Teknopathetic
Member
"I think this is where my argument from earlier comes into play. Way too much is being concluded from the beta on this aspect. People are just getting used to their own classes there is no way they can have enough grasp of other's builds or how they could support them. Also I usually love being support or healer, but just because it was the first weekend I could try it out I wanted to go out and cause damage. I am sure a lot of people thought this way. "
Generally, I don't think it's difficult for most people to see the "potential" of what a game could be played like at higher levels. Even if you haven't figured out optimal builds or ideal play quite yet, you should at least be capable of seeing the potential of how a class/build can be played. For example, with a Guardian, when I was trying to gear/trait for lots of healing, boon duration, etc. none of it was particularly effective. The boons lasted for an insignificant period of time, yet the cooldowns were *very* long. There was no point in going for condition removal because conditions have very short duration and also quite a few were tied to basic weapon skills that were on very short cooldowns. While all of these things are "balance" related and could be changed, I can't help but feel that ArenaNet prefers things the way they are.
Generally, I don't think it's difficult for most people to see the "potential" of what a game could be played like at higher levels. Even if you haven't figured out optimal builds or ideal play quite yet, you should at least be capable of seeing the potential of how a class/build can be played. For example, with a Guardian, when I was trying to gear/trait for lots of healing, boon duration, etc. none of it was particularly effective. The boons lasted for an insignificant period of time, yet the cooldowns were *very* long. There was no point in going for condition removal because conditions have very short duration and also quite a few were tied to basic weapon skills that were on very short cooldowns. While all of these things are "balance" related and could be changed, I can't help but feel that ArenaNet prefers things the way they are.