should in real life. Hence, every area of the screen should be completely visible, and my own eyes should handle the focusing naturally. Motion blur is also unrealistic for these reasons. This is a big reason why 3D movies can sometimes look a bit shit in my opinion.

Thankfully GT5 keeps these effects to a minimum during gameplay - Polyphony are one of the few developers who actually understand how lenses work (such as on a camera, or simply our eyes). These effects should be kept strictly to the replays as they are best used for artistic purposes. As for screen shake, I think this is something which GT could use a little more off to simulate G forces, especially during collisions. I think Need For Speed: Shift did the effect the most realistically, so maybe Poly should look there for inspiration (just don't copy the speed blur!).
 
Hooked up my PS2 over component, got to calm my nerves and complete GT4 over again between now and GT5 release

what has it come to???
 
twinturbo2 said:
Honestly, I'm more excited for Test Drive Unlimited 2 at the moment.

That being said, 2010 is shaping up to be the year of the racer.

GT5
Sega Racing Classic
Hydro Thunder Hurricane
Split Second
Blur
F1 2010
TDU2

Something for everyone. :D

Criterion's Need For Speed is also coming out this year
angry.gif


If I had to speculate, Turn 10's PGR5 is also coming out this year. Surely Microsoft will try to counter GT5's launch later this year

Greenwalt will come out and throw the proverbial GT5 cheap shot: PGR5 is the definitive racing game this holiday season :lol
 
fu3lfr3nzy said:
Criterion's Need For Speed is also coming out this year
angry.gif


If I had to speculate, Turn 10's PGR5 is also coming out this year. Surely Microsoft will try to counter GT5's launch later this year

Greenwalt will come out and throw the proverbial GT5 cheap shot: PGR5 is the definitive racing game this holiday season :lol

It can't be. Forza 3 is already the definitive racing game of the generation.
 
I NEED SCISSORS said:
There shouldn't be any depth of field effects during gameplay as far as i'm concerned. The whole point of the effect is to a) draw your attention to a specific area of the screen and b) simulate field-of-vision and eye focus by blurring the screen edges and background. But this is stupid in a racing game for one big reason - as soon as I want to focus my attention to an area that is blurred, the blur will not disappear like it should in real life. Hence, every area of the screen should be completely visible, and my own eyes should handle the focusing naturally. Motion blur is also unrealistic for these reasons. This is a big reason why 3D movies can sometimes look a bit shit in my opinion.

I understand your point, but do you hate movies then too? If it doesn't interfere with gameplay it's not a big deal. If it obstructs something you want to see because it's blurry, it's badly implemented. But depth of field is a real life phenomena and used appropriately it's makes images (moving or not) look better.

Just like everything, it can be used to bad effect too though, so I do understand your point. But PD has never really done anything wrong graphics wise IMO. They have really good eyes and a good understanding of what makes racing look and feel real.
 
spats said:
A head tracking demo would be nice for E3, they've been really discreet about it.

I really hope this feature is still in the game and they didn't get rid of it along the way. It's been a long time since I heard about it.
 
Thunderbear said:
I understand your point, but do you hate movies then too? If it doesn't interfere with gameplay it's not a big deal. If it obstructs something you want to see because it's blurry, it's badly implemented. But depth of field is a real life phenomena and used appropriately it's makes images (moving or not) look better.

Just like everything, it can be used to bad effect too though, so I do understand your point. But PD has never really done anything wrong graphics wise IMO. They have really good eyes and a good understanding of what makes racing look and feel real.
You cant compare it to a movie. In a movie, you're being taken along for a ride. You're being directed and you're not in control.

In a game, you're in full control. Having something that should be controlled (DOF) not being able to be controlled...in an interactive environment just wont work. You're not able to focus on whatever you want to focus on when you want to. DOF is controllable in real life so bringing movies into this debate is kind of pointless.

It COULD be used with head-tracking though. It'll be somewhat controllable because you're able to move your head around and look at what you want to focus on.
 
So with the Nurburgring featuring the GP, Nordschleife and 24 hour layouts, I'm starting to think more about the '20 locations and 70 layouts' comments. Maybe 'locations' doesn't mean country or region or whatever else we were hoping for, maybe it does just mean a track location like the Nurburgring or Suzuka.

When you think about the possibilities:

Nurburgring: GP, Nordschleiefe, 24 hour, and any reverse layouts
Fuji: 80's, 90's, 2005, 2005 GT, and any reverse layouts
Indianapolis: Oval, Road Course, and any reverse layouts
Suzuka: GP, East course, West course, and any reverse layouts
etc.

20 track locations with 70 layouts seems to make sense in terms of the numbers. It seems like despite the massive number of screenshots released for the game, we haven't actually seen very many tracks featured.

Has there been any info released that would shoot this theory down?
 
SolidSnakex said:
60fps NFS!

Anyway, by this time tomorrow we should have some impressions and videos from the Nurburgring demo.
Didn't we already have a vid of this a week or so ago? It was a pro Mercedes driver driving the new car on the ring.
 
Thunderbear said:
I understand your point, but do you hate movies then too? If it doesn't interfere with gameplay it's not a big deal. If it obstructs something you want to see because it's blurry, it's badly implemented. But depth of field is a real life phenomena and used appropriately it's makes images (moving or not) look better.

Just like everything, it can be used to bad effect too though, so I do understand your point. But PD has never really done anything wrong graphics wise IMO. They have really good eyes and a good understanding of what makes racing look and feel real.


Your example is the very definition of "flawed".
A movie is something passive presented to you, the movie decides what you see and when and the purpose is simple, it's to trigger X emotion in you. Therefore all effect you want are welcome (unless of course it doesn't serve the movie).

When you drive, it's YOU who decides where look (and where you drive anyways) so this makes the depth of field and some other effects of this type completely illogical, non sensical and counter-immersive.

.
 
SolidSnakex said:
No, that's old. It's from the SLS demo that's been around for months.
So that was an older build then. Now I'm getting hyped for some new ring action. Any idea if the new demo allows all 3 layouts to be played?
 
asclepio_gtr said:
I guess they took off the driver's arms and the steering wheel in cockpit view...

gran-turismo-5-nurburgring.jpg

Cockpit view is way too dark... I hope they fix that for the final game.

At least it's not as dark as GT PSP. :p
 
Firewire said:
So that was an older build then. Now I'm getting hyped for some new ring action. Any idea if the new demo allows all 3 layouts to be played?

Yeah, they're all playable in the demo. The only car confirmed to be playable so far is the IS-F.
 
endlessflood said:
So with the Nurburgring featuring the GP, Nordschleife and 24 hour layouts, I'm starting to think more about the '20 locations and 70 layouts' comments. Maybe 'locations' doesn't mean country or region or whatever else we were hoping for, maybe it does just mean a track location like the Nurburgring or Suzuka.

When you think about the possibilities:

Nurburgring: GP, Nordschleiefe, 24 hour, and any reverse layouts
Fuji: 80's, 90's, 2005, 2005 GT, and any reverse layouts
Indianapolis: Oval, Road Course, and any reverse layouts
Suzuka: GP, East course, West course, and any reverse layouts
etc.

20 track locations with 70 layouts seems to make sense in terms of the numbers. It seems like despite the massive number of screenshots released for the game, we haven't actually seen very many tracks featured.

Has there been any info released that would shoot this theory down?

Real life circuits doesn't have reverse layouts in GT
 
Thunderbear said:
I understand your point, but do you hate movies then too? If it doesn't interfere with gameplay it's not a big deal. If it obstructs something you want to see because it's blurry, it's badly implemented. But depth of field is a real life phenomena and used appropriately it's makes images (moving or not) look better.

Just like everything, it can be used to bad effect too though, so I do understand your point. But PD has never really done anything wrong graphics wise IMO. They have really good eyes and a good understanding of what makes racing look and feel real.

Like I said, it's more of an artistic tool. That's why it's fine in (2D) films because they aren't providing a hyper-realistic, interactive experience in the same manner as GT5. My eyes focus on where the director wants them to - how effective the resulting shot is, is the reason why cinematographers are judged at the Oscars etc. This is why I don't mind if it's used in replays or the photo mode, because that is the opportunity to show off the more artistic side of the driving.

And I said (2D) up there because yes, I do have the same issue with DOF's implementation in 3D movies. It's still an artistic tool, but the added dimension unfortunately allows you to scrutinize it more. In 3D, your eyes often start wandering around the screen - when you start seeing the DOF (which to be honest I doubt you could get rid off with any filming technique), it gimps the immersion in a similar way to my GT5 example. For reference, I had this problem with a lot of Avatar's indoor scenes.
 
endlessflood said:
I didn't realise that. With the number of possible variations per track though I think the numbers still make sense don't they?

Not really, the layouts per track number would be way too bloated after you remove the already confirmed real tracks. It's pretty obvious there will be more then one track per location.

GT5 Prologue and some of the new demos have shown the map in the game's menu, showing real time weather for some locations, those are probably the 20 locations that were talked about.
 
fu3lfr3nzy said:
Criterion's Need For Speed is also coming out this year
angry.gif


If I had to speculate, Turn 10's PGR5 is also coming out this year. Surely Microsoft will try to counter GT5's launch later this year

Greenwalt will come out and throw the proverbial GT5 cheap shot: PGR5 is the definitive racing game this holiday season :lol
I'm not sure if I want Turn 10 to do PGR5, they should be busy on 4-za.

It probably won't live up to the previous entires, IMHO. Not without that Bizarre touch.

As for Criterion's NFS, if it's Hot Pursuit 3, I'll bite, but I still think they should be bringing back Road Rash.
 
Metalmurphy said:
Not really, the layouts per track number would be way too bloated after you remove the already confirmed real tracks. It's pretty obvious there will be more then one track per location.

GT5 Prologue and some of the new demos have shown the map in the game's menu, showing real time weather for some locations, those are probably the 20 locations that were talked about.
This makes the most sense to me.
 
Metalmurphy said:
GT5 Prologue and some of the new demos have shown the map in the game's menu, showing real time weather for some locations, those are probably the 20 locations that were talked about.
I'm not sure that I follow you. So you mean if the weather was shown for Silverstone, there might be multiple tracks at Silverstone (i.e. some real and some fictitious)?
 
endlessflood said:
I'm not sure that I follow you. So you mean if the weather was shown for Silverstone, there might be multiple tracks at Silverstone (i.e. some real and some fictitious)?
He means multiple layouts. Like the Club circuit, etc.
 
He means the weather menu had a few real circuit locations, including Spa, Silverstone, Zolder, Monza, etc.

But we have discussed this dozens of times already. Nobody knows what Yamauchi (or his translator) means with the numbers.
The fact remains 20 actual tracks or venues doesn't make any sense. We have already seen 17. Which would leave us with only 3 (!) spots for these classics:

Grand Valley
Midfield
Deep Forest
Trial Mountain
Autumn Ring
Apricot Hill
Seoul
Hong Kong
New York
Las Vegas
Seattle
Amalfi
Aria
Paris
Monaco
Yosemite (Cathedral Rocks & El Capitan)
Tahiti
Grand Canyon
Laguna Seca
Infineon
Motegi​

As well as these rumored tracks:

Spa-Francorchamps
Zolder
Shanghai Circuit
Circuit de Nevers (Magny-Cours)
Monza
Imola
Estoril
Jerez
Brands Hatch
Silverstone​
 
twinturbo2 said:
I'm not sure if I want Turn 10 to do PGR5, they should be busy on 4-za.

It probably won't live up to the previous entires, IMHO. Not without that Bizarre touch.

As for Criterion's NFS, if it's Hot Pursuit 3, I'll bite, but I still think they should be bringing back Road Rash.
O ye, of little faith. Lets give Turn10 a chance :)
 
endlessflood said:
I'm not sure that I follow you. So you mean if the weather was shown for Silverstone, there might be multiple tracks at Silverstone (i.e. some real and some fictitious)?
Well, some locations might just have 1 track, but others will most definitely have multiple tracks with no layouts (real circuits) and/or multiple tracks with layouts (fictional tracks). The total of which (real tracks + fictional with layouts) being 75.
 
Goldrusher said:
He means the weather menu had a few real circuit locations, including Spa, Silverstone, Zolder, Monza, etc.

But we have discussed this dozens of times already. Nobody knows what Yamauchi (or his translator) means with the numbers.
The fact remains 20 actual tracks or venues doesn't make any sense. We have already seen 17. Which would leave us with only 3 (!) spots for these classics:

Grand Valley
Midfield
Deep Forest
Trial Mountain
Autumn Ring
Apricot Hill
Seoul
Hong Kong
New York
Las Vegas
Seattle
Amalfi
Aria
Paris
Monaco
Yosemite (Cathedral Rocks & El Capitan)
Tahiti
Grand Canyon
Laguna Seca
Infineon
Motegi​

As well as these rumored tracks:

Spa-Francorchamps
Zolder
Shanghai Circuit
Circuit de Nevers (Magny-Cours)
Monza
Imola
Estoril
Jerez
Brands Hatch
Silverstone​
There is always the possibility that they mean 20 "real world" locations. Who knows really.
 
During a press event there I asked KY if he would consider putting Zandvoort in the game, but he said he first wanted to try it out. I wonder if he got to drive in one of those ferraris doing their laps there. At least KY knows Zandvoort exists.
 
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