2) No one tried to monetize secrets hidden away on cartridge/disc before this gen
Event pokemon.
2) No one tried to monetize secrets hidden away on cartridge/disc before this gen
Event pokemon.
You missed the word monetize here.
And Datel tried that before pokemon actually.
Event pokemon are like promotions for watching a pokemon movie. essentially they are selling movie tickets.
Actually we do have a bit of precedence on the "content" of a disc, even if not readily accessible.
http://en.wikipedia.org/wiki/Hot_Coffee_mod
They're doing it for free. That's other than what was intended. They have created a derivative product for personal use - using more data that is also under copyright.Are they using the characters in ways other than what was intended? They're using them to fight other characters so no, they aren't.
Basically what this boils down to are people, like yourself, trying to defend Capcom's attempt to sell other people the same content twice. If they package the DLC on a disc and sell it seperatly at least then its a seperate product from what they already sold in SFxT.
Console games don't have DRM yet. Well besides some random psn games that I know of.
Which is why I flagged up the importance of the paywall. Once something's clearly delineated as a 'separate product', I think that does change the status of the transaction.
If its on the disc I can do what I want f an EULA.
Most cases where EULAs have been challenged legally have ended up with the EULA being invalid. Technically the only things EULAs can legally impose on you are the ones that already are in the law.
Unfortunately for you, the "derivative works" rule is also part of copyright law. EULAs are often bullshit, but that's an actual legal fact.
Wait what?Is the argument for 'it's on the disc, therefore I own it' the same argument that says that cracked software is okay, because it's already on your hardware?
Unfortunately for you, the "derivative works" rule is also part of copyright law. EULAs are often bullshit, but that's an actual legal fact.
So it does happen that EULA are not full of shit?
I think I saw a pig fly.
The fact that they may occasionally mesh with the law in an accurate fashion does not preclude the fact that much of the content of them is bullshit.
Except:I dont understand. You can change and modify stuff you own as much as you like (bar the provisions set in the DMCA if that piece of legislation applies to you, or the EULA if the EULA applies to you). You just cannot distribute it. Changing a few lines in your own ini file does not constitute distributing a derivative work.
That only talks about the right to *create*, not the right to *distribute*.http://www.copyright.gov/circs/circ14.pdf said:Only the owner of copyright in a work has the right to prepare, or to authorize someone else to create, a new version of that work.
Wait what?
If you install a 30 day trial of Photoshop or Windows you have that 'content' on the disc (or on the hard-drive, in some cases). The content is locked behind a paywall. Much like SFxTekken DLC.
You bought the disc. Manipulating things to get more of what's on the disc isn't unethical or immoral in any way- in the old days it was called modding.
If you install a 30 day trial of Photoshop or Windows you have that 'content' on the disc (or on the hard-drive, in some cases). The content is locked behind a paywall. Much like SFxTekken DLC.
Why should that be relevant?You already failed the entire argument, because you don't pay for the trial version of Photoshop.
If the separation isn't enforced in a significant manner (ie just flipping some flags enables the "DLC") it can be legally argued it's not a separate product, ie here because of the simplicity of the procedure the paywall isn't technically a wall at all.Which is why I flagged up the importance of the paywall. Once something's clearly delineated as a 'separate product', I think that does change the status of the transaction.
Derivative work has to be "an original work of authorship". So it doesn't apply to unlocking content. If it had been incomplete data that needed extensive work to create functional characters it'd be another matter, but here it's just a matter of flipping some flags.Unfortunately for you, the "derivative works" rule is also part of copyright law. EULAs are often bullshit, but that's an actual legal fact.
You go to the store, you buy the game, nobody makes you sign anything at all. You buy the disc, you can throw it out of the window, burn it, crack it, do whatever you want with it. If Capcom doesn't like the idea, fuck them.Is anyone really "defending" it though? Just seems some are just saying it's lawfully wrong, which seems to be a valid point. You paid for what they gave you the right to use, regardless of what is on the disk. One's morals really have no merits legally, and they are bound by what they agreed to. By purchasing it, you agree to what capcom has previously decided is ok, right? I mean, I would rather them not do it, but they are in no way wrong. They used their own money to create a product and put it up for sale, so they can sell it however they like the same way you could, had you made it...correct? I'm really confused by this topic on an objective level. The subjective really didn't matter honestly.
Everytime I take a look around, I see 1984 is not so far away.
It's really a battle of semantics. Modding used to be a creative process, you tinker with the game to add something else.
In the current situation, you're tinkering with the software to get free access to something that you're supposed to pay for. You can argue if it is legal or not, but you can't call it ethical.
They're doing it for free. That's other than what was intended.
Loooooooool. What is their purpose then, dress up?They are using them in ways that were not intended. The characters are not intended to be played.
Do they know for sure it's a hacked xbox? what if they just modded the hard drive to allow them to change game files? That couldn't warrant a ban could it? It's not piracy. It should only void your drive's warranty.
I dont understand. You can change and modify stuff you own as much as you like (bar the provisions set in the DMCA if that piece of legislation applies to you, or the EULA if the EULA applies to you). You just cannot distribute it. Changing a few lines in your own ini file does not constitute distributing a derivative work.
If there is no unlawful copying/distribution, there is no copyright violation.
Isn't this no different than Game Genie?
Derivative work has to be "an original work of authorship". So it doesn't apply to unlocking content. If it had been incomplete data that needed extensive work to create functional characters it'd be another matter, but here it's just a matter of flipping some flags.
(http://www.bitlaw.com/copyright/scope.html)In the computer industry, a second version of a software program is generally considered a derivative work based upon the earlier version.
The only objective thing is that the product they're selling is a disc that contains a game, thus you can do whatever you want with your purchase.
Well, no. A lot of publishers would like it to be this way but in practice EULAs can easily be judged as non-binding and it's entirely on a case-by-case basis.By purchasing it, you agree to what capcom has previously decided is ok, right?
In the computer industry, a second version of a software program is generally considered a derivative work based upon the earlier version.
Is going online with the content not distribution?
No it is not. Distribution is transfering the content to another person.
You're transferring that content during the match.
I wonder when hackers will gain access to Skylanders characters.
Not sure about Live, but I'm pretty sure there's something about modding in the PS ToS.
Is going online with the content not distribution?
Except:
That only talks about the right to *create*, not the right to *distribute*.
Except it's not a new version. It's the exact same piece of software with a small amount of configuration data altered. Changing your screen settings won't constitute a derivative work, creating a save game won't configure a derivative work, even patching the saved game to produce a situation that can't happen in-game won't. Same thing here.
The real issue is why this stuff is being held back until November.
It's inexcusable, Sony moneyhatting or not. Capcom should be able to be more agile to circumnavigate this stuff, there is already a huge demand from players to get this shit in their hands as soon as possible.
This seems, on the surface at least, that it is just blowing up in Capcom's face at every single turn.
http://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc.
Should be applicable. Don't know if it's been discussed earlier in the thread though. These big threads have a tendency to infringe on content presented in the early stages of the thread![]()
The characters are ment to be played right now? Oh sweet let me go hop on and play as them. OH FUCKING WAIT... I can't.
If it's okay for them to be used and all that, why are videos of them ripped from the web using violation terms and copyrights. But videos of the current normal cast allowed?