Net_Wrecker
Member
I hear complaints about the shooting in Sleeping Dogs, but honestly, I feel like the guns all feel and sound great and are all very diverse in the way they handle. The AI is bare bones and flat nonexistent in shootouts; however, the way enemies react to being shot is impressive and gives a little weight to the after effect of taking a life. The game is bloody as shit, which I found enjoyable.
The gunplay in Sleeping Dogs definitely isn't as "bad" as people make it out to be. It's infinitely more manageable than GTAIV or any of its expansions, feels better than Just Cause 2 and Saints Row 3, and even has better hit reactions than a purer shooter experience like Uncharted 3. Once you got the hang using the bullet time-esque mechanic, I dare to say it even became sort of fun. The real issues I had with the shootouts, besides AI, were that they were too short and lacked good build up beforehand. They just happened, then it was over. Except for the
hospital mission.