So I just found out Nolan North is doing the male human character voice. Who else is rethinking their races?
I don't have some lingering hatred of Nathan Drake, so I'm not really bothered.
So I just found out Nolan North is doing the male human character voice. Who else is rethinking their races?
None of the races really appeal to me in GW2, so I'll probably go Human or Norn if its possible to make a black Norn.
http://www.youtube.com/watch?v=LZMJ3sw_IcY&feature=g-all-f&context=G22099caFAAAAAAAAFAA
It's a very intersting video and I found it nice.
So I just found out Nolan North is doing the male human character voice. Who else is rethinking their races?
Sylvari all the way.So I just found out Nolan North is doing the male human character voice. Who else is rethinking their races?
PvP looking so good, damn.http://www.youtube.com/watch?v=LZMJ3sw_IcY&feature=g-all-f&context=G22099caFAAAAAAAAFAA
It's a very intersting video and I found it nice.
I am not sure but i think i remember reading that you can change the appearance of your character through karma points, is this correct can i make my character look the way i want?
Isnt that the way its done in gw2?
I am not sure but i think i remember reading that you can change the appearance of your character through karma points, is this correct can i make my character look the way i want?
You honestly mean to tell me that you've seen videos of where GW2's combat looks as good as TERA's? Granted I've only watched the Gamescom videos, but they're all like "you have to move out of the way!" when you really don't.
I don't know, I think when a game has a targeting system like a traditional MMO it's going to be hard to top the pure aiming system of a game like TERA.
I'm totally on the GW2 bandwagon myself, but Age of Conan tried the same thing (but with pretty bad implementation) and it still ended up with the holy trinity.
People expecting this to be a "everyone can go everything equally" I think are going to be in for a surprise. People are still going to want a damage soaker and someone who can debuff/buff, which certain classes can undeniably do better. Just look at the skills on the wiki.
In regard of Hall of Monuments in GW1, if I can manage to beat the 3 campaigns, what would be the "easiest" other 2 status to go for? I'm uncertain about the difficulty of the protector titles, are those something you can manage from Factions and Nightfall with a real player count of 3 fresh new players that aren't necessarily very well equipped?
In my understanding there are also a few statues for beating a couple of elite missions, how tough are those with an inexperienced party?
Other than the statues you get for simply beating each campaign, the next easiest ones are probably the ones you get from completing the bonus missions in every mission. The only hitch is that A) If you've just finished playing Nightfall and you don't already have most of the bonuses complete, then it's a bit of a slog to turn right around and do them all over again, and B) While all but one or two of the bonuses in Nightfall are dead simple to achieve, the bonuses in Tyria can be finicky, and there are a lot of them, and the bonuses in Cantha are almost entirely based on how quickly you complete the mission, which could be frustrating if you're having trouble just surviving some of the tougher ones.
Other than those, the easiest statues to get are the ones for maxing your reputation with a particular title track, but it's still a giant, grinding slog to earn the points you need. The quickest statues to get are the ones for completing the elite dungeons (Sorrow's Furnace, the Deep, Urgoz's Warren, Fissure of Woe, Underworld, and Domain of Anguish). Any of them will be a good deal more difficult than anything you ran into during the normal campaigns, though. The easiest two of the bunch are probably Fissure of Woe and Sorrow's Furnace (SF being the easier of the two).
Also, if you're mainly looking to fill out your Hall of Monuments, I wouldn't bother going past the first five statues; after that, the amount of time and effort needed to get one measly little point out of the Honor monument just shoots up exponentially. If you can get five statues in there, you'll have 8 points from it, and I wouldn't bother shooting for more unless you end up really liking the game's various grinds. It's relatively cheap and easy to get five points from Devotion (so long as you do this scavenger hunt for a 'free' Green minipet), and six points from Fellowship. That, with the Honor monument, takes you up to 19 points, by which point you'll probably have a pretty good idea of how willing you are to keep working for HoM points, and which points are going to be the least painful for you to achieve.
Thats interesting but theres a reason other MMOs dont have difficulty like this at the very early levels: casuals.Oh you have to move out of the way alright:
One shot and after they kill the drake they go into that cave and 8 people just get obliterated(level 4-5 content):
Two shot (level 20 something content):
Killed in 5 sec flat (level 3-5 content):
Single big hits from the Charr here take about 40% of his health and a couple enemies on you at once is going to be difficult to deal with (level 3-5 content):
There's a video from G Star where a centaur kited and killed a player, not really doing anything too fancy
No one is going to "soak damage" because you can't, if you try to stand there while something beats on you, you WILL die. Small 1 vs 1 hits are generally survivable, but you don't want to get hit with large attacks, nor do you want to stand around while several mobs hit you because that quickly adds up and will lead to your death. The entire point of the control part of GW2 is to make it so enemies never hit you in the first place, you want to dodge, block, or keep enemies away from you at all costs. You DO NOT want to be mitigating damage because you simply can't.
"I said something to Isaiah Cartwright the other day that has stuck in my mind since then. I think it explains how no trinity is possible more than anything else, so I’ll relay it here: “Our professions aren’t dedicated healers, DPS, or tanks because frankly, we built a combat system that just doesn’t allow it.”" - Jon Peters
Read this:
http://www.arena.net/blog/jon-peters-talks-combat
OnlineWelten: Is the guardian able to use defensive Spirit weapons in order to protect an ally? Can he, for example, conjure a defensive Shield which will cover a certain ally from incoming damage?
Jon: There are no ally targeted skills in Guild Wars 2. The spirit weapons are summoned for the guardian themselves; however they can still be used to protect allies by activating their abilities against enemies targeting those allies.
I've done this dance before ITT multiple times. Basically, we have believers and skeptics. Not much middle ground. And I think most of us have exhausted our logical evidence. Got to wait until the beta.Again, I'm totally hyped for GW2, but I can totally see the LFG channel being spammed with "LFM [insert class here]". Other MMOs have touted the same kind of thing. But looking at skills and realizing that this game has a fair amount of targeted abilities, ESPECIALLY for ranged, I just can't see it doing away completely with the holy trinity. The second you introduce a class that has a lot of tanking abilities or a class that has a lot of healing abilities, no matter if they're AoE or not, you are creating the holy trinity, just throwing in a new flavor.
Stuff we are planning on covering, bearing in mind that all characters start at Lv1 in this beta and are deleted after the weekend is done.
* Class overviews including skillsets with as many different weapons as we can get.
* Skill demonstrations on a per class basis including optimum attack rotations and so forth, basically a large set of "how this works" stuff.
* Stats explanations, a primer on a class by class basis on what's good for you and what isn't.
* Quest timelapses, these are an entire quest chain condensed into a smaller video, the idea being to give you an impression of how the questing system changes the zone as well as some storyline overview.
* Character creation on a per race basis.
* PvP where possible, including double-perspective duels, IF it can be done.
* World bosses where available.
* Mechanics analysis and comparisons to other games
Quest timelapses, these are an entire quest chain condensed into a smaller video, the idea being to give you an impression of how the questing system changes the zone as well as some storyline overview.
Oh you have to move out of the way alright:
One shot and after they kill the drake they go into that cave and 8 people just get obliterated(level 4-5 content):
http://www.youtube.com/watch?feature=player_detailpage&v=Jx0QnKgQ1CI#t=111s
Two shot (level 20 something content):
http://www.youtube.com/watch?feature=player_detailpage&v=Jx0QnKgQ1CI#t=98s
Killed in 5 sec flat (level 3-5 content):
http://www.youtube.com/watch?feature=player_detailpage&v=udoKzTus1c4#t=35s
Wow, that was some awful looking combat. It looks so awkward, I imagine the the hands of a better player it will of course, look better, but still.
So let me get this straight: The only way to attack something is to use your skills on the bar at the bottom? There is no basic auto attack with your main weapons?
No there is no auto-attack. Don't see how that's an issue.
I've done this dance before ITT multiple times. Basically, we have believers and skeptics. Not much middle ground. And I think most of us have exhausted our logical evidence. Got to wait until the beta.
Wow, that was some awful looking combat. It looks so awkward, I imagine the the hands of a better player it will of course, look better, but still.
So let me get this straight: The only way to attack something is to use your skills on the bar at the bottom? There is no basic auto attack with your main weapons?
It isn't, but the combat sure as hell looks ugly in those videos without it.
Wow, that was some awful looking combat. It looks so awkward, I imagine the the hands of a better player it will of course, look better, but still.
So let me get this straight: The only way to attack something is to use your skills on the bar at the bottom? There is no basic auto attack with your main weapons?
I'm skeptical. Isn't that the best thing to be in situations like this? Just look at the videos just posted with the range players. A good amount of targeted abilities.
You target, but the shot is fired at the last current location of the target. IE, you have to still be centered on the player when you fire.
You target, but the shot is fired at the last current location of the target. IE, you have to still be centered on the player when you fire.
So am I, if you read my posts ITT. There is currently a straight rift between the anticipated audience. We really just have to wait and see at this point.I'm skeptical. Isn't that the best thing to be in situations like this? Just look at the videos just posted with the range players. A good amount of targeted abilities.
So am I, if you read my posts ITT. There is currently a straight rift between the anticipated audience. We really just have to wait and see at this point.
Read this post and onwards for a bit.I'm definitely not shitting on the game at all. It's my most anticipated game of the year. I hate to be a downer but people who think this is going to completely revolutionize MMOs I think are going to be disappointed.
I still think it's going to be fantastic.
I have to say that makes no sense to me what so ever. You're basically describing a targeted skill shot. If every offensive ranged ability is one of those, they will never hit.