So what you are saying is, they are going to completely ignore where the forgotten have lived for centuries just for the luz.So what?
He probably will just help us open that cave entrance at the end of last episode, during today's episode.
If we were going to Crystal Desert there is no way there wouldn't be something in the name of this expansion that hinted to Kralkatorrik the Crystal Dragon.
Wasn't really talking about people who loved the game and just stopped playing. I was talking about people who quit because they didn't like the game and keep suggesting things that do not make any sense for GW2 to people like me who have played for over 3000 hours.
He's also making plants pop out of you, then said plants eating you.
Would need to be a near complete overhaul to get my interest again. Also would need to include paragons.
So what?
He probably will just help us open that cave entrance at the end of last episode, during today's episode.
If we were going to Crystal Desert there is no way there wouldn't be something in the name of this expansion that hinted to Kralkatorrik the Crystal Dragon.
"Heart of Thorns" reminds me of Maguuma. I remember playing GW1 and in Maguuma you traversed a lot of territory on those weird trees with thorns.
We could get both
Honestly, I just want to see a crystal desert dungeon that has a Branded Lupi in it similar to the undead Lupi in Arah. Then all my wishes would come true.
Actually, thinking about this, I doubt it's an expansion in the traditional sense. They're probably just going to have a more substantial living story update, but branded as an expansion for marketing purposes.
Would need to be a near complete overhaul to get my interest again. Also would need to include paragons.
We now have a trailer. Poor audio quality since it was taken directly from the game.
Basically, one of the playable races has rebelled against the world.
Same boat here. I did finish the main story of GW2, and did world events/fractals and what have you, but none of it really gave me the same feeling that the first game did. The second game just felt so... sloppy and all over the place. One of my biggest gaming disappointments actually. I grew up playing GW1 since the first day it came out, and spent thousands of hours maxing out my account in preparation for GW2. I probably played GW2 for less than 100 hours in the end.Yep. I wanted to like GW2 since I've put 1000+ hours in the GW1 but it just wasn't happening. Thankfully, it doesn't have a subscription fee so I can give it another chance at no extra charge. I miss the days of 55 Monks, IWAY Warriors and other batshit crazy builds the game didn't stop you from doing.
Cool. If it has a bunch of new areas and less superficial additions I may come back to the game.
Same here. I still like GW2, but mostly for the world itself (jumping puzzles and hidden mini dungeons are awesome) and some events (clock tower!), but not the gameplay.Same boat here. I did finish the main story of GW2, and did world events/fractals and what have you, but none of it really gave me the same feeling that the first game did. The second game just felt so... sloppy and all over the place. One of my biggest gaming disappointments actually. I grew up playing GW1 since the first day it came out, and spent thousands of hours maxing out my account in preparation for GW2. I probably played GW2 for less than 100 hours in the end.
It's hard for me to pinpoint what I don't like about the second game. On paper it should have been perfect for me. But I think it's the quest design and shallow combat systems that killed it for me. I really miss customizing my skill bar completely and having my own roll in a party rather than being a jack of all trades. And hell, I miss stuff like having an energy bar for whatever reason. The second game just tried to streamline so many things and in the end I just found it terribly uninteresting.
GW1 has (for me) the best combat & skill system I've ever played. I want to
. . .
- have an energy system (so that I actually have to plan my build accordingly and also when to use which skill in combat and not just press 1-5 in a loop),
- have more diverse skills (I've never had the feeling in GW2 that it matters with which skill I attack the enemy).
Also, (as a ranger) I really loved GW1's interrupt system - it was really rewarding to cancel skills with long activation time like the enemy elementalist's meteor shower.
Yes, but somehow while playing through the campaign I was not once in a position where it really made a difference whether to push the enemy back instead of just continue shooting him. Or whether my pet was a bit faster. But maybe it's not even a skill problem but more the fault of the mission/enemy/encounter design. Nevertheless in the end I had developed a certain attack pattern after some time that I then used throughout the rest of the game and I never really found a better one. While in GW1, I developed new builds daily and couldn't even decide on what to play next because all builds felt awesome and different.