sixteen-bit
Member
12 players?
_dementia said:12 players?
SAB CA said:In the art used in the AGH game, she looks more and more like Marina from Mischief Makers... I actually rather grew to like the look, those it's pretty opposed to her original "scrawny" characterization.
I'm guessing that the 2 player limit in story mode is a balance issue, whereas just adding more players to each side in multiplayer has less issues.PepsimanVsJoe said:They gotta be joking about 12 player multiplayer.
I mean WTF if they can get 12 players in VS why not at least 4 players in story mode?
12 would be a enjoyably epic clusterfuck though, especially if everyone ran with Earth/Sky Spirits.
Teknoman said:Well not her body, just her face seems off. I can see the Marina comparison though.
PepsimanVsJoe said:They gotta be joking about 12 player multiplayer.
I mean WTF if they can get 12 players in VS why not at least 4 players in story mode?
nice, thanks.GarthVaderUK said:
...I retract all complaints, including HUD complaints.GarthVaderUK said:
*happily eats crow*GarthVaderUK said:
SAB CA said:Still pretty skeptical about 12 players (I guess 4 per plane to start off?), though. Though Team Town Guardian VS Team Giant Robot VS Team Sky/Earth Spirits sounds like the stuff dreams/nightmares are made of ^_^
PepsimanVsJoe said:What's really going to be fun(annoying) is teams of villagers/flying creatures/Kanons. The plane-switching doesn't properly handle these guys so it's possible to move way into the background or foreground to avoid the fight entirely.
m0dus said:God. You guys seriously have no idea just how painful it is not to show you what we've been working on for the last three months for this game. But we are still waiting for approvals
Sega own the Guardian Heroes IP, so Treasure can't do this without them.IlliterateBookworm said:I was just lamenting about not being able to play this anymore since I don't own a Saturn (my old college roommate had it). Happily looking forward to playing this again.
I get that it's Treasure doing the legwork, but what's Sega's involvement besides publishing this, if any? If they're the ones spearheading this, I can't help but wonder if there's any other Saturn games that might get resurrected and a nice new glossy coat of HD paint.
My mind reels at the possibilities...
m0dus said:I know that, in reality, it's probably a small thing, but I know you guys will like it...
SAB CA said:I'd be hyped for new (GOOD!) Coverart, so... yeah, whatever's taken you three months + to work on (New Alternative Intro?)...
I was so into unlocking the characters for this game (Macho and Gambo + Godats were a pain to find!), that I went on an unofficial fast over the first 2 or 3 days of playing this... So seeing anything new for something I've enjoyed SO much is great, especially since my original Saturn + Game have seen much, MUCH better days... Haven't been able to play this for too long now!
Agreed. It's what I'll roll with for sure.Tomasooie said:Saturn graphics mode in widescreen looks PERFECT.
SovietStriker said:Screenshot had me worried but after seeing video I'm in!
and 12 players? I remember the Saturn one having 6 players with multitap but 12 lol. It sucked in matches where everyone would pick random and someone would end up with final boss vs villagers. I'm guessing 4 players for local vs matches
GarthVaderUK said:
Gaspode_T said:Now the main feedback on Japan message boards is "when are they going to make something new"
Gaspode_T said:For GH I really think it's hard to upgrade pixelated graphics while pleasing everyone and not costing huge amount of money in re-drawing art
Guardian Heroes Advance - 7.871 / 7.871SAB CA said:Wonder how Gunstar Super Heroes and Advance Guardian Heroes did in Japan? XD
HOLY SHIT i remember this! One other special move I love is her barrier attack, especially when its maxed out; freakin huge shield forcing all enemies to edges of the screen with me alone in the middle XDCipherr said:Seriously... 12 freaking people. They need to update the texture on that big ass smiley the girl can drop. Gonna be some major lulz dropping that motherfucker on 11 people online. And good luck slinking off to a corner to charge up and release a full screen explosion as the Undead, no way with 11 other people, they will charge your ass as soon as they see the charging animation start.
adelante said:HOLY SHIT i remember this! One other special move I love is her barrier attack, especially when its maxed out; freakin huge shield forcing all enemies to edges of the screen with me alone in the middle XD
Well, stretching from the original aspect ratio is a sin to me and many others. Thankfully there's an option in the Sega Vintage Collection games to replace the blue bars with black. Boggles the mind as to why they didn't do this for the Genesis collection as well -- there you just have to suck it up and deal with their shitty border art. They could've at least used the bezel art for the arcade games.Gaspode_T said:I want to say something about Radiant Silvergun but I can't...just don't forget about that one too.
For GH I really think it's hard to upgrade pixelated graphics while pleasing everyone and not costing huge amount of money in re-drawing art
If you think just with using 1 resource (1 programmer) they probably need to sell 20K copies or something to make a profit. I don't know exact numbers of course but you guys are probably underestimating how hard it is to do something like this, especially with wonky Saturn source code as your starting point
I think it looks great, even the Final Fight Double Impact game looked totally different but still cool at the end of the day. I don't get the mob-style hate for the Backbone style games anyway, I have been playing SFII Turbo HD Remix and the community for that game is still very active. I got some of the other games on the recent sale and playing something like Comix Zone has been fine. You can even stretch the screen on the fly if you don't like the blue bars on the sides.