Ok, ok...i didn't choose i3 + 750Ti as an example. Thread is about that, right?
Just saying there are more games to analyze...
You posted 1080p benchmarks when consoles use sub full HD resolutions......
Ok, ok...i didn't choose i3 + 750Ti as an example. Thread is about that, right?
Just saying there are more games to analyze...
Ok, ok...i didn't choose i3 + 750Ti as an example. Thread is about that, right?
Just saying there are more games to analyze...
I wonder what will happen with DX12 and/or Vulkan.
How can you say that?
Check this video out. You will realize that he had many settings at medium and eventually turned down lod even lower. Throughout the video you had several dips below 30 and even 17-18fps in certain parts. Don't let people fool you with these comparisons, you will buy these cards and be disappointed in the long run.What do you base this on? DF reported it was a match.
Maybe you should check this video: https://youtu.be/xhxT0L-imRQ?t=1m15sCheck this video out. You will realize that he had many settings at medium and eventually turned down lod even lower. Throughout the video you had several dips below 30 and even 17-18fps in certain parts. Don't let people fool you with these comparisons, you will buy these cards and be disappointed in the long run.
I'm on the run right now, but I've posted some vids with the 750ti in the dying light DF thread, combat didn't even get hectic in the video I just posted to be honest, so you've seen nothing yet. When you start facing more aggressive zombies and more of them in packs, especially the big red/yellow guys or the bloaters which explode and throw all that green ooze on screen the 750ti begs for mercy. I posted a video showing just that in the Dying light faceoff thread, you might want to check it out. The guy even had to turn off AO and MB mid video and the framerate still tanked regardless.
Don't believe persons who tell you go buy a 750ti machine, it's the price of a PS4 and performs the same or better, do you research.
That guy was running with 4GB RAM. He was RAM bottle-necked and he annotated right in your face in the video to a new one after he upgraded to 8GB.Check this video out. You will realize that he had many settings at medium and eventually turned down lod even lower. Throughout the video you had several dips below 30 and even 17-18fps in certain parts. Don't let people fool you with these comparisons, you will buy these cards and be disappointed in the long run.
I'm on the run right now, but I've posted some vids with the 750ti in the dying light DF thread, combat didn't even get hectic in the video I just posted to be honest, so you've seen nothing yet. When you start facing more aggressive zombies and more of them in packs, especially the big red/yellow guys or the bloaters which explode and throw all that green ooze on screen the 750ti begs for mercy. I posted a video showing just that in the Dying light faceoff thread, you might want to check it out. The guy even had to turn off AO and MB mid video and the framerate still tanked regardless.
Don't believe persons who tell you go buy a 750ti machine, it's the price of a PS4 and performs the same or better, do you research.
My idea wasn't comparing pc and ps4 versions of BF4, I just tried to say that I don't believe that i3+750Ti is something you can count on in the future and benchmark was for someone who plays on pc, not for comparison.
That's it
It makes sense, even though we have very powerful GPUs in PC but still they are not doing anything with that advantages like Consoles do. Order 1886 and DC is what the next gen graphics are capable of but still we can only find those games playable in consoles but not in PC except some tech demos.
On topic: May be unlocked PS4 have FPS around 40+ and might be CPU limited game due to its port from last gen where CPU's are very powerful especially in PS3.
Sorry, no. There have been multiple instances where that specific hardware combo has at worst matched and at best completely outclassed the PS4. This isn't a matter of opinion, it is an undeniable fact.
Oh, damn. The PS3 version actually looks better than the PC version at the absolute lowest settings? I thought it would be the other way around.
It isn't hard to stomach when you learn that PC on Normal looks even worse than PS3 version (dated hardware) in certain aspects
Here is a comparison.
PC Normal vs PS3
But it is a potential bottleneck, even on a closed platform, especially in a game that wasn't created with that platform in mind. An i3 4130 is significantly faster than 6 jaguar cores, especially at single core performance, yet it is already limiting performance. Just look at this:Yes I know the cpu in the PS4 is a piece of crap I wouldn't even put it in my toaster but I don't believe it is as big a bottle neck as some are making it out to be. On a PC the cpu would be arse but on a dedicated console devoid of all the inefficiencies and quirks of the PC platform it is pretty capable.
I didn't say it looks better everywhere. I just said that in certain aspects like Textures, Character models and the Lighting/Shadows, it does indeed look better. Check the bottom 3 screens.Which areas does the PS3 version look better? I can see areas the PC version on 'Normal' looks better.
Just remember, i3 plus 750Ti
Edit:
Just look at Battlefield 4...what do you expect.
http://i.imgur.com/5Kt7iE4.png
http://i.imgur.com/ywoUts8.png[/QUO...v=JxUPJdcChzE&feature=player_detailpage#t=315
Even now no one is taking i3/750 seriously, because if you're gaming on PC you typically want your experience to be very comfortable and have a guaranteed 60fps and not perhaps 60fps. That said, if it's outperforming consoles now it's going to do so for the remainder of the generation, the same way GF8800 outperforms PS360 when running 2014 games.
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-performance Is the PS4 CPU that much of a bottleneck? ?
No let's talk for other 20 pages why a double capable intel cpu can handle 60 fps better of the ps4 or how much better it's to buy a budget pc for the multiplat.Yes.
/end of thread.
So it's that the real point of the thread? Prove how much superior it's a budget pc over the ps4 hardware? Because you said to don't know why GTA runs better on pc but you seem perfectly know it's not true ps4 it's that superior to handle better port, reading the sarcastic post above. Now it's clear to me the real purpose of this thread.I wonder why it's always the next few titles that will definitely prove the console's performance superiority and never the titles that are already out. At first it was because of launch titles, then because of cross gen titles, then because of unoptimized ports, meanwhile every single game released thus far has proved the opposite.
Which areas does the PS3 version look better? I can see areas the PC version on 'Normal' looks better.
Just remember, i3 plus 750Ti
Edit:
Just look at Battlefield 4...what do you expect.
I didn't say it looks better everywhere. I just said that in certain aspects like Textures, Character models and the Lighting/Shadows, it does indeed look better. Check the bottom 3 screens.
I'd say the shadows are better on PS3. And the unnecessary lack of any AF also drags the PC shots down. But having played GTAV on PS3 a month ago I can tell you that those pictures don't tell half of the story, that version has huuuuge problems which only become apparent when you start moving. It's bad.
quite appropriated for this thread.
Once we engage ultra post effects, that average drops to 50fps, and down again to 45fps after texture quality is placed at very high. With foliage bumped to very high too, and distance scaling and population sliders pushed to 100 per cent, frame-rates are clearly a lesser priority.
The resulting frame-rate range is between 30-50fps on this PC, where the biggest dips occur during our alpha-heavy shoot-out in the car park. The RAM overhead exceeds the card's 2GB limit here, taking it up 2.2GB overall
Given the huge performance nose-dive incurred by pushing post effects up to ultra, the 30fps frame-rate cap on PS4 and Xbox One starts to make sense here - we're nowhere near 60fps at any stage.
quite appropriated for this thread.
DF's GTA face-off is now complete:
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-face-off
They revised some of the settings that are used in the console versions. While the first article in OP is based on everything on 'high' preset to match the ps4\xb1, DF now acknowledge that some settings are a match for 'very high' and in fact the post effect setting is a match for 'ultra'.
Under the new settings, this is how Core i3 4130 + 750 Ti handles them:
quite appropriated for this thread.
I though the article said they are quite comparable in some way.This is even more impressive. Not all textures in PS4 are a match for very high.
So with a modest CPU, 750Ti does better than a PS4 without problems despite of being a weeker GPU.
How is it appropriate for this thread when the PC snob is the one who created the thread to downplay consoles?
I'm always amazed at how people spend so much time harboring animosity for something they don't like.I wonder why it's always the next few titles that will definitely prove the console's performance superiority and never the titles that are already out. At first it was because of launch titles, then because of cross gen titles, then because of unoptimized ports, meanwhile every single game released thus far has proved the opposite.
It's more of a slap in the face to those that think these consoles can magically punch above their weight.
Someone is wrong on the internet I see.
It's more of a slap in the face to those that think these consoles can magically punch above their weight.
I'm always amazed at how people spend so much time harboring animosity for something they don't like.
Hey, guy, you aren't going to see trails being blazed by any multiplatform title in console hardware optimization.
Ever.
Get over it, yeah?
How is it appropriate for this thread when the PC snob is the one who created the thread to downplay consoles?
Not really any different to how the XB1 is treated when discussed in comparison to the PS4. A lot of people just don't like it when the shoe is on the other foot.Right, because we really need that along with the constant dead horse beating of that PC superiority. Gotta keep those unwashed masses in line right?
This is even more impressive. Not all textures in PS4 are a match for very high.
So with a modest CPU, 750Ti does better than a PS4 without problems despite of being a weeker GPU.
Right, because we really need that along with the constant dead horse beating of that PC superiority. Gotta keep those unwashed masses in line right?
You shouldn't be so condescending without adequate knowledge of the other person's opinions on the subject. The thing you just said, about trailblazing in multiplatform games, I've been saying it for years.
I would be really interested in a benchmark of GTA 5 on a PC with a comparable AMD CPU and GPU. Using an i3 and gtx 750 shows us that you can get comparable or even better performance from cheap PC parts, but it doesn't really show how a PC with similar specs to the consoles performs.
With most console settings deduced from the PC menus, one question remains: just how does a budget PC cope with the exact same visual setup? Having seen our Core i3 4130 PC with a GTX 750 Ti hold close to 1080p60 using high presets across the board, these console-grade settings pose a huge challenge. Once we engage ultra post effects, that average drops to 50fps, and down again to 45fps after texture quality is placed at very high. With foliage bumped to very high too, and distance scaling and population sliders pushed to 100 per cent, frame-rates are clearly a lesser priority.
The resulting frame-rate range is between 30-50fps on this PC, where the biggest dips occur during our alpha-heavy shoot-out in the car park. The RAM overhead exceeds the card's 2GB limit here, taking it up 2.2GB overall, but overall the performance profile here gives us options. It glances 30fps at the very worst points, meaning a half-refresh cap (via the game's v-sync toggle) is perfectly suited for this setting list. Given the huge performance nose-dive incurred by pushing post effects up to ultra, the 30fps frame-rate cap on PS4 and Xbox One starts to make sense here - we're nowhere near 60fps at any stage.
I would be really interested in a benchmark of GTA 5 on a PC with a comparable AMD CPU and GPU. Using an i3 and gtx 750 shows us that you can get comparable or even better performance from cheap PC parts, but it doesn't really show how a PC with similar specs to the consoles performs.
Precisely why I posted. I've lurked for years, Al.You shouldn't be so condescending without adequate knowledge of the other person's opinions on the subject. The thing you just said, about trailblazing in multiplatform games, I've been saying it for years.
It's absolutely false. What ps4 achieved it's really respectable compared the CPU available on a comparable PC.It's more of a slap in the face to those that think these consoles can magically punch above their weight.
Is it any different than the digital foundry threads between the consoles where PS4 fans have to constantly remind Xbone fans that their version is superior and xbone hardware sucks? Or the threads where Wii U fans are constantly berated with the same "last gen hardware" posts?Right, because we really need that along with the constant dead horse beating of that PC superiority. Gotta keep those unwashed masses in line right?