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Halo 3 Hype Train Pitstop: EGM's gotta leak

GhaleonEB said:
Just now? I've been like that since the Beta ended. :(

For anyone who played the Beta and has paid close attention to what Bungie has said in Updates and interviews - and not said - I think it's clear that Bungie is immensely pleased with the game they are about to complete. Coming from a studio that is intensely self-critical by nature and has incredibly high standards for gameplay, sound, story telling, innovation and general execution, I'm tremendously excited to see what they've cooked up.

Fanboy goggles aside for a moment, it looks like Bungie took all the lessons they could from the tumultuous development cycles of the first two games. The Beta was incredibly refined; it felt like something from a studio with confidence. They nailed the gameplay, but as I've been saying for a good six months or so, I think it's the feature set that is going to set the game apart. I have a feeling they've created something special, and it's going to surprise even obsessive fans such as myself.

Okay, goggles back on.
Quoted aggressively for absolute frucking truth.

I tried typing out a response to accurately gauge my anticipation for the third installment of the Halo series and each time they end up evolving into a 3,000 word thesis statement of why I believe the series will be the holy trinity of gaming - and each time I feel like it comes up short, like I'm doing it a disservice. Even in my seemingly neurotic and addictive devotion to this game before ever playing it, I can't help but think that we're standing at a great dividing line for this console generation and maybe in all of gaming history.

Bungie seems as poised as ever to introduce this thing to the public, fueled emphatically by something which their last two blockbusters did not have - development time. And with this, the little we’ve already seen and heard about it has delivered awesomeness in spades. The visuals look stunning, the sounds and score are brilliant, the sliver of scope for campaign we've seen so far is unprecedented and unequalled in any title on any platform, and the volume and nature of combat that has been described to us if included in the final build of the story mode is something we have never seen before in any video game title.

For multiplayer, the immense diversity of combat, the feature set, and the addictive quality that has literally led and defined the last five years of online console gaming look to be more fun than ever before. Add to this the sandbox multiplayer styling of this new Forge feature which we've only heard a sliver of information about so far, the saved films/screenshots mode that will throttle the game to unheard of heights in communal popularity on the internet and abroad, and everything else that Bungie hasn’t even announced yet delivered to us on a single DVD in just two short months…

Short months? Yeah right. They will be, bar none, the longest two months of my life.

Let me say something that I very much believe: Halo 3, when it is all said and done, will be THE standard of gaming for this console generation. Whether the series' antagonists break down and admit this is irrelevant, the bottom line is that if this game lives up to the quite reachable expectations we have for Bungie (many which they've already delivered on), we will not be counting the days or the weeks or the months in which NO game will contest its superiority, but the YEARS, my friends.

I have the utmost of faith that I will be proven accurate and the above statement will be fact by the end of this console cycle and if I’m wrong, I will gladly eat my own words for the next five years - but I won't have to.
 
Mr Vociferous said:
Let me say something that I very much believe: Halo 3, when it is all said and done, will be THE standard of gaming for this console generation. Whether the series' antagonists break down and admit this is irrelevant, the bottom line is that if this game lives up to the quite reachable expectations we have for Bungie (many which they've already delivered on), we will not be counting the days or the weeks or the months in which NO game will contest its superiority, but the YEARS, my friends.

Glad to see that you're reigning in your expectations and not, you know, getting too excited about the game.

Btw, I agree.
 
Mr Vociferous said:
Quoted aggressively for absolute frucking truth.

I tried typing out a response to accurately gauge my anticipation for the third installment of the Halo series and each time they end up evolving into a 3,000 word thesis statement of why I believe the series will be the holy trinity of gaming - and each time I feel like it comes up short, like I'm doing it a disservice. Even in my seemingly neurotic and addictive devotion to this game before ever playing it, I can't help but think that we're standing at a great dividing line for this console generation and maybe in all of gaming history.

Bungie seems as poised as ever to introduce this thing to the public, fueled emphatically by something which their last two blockbusters did not have - development time. And with this, the little we’ve already seen and heard about it has delivered awesomeness in spades. The visuals look stunning, the sounds and score are brilliant, the sliver of scope for campaign we've seen so far is unprecedented and unequalled in any title on any platform, and the volume and nature of combat that has been described to us if included in the final build of the story mode is something we have never seen before in any video game title.

For multiplayer, the immense diversity of combat, the feature set, and the addictive quality that has literally led and defined the last five years of online console gaming look to be more fun than ever before. Add to this the sandbox multiplayer styling of this new Forge feature which we've only heard a sliver of information about so far, the saved films/screenshots mode that will throttle the game to unheard of heights in communal popularity on the internet and abroad, and everything else that Bungie hasn’t even announced yet delivered to us on a single DVD in just two short months…

Short months? Yeah right. They will be, bar none, the longest two months of my life.

Let me say something that I very much believe: Halo 3, when it is all said and done, will be THE standard of gaming for this console generation. Whether the series' antagonists break down and admit this is irrelevant, the bottom line is that if this game lives up to the quite reachable expectations we have for Bungie (many which they've already delivered on), we will not be counting the days or the weeks or the months in which NO game will contest its superiority, but the YEARS, my friends.

I have the utmost of faith that I will be proven accurate and the above statement will be fact by the end of this console cycle and if I’m wrong, I will gladly eat my own words for the next five years - but I won't have to.

Great post. Just dont let any PS3 fanboys see it or theyll eat you alive, but yeah I agree that we could be in for something pretty special.

For me the greatest things about Halo is and always will be the emergent nature of the AI. The AI is in one word brilliant.
 
voltron said:
Great post. Just dont let any PS3 fanboys see it or theyll eat you alive, but yeah I agree that we could be in for something pretty special.
I will forever be undeterred by the fanboys of other consoles and their opinions or lack thereof. The above post was given in its full intent and with considerable thought. I profoundly believe it will be true and thanks to the volume of disclosure by Bungie, my statements aren't unwarranted.
 
Mr Vociferous said:
Quoted aggressively for absolute frucking truth.

I tried typing out a response to accurately gauge my anticipation for the third installment of the Halo series and each time they end up evolving into a 3,000 word thesis statement of why I believe the series will be the holy trinity of gaming - and each time I feel like it comes up short, like I'm doing it a disservice. Even in my seemingly neurotic and addictive devotion to this game before ever playing it, I can't help but think that we're standing at a great dividing line for this console generation and maybe in all of gaming history.

Bungie seems as poised as ever to introduce this thing to the public, fueled emphatically by something which their last two blockbusters did not have - development time. And with this, the little we’ve already seen and heard about it has delivered awesomeness in spades. The visuals look stunning, the sounds and score are brilliant, the sliver of scope for campaign we've seen so far is unprecedented and unequalled in any title on any platform, and the volume and nature of combat that has been described to us if included in the final build of the story mode is something we have never seen before in any video game title.

For multiplayer, the immense diversity of combat, the feature set, and the addictive quality that has literally led and defined the last five years of online console gaming look to be more fun than ever before. Add to this the sandbox multiplayer styling of this new Forge feature which we've only heard a sliver of information about so far, the saved films/screenshots mode that will throttle the game to unheard of heights in communal popularity on the internet and abroad, and everything else that Bungie hasn’t even announced yet delivered to us on a single DVD in just two short months…

Short months? Yeah right. They will be, bar none, the longest two months of my life.

Let me say something that I very much believe: Halo 3, when it is all said and done, will be THE standard of gaming for this console generation. Whether the series' antagonists break down and admit this is irrelevant, the bottom line is that if this game lives up to the quite reachable expectations we have for Bungie (many which they've already delivered on), we will not be counting the days or the weeks or the months in which NO game will contest its superiority, but the YEARS, my friends.

I have the utmost of faith that I will be proven accurate and the above statement will be fact by the end of this console cycle and if I’m wrong, I will gladly eat my own words for the next five years - but I won't have to.

Good Read.

Halo 2's matchmaking system is still talked about to this day and a feature that no one has been able to mimic. I have no doubt that Bungie will continue to set the pace with even more new Standards to be set in a Multiplayer experience. And hopefully set new standards for Single/Multiplayer Campaign.

By The Way: That is what Voc. would refer to as a "Very Brief" write up. I have seen this guy churn out write-ups of Epic proportion.
 
NJ x Falkor said:
Good Read.

Halo 2's matchmaking system is still talked about to this day and a feature that no one has been able to mimic. I have no doubt that Bungie will continue to set the pace with even more new Standards to be set in a Multiplayer experience. And hopefully set new standards for Single/Multiplayer Campaign.

By The Way: That is what Voc. would refer to as a "Very Brief" write up. I have seen this guy churn out write-ups of Epic proportion.
Well, to be fair, Resistance's matchmaking has an identical feature set plus dedicated servers.
 
Geoff9920 said:
Well, to be fair, Resistance's matchmaking has an identical feature set plus dedicated servers.

Which is why I was really pleased they already raised the bar just in the beta. Dashboard integration alone makes it pretty much the pinaccle of the Online Experience to date.
 
Opus Angelorum said:
I will be dumbfounded if it is.

I see no other precedent. If there were going to be dedicated servers, we would have seen them being tested for Beta. And that friggin' super laser game we had wouldn't have been the total and complete lagfest that it was.
 
NJ x Falkor said:
Halo 3 will not have dedicated servers. There is no way that they could set up enough dedicated servers to handle Halo 3's load. Sorry
And the Beta was running P2P. Unless they scrapped their netcode - unless the lesson they learned from the Beta was **** this, we need dedicated servers - then Halo 3 is P2P.

Which I don't have an issue with, as long as there's no lag. There was in BTB, but it was Beta. If BTB (or co-op!) is laggy and MS didn't fork over for dedicated servers on what will be Live's most important title ever, I'll be grouchy.

(Grouchier than I am now, just getting off the phone with Xbox tech support ordering my 360's coffin.)
 
I love how Bungie is going to set the standards again for online FPS gaming with in engine saved replays that allow for 360 action. Is there any other fpses ever that allows you to save replays?
 
NJ x Falkor said:
I'm not familiar with Resistance's MM system so I'm waiting for someone to back me up here and say what is wrong with it and how it doesn't compare to Halo 2's...
Good luck with that. :lol

But honestly, it's very well done. The only complaint I have is that its matchmaking flaw is the same as halo 3's. (judging from the beta) When there isn't a lot of people on it doesn't work as well due to the limited number of people.
 
Geoff9920 said:
Good luck with that. :lol

But honestly, it's very well done. The only complaint I have is that its matchmaking flaw is the same as halo 3's. (judging from the beta) When there isn't a lot of people on it doesn't work as well do to the limited number of people.

I had no problem at all finding a match in the Beta. Even when I played in the F&F, when there was 106 people in Team Slayer.
 
NJ x Falkor said:
I had no problem at all finding a match in the Beta. Even when I played in the F&F, when there was 106 people in Team Slayer.
No, I'm referring to the rank of who they match you with, not on finding a match. I never had a problem finding a match with either game.
 
I think Bungie should give people the option of hosting on P2P or on Server. They can charge people for server just like Steam charges server admins a monthly fee.
 
NJ x Falkor said:
Halo 3 will not have dedicated servers. There is no way that they could set up enough dedicated servers to handle Halo 3's load. Sorry

What sort of load are you expecting?
 
GhaleonEB said:
Grouchier than I am now, just getting off the phone with Xbox tech support ordering my 360's coffin.
That's bad. Hopefully yours will come back with added heat sink which is a good thing when you will be playing Halo 3 for long hours.
 
Geoff9920 said:
No, I'm referring to the rank of who they match you with, not on finding a match. I never had a problem finding a match with either game.

Oh. well obviously Halo 3 Beta's ranking system was't as efficient because there was not enough time to establish the ranks. You have to give the system time to get players to play up to and settle in their respective ranks.
 
GhaleonEB said:
(Grouchier than I am now, just getting off the phone with Xbox tech support ordering my 360's coffin.)

Good luck with that. I was told "three business days" on my coffin. Over a week later, it's still not here.
 
Aegus said:
200,000+ at any given time

Beta logged 800,000 users at an average of 40,000 at a time. (.05% at a time)

Halo 3 will sell in excess of 10,000,000 copies. .05% = 500,000 users online at a time. Ouch!
 
NJ x Falkor said:
Beta logged 800,000 users at an average of 40,000 at a time. (.05% at a time)

Halo 3 will sell in excess of 10,000,000 copies. .05% = 500,000 users online at a time. Ouch!
Halo 3 will do good to sell eight million. It'll do Halo 2 numbers, but not more than that unless the game just continues to sell a little each month until the end of the generation.
 
NJ x Falkor said:
Beta logged 800,000 users at an average of 40,000 at a time. (.05% at a time)

Halo 3 will sell in excess of 10,000,000 copies. .05% = 500,000 users online at a time. Ouch!

10,000,000 my ass. There is about that many 360 owners.
 
NJ x Falkor said:
Beta logged 800,000 users at an average of 40,000 at a time. (.05% at a time)

Halo 3 will sell in excess of 10,000,000 copies. .05% = 500,000 users online at a time. Ouch!

It won't be doing 500,000 for the entire 5 years it'll probably last. Dedicated servers should be there for what you are paying yearly.
 
Who says they need to have dedicated servers for every match?

Series like Rainbow Six had P2P play when a user would create their own room, and they had an option inside the lobby which would allow a player to remove themselves from play and simply be a host. Using this option, the developer would set up Xbox units throughout North America connected to T3 connections which were always on and had matches on timers.

Players would do a search on a server list, find one and play. If you restricted these to only BTB matches, you could rectify some of the problems with playing online and possible create a better user-end experience. This, of course, would cost a tremendous amount of money to support considering Halo's online userbase, but the real question is would it be worth it?

This is all conjecture at this point because we don't know how well their net code infrastructure has evolved since the beta. Lag will always be something of an issue, but some of the BTB experiences we have might become better within the context of the game's final build.
 
Proelite said:
10,000,000 my ass. There is about that many 360 owners.

Despite some claims to the contrary, Halo 3 won't only be selling to current 360 owners. I think 8 million is a safer estimate though.
 
NJ x Falkor said:
I'll leave the LOAD explaining to Urk, he's good at that...

Pagliacci.jpg
 
Proelite said:
I love how Bungie is going to set the standards again for online FPS gaming with in engine saved replays that allow for 360 action. Is there any other fpses ever that allows you to save replays?
lots of PC games. half-life is a good example. read up on HLTV, too - http://en.wikipedia.org/wiki/Half-Life_TV

HLTV is already ahead of halo3's replays in a lot of ways, and HLTV started in 2001.

NinSoX said:
I think Bungie should give people the option of hosting on P2P or on Server. They can charge people for server just like Steam charges server admins a monthly fee.
steam doesn't charge server admins anything.

you can host your own dedicated server for free, or you can pay a hosting company to host a game server for you (who are on an internet connection above what residential users are on). you typically split the cost across your clan. having a clan server up 24/7 is a concept console games still havn't grasped. warhawk seems to be the first.
 
dfyb said:
steam doesn't charge server admins anything.

you can host your own dedicated server for free, or you can pay a hosting company to host a game server for you (who are on an internet connection above what residential users are on). you typically split the cost across your clan. having a clan server up 24/7 is a concept console games still havn't grasped. warhawk seems to be the first.

Ahh I had no idea. This is a really good method.
 
I can't find any details on the Xbox 360 game that was announced at E3 to have dedicated severs, anyone?

Why do I think it will/should have dedicated servers?

Nevermind :)
 
Opus Angelorum said:
I can't find any details on the Xbox 360 game that was announced at E3 to have dedicated severs, anyone?

Why do I think it will/should have dedicated servers?

I was going to post my thoughts on the thus far separated link between Halo 3 and Games for Windows LIVE, but I'm all too aware of the ridicule I may receive...
the game is Frontlines: Fuel of War

THQ will likely be providing the hosting. they set up a deal with microsoft (ps3 version supports 32 players too, so i can only assume ps3 will get dedicated servers for it too). the setup will probably be similar to resistance
 
dfyb said:
the game is Frontlines: Fuel of War

THQ will likely be providing the hosting. they set up a deal with microsoft. the setup will probably be similar to resistance

Thanks, I knew it had 'War' somewhere in the title.

EDIT

And there is my failed attempt at a stealth edit *blushes*
 
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