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Halo 3 trailer on xbox live now.

the ign thing sucks

it's like you think they're going to make an important point or theory and then they toss out their feelings on it

"wow that's cool"
 
This is like the Halo-2-we-swear-to-god-its-realtime CG trailer all over again. The new halo is their flagship title so you know its gonna be awesome but you can't possibibly fall for it a second time can you? :/
 
Konnjuta said:
This is like the Halo-2-we-swear-to-god-its-realtime CG trailer all over again. The new halo is their flagship title so you know its gonna be awesome but you can't possibibly fall for it a second time can you? :/
What are you going on about? I can't tell if you are trolling Halo 2, or saying the trailer we're talking about is CG. If the former, please put a cork in it, since this isn't about Halo 2. If about the trailer, that's been shot down a million times over. Read up.

As for the IGN thing: not bad. But for being as relatively educated about the Halo universe I was surprised to see them speculating about how far into Halo 3 the trailer takes place: Bungie already said it was 1/3 of the way through the game. They covered a good amount of ground though, way more nerdy detail than I was expecting from a mainstream site.
 
Halo 2 looked fine. The cinematics looked absolutely insane. (by insane i mean absolutely slaughtered both the Announce trailer and the E3 2003 video)

The only clip of Halo 2 that was ever CG was the small clip at the end of the theatrical trailer with the phantoms flying overhead of masterchief

that was it
 
DopeyFish said:
Halo 2 looked fine. The cinematics looked absolutely insane. (by insane i mean absolutely slaughtered both the Announce trailer and the E3 2003 video)

The only clip of Halo 2 that was ever CG was the small clip at the end of the theatrical trailer with the phantoms flying overhead of masterchief

that was it
To be fair, Bungie (Joe Staten specifically) has said the original announce trailer was rendered using the then in-game engine, but not in realtime. In other words, a target render.

And I agree, other than the texture-pop - which was distracting but not too bad - the cinematics rule.

http://nikon.bungie.org/misc/cutscenes/halo2.html

My personal two favorites:

http://www2.mythica.org/halo/hbo/halocinema/halo2/07_a_whisper_in_the_storm.mov

http://www2.mythica.org/halo/hbo/halocinema/halo2/14_helljumpers_l.mov
 
GhaleonEB said:
What are you going on about? I can't tell if you are trolling Halo 2, or saying the trailer we're talking about is CG. If the former, please put a cork in it, since this isn't about Halo 2. If about the trailer, that's been shot down a million times over. Read up.
.
The trailer is CG using ingame assets targetting what they believe they could achieve but will probably never realise during gameplay, thats why the halo 2 reference. I don't take developers words as gospel truths let alone a developer that has done it previously. I believe it is CG and won't be representative of the final game, not that it matters because it will be awesome anyways, but I know you strongly believe the opposite. So lets stop the bickering and bet a ban on it :P
 
DopeyFish said:
Halo 2 looked fine. The cinematics looked absolutely insane. (by insane i mean absolutely slaughtered both the Announce trailer and the E3 2003 video)

I wouldn't quite agree with that about the announce trailer in some respects as GhaleonEB's post shows, but I agree with both of you that I was very impressed with how Halo 2 ended up graphically (and gameplay wise before someone says something).

I really loved the lighting in the cutscene with Cortana and Chief stopping the bomb and then "sending it back", it was awesome compared to other console games I had played (though I never played Riddick :P).

I am giving Bungie the benefit of the doubt with how the graphics will turn out in Halo 3, hopefully it ends up looking like this trailer with loads of shit going on. Embarassingly I only noticed last week you could watch the MAC gun fire provided you look up when aboard the Cairo, god knows how I missed that :lol , so I'm sure that will keep me occupied for the meanwhile.
 
Konnjuta said:
The trailer is CG using ingame assets targetting what they believe they could achieve but will probably never realise during gameplay, thats why the halo 2 reference. I don't take developers words as gospel truths let alone a developer that has done it previously. I believe it is CG and won't be representative of the final game, not that it matters because it will be awesome anyways, but I know you strongly believe the opposite. So lets stop the bickering and bet a ban on it :P

they have already said over and over and over and over that it was real time. After the trailer was shown at the conference they played around in the engine for the press


Deathcraze said:
I wouldn't quite agree with that about the announce trailer in some respects as GhaleonEB's post shows, but I agree with both of you that I was very impressed with how Halo 2 ended up graphically (and gameplay wise before someone says something).

Well the chief model looks funny on the same cutscene from the x02 trailer. So when you compare those 2 directly, the announce trailer looks better. But the other cutscenes (and in earlier, and later in the 'return to sender' cutscene) the master chief model looks far better
 
Konnjuta said:
The trailer is CG using ingame assets targetting what they believe they could achieve but will probably never realise during gameplay, thats why the halo 2 reference. I don't take developers words as gospel truths let alone a developer that has done it previously. I believe it is CG and won't be representative of the final game, not that it matters because it will be awesome anyways, but I know you strongly believe the opposite. So lets stop the bickering and bet a ban on it :P

Did you just put a ban in it? Wooooooo!!!!

http://www.gamespot.com/e3/e3story.html?sid=6149725

Gamespot said:
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him.

For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
 
I am not saying it does not look but not CG good.

20050920-advent-1.jpg


vs

halo-3-20060509050936084.jpg
 
Deathcraze said:
I really loved the lighting in the cutscene with Cortana and Chief stopping the bomb and then "sending it back", it was awesome compared to other console games I had played (though I never played Riddick :P).

You should be ashamed forhaving a xbox and not played Riddick
Jetjevons am cry
 
Well if it's CG level graphics shouldn't something that looks like a robot at least come close to looking as good as a person which is much harded to make?
 
Nithr said:
Well if it's CG level graphics shouldn't something that looks like a robot at least come close to looking as good as a person which is much harded to make?
Uhm, WHAT?

Making a "DOLL" looking skin character is harder to make than a "robot" with a surface probably doing more graphics wise than the smooth skin surface?

This is the reason why people hated on DOA4(graphics), The f'n art style is "smooth skin anime"
If you wanted to make a better CG comparison you could have atleast used FF:Spirits Within CG.
 
Nutter said:
Uhm, WHAT?

Making a "DOLL" looking skin character is harder to make than a "robot" with a surface probably doing more graphics wise than the smooth skin surface?

This is the reason why people hated on DOA4(graphics), The f'n art style is "smooth skin anime"
If you wanted to make a better CG comparison you could have atleast used FF:Spirits Within CG.

928260_20051229_screen001.jpg


Yeah looks like the above AC picture for sure.

Good cloth and hair is way harder to make than shiny metal, by the way.
 
h333331fi.png


Who needs Pixar?

Gears of War looks leagues better than Halo 3. Kind of ironic that MS own "Halo killer" looks better than the actual Halo.
 
Nithr said:
h333331fi.png


Who needs Pixar?

Gears of War looks leagues better than Halo 3. Kind of ironic that MS own "Halo killer" looks better than the actual Halo.

Damn, talk about nitpicking...IMO Halo 3 looks better than Gears of War.
 
Nithr said:
Yeah I guess it is only cool when you do it with the first MGS4 trailer.

So the truth comes out.



ANYWAY...I think it's way too early to say wheather or not Halo 3 looks better than gears of war, since we've seen gameplay of gears of war, and for Halo 3 all we've seen is one person (well...part robot i guess) walking through a desert and looking into a canyon.

I don't see why it's so hard to beleive that it could look better though. Halo 2 looked better than any of the UC games which ran on the then current version of the Unreal Engine. Not saying this is an absolute proof that it will look better, but it's not unreasonable to think that it might. It's WAY too early to tell though. Give it time people...save your arguments for when theres actually something to argue about.
 
problem is: gears of war is almost done. Halo 3 is coming out next year.

I'm guessing the guy they just hired to do DX9 shaders is just going to sit around and do nothing until the game comes out?
 
Agenda? Straws? Defend Kojima?

The game looks good but not "OMG it is CG!" good.

I was just pointing out the double standard of most people in this thread. Guess I hit a weak point and made massive damage.

Like Kojima needs any defending. :lol
 
Nithr said:
Agenda? Straws? Defend Kojima?

The game looks good but not "OMG it is CG!" good.

I was just pointing out the double standard of most people in this thread. Guess I hit a weak point and made massive damage.

Like Kojima needs any defending. :lol

your big mistake was thinking people gave a shit.
 
firefoxsux said:
:yawn:

troll from which sony forums? gamefaqs? ps3forums? ps3empires?

"HURR HURR HE DOES NOT THINK HALO 3 LOOKS LIKE CG! HE MUST BE A SONY FANBOY FROM SOME CRAPPY FORUM!"

Only other forum I am active on is hardforum.com if you need to know.
 
I find it funny that this topic has taken this course. It is really entertaining.

I would like to point out that I also noted your oh, so transparent bias yesterday.

Carry on, please. :lol
 
Konnjuta said:
I believe it is CG

Gamespot said:
[Master Chief] was controllable, which means that the trailer indicates just how good the game will look.

Konnjuta said:
Sure. Bookmark this thread and get back to it when the game gets released and we can compare it then :P
That has nothing to do with it. You said it's CG. It's not. It's realtime, and Bungie went out of their way to prove it. Go back to trolling other threads, k?
 
Nithr said:
The crying after my first troll beg to differ.
Fixed.

One thing worth mentioning is some of the game comparisons going on here (and I wish you guys would shut the fuck up with it all, but whatever) are all in fairly tight environments, not lots of visibility. It's been established that the trailer is realtime. There's not debate over that, period. Bungie has said a few times now that the crater is over three miles in diameter.
h3_e32006_structure.jpg

Three miles. With all the ships, that detailed MC model, the city in the background (Frankie specified that's an actual location, built in geometry, not a skybox). I think the detail looks fantastic, but the sheer freaking scope there is what gets me. And it's beautiful, which is something all the Halo games have been.

But continue on with the rest of this insipid debate.
 
Never thought I'd be defending Halo like this, but amen:

Ghaleon, fighting the good fight. :lol
 
SnakeXs said:
Never thought I'd be defending Halo like this, but amen:

Ghaleon, fighting the good fight. :lol
I know, I should give it a rest. :lol I should note that I'm not saying it's the best looking grafix evah! I think it looks very good. But for some reason it just irks me when people press the "it's CG!" button. Though I suppose that could be considered a compliment to Bungie. :D
 
halo 1 + 2 suffer a lack of scale because the hardware of xbox is weak. copy paste indoor puke!

cant wait halo 3 and the armies of hell broke lose! BUNGIE true vision. :D
 
GhaleonEB said:
I know, I should give it a rest. :lol I should note that I'm not saying it's the best looking grafix evah! I think it looks very good. But for some reason it just irks me when people press the "it's CG!" button. Though I suppose that could be considered a compliment to Bungie. :D

Nah, you're totally in line right now. Dare I say, kickin' ass and takin' names. :lol
 
Piss the fanboys off even more, rub this fact in their faces: Halo 3 will be the best selling game of 2007.

Anyway, what is that circular thing to the right of the forerunner, off in the distance?

I never noticed the city there before, infested with damn dirty covenant, no doubt. The real contoversy of this thread should be why is MC sightseeing and not kicking ass and liberating the city? The Sergent could use the help, I'm sure.
 
GhaleonEB said:
That has nothing to do with it. You said it's CG. It's not. It's realtime, and Bungie went out of their way to prove it. Go back to trolling other threads, k?

Its kinda pathetic that you have to resort to labelling people to get your point across. I knew its gonna be endless bickering thats why I put up the bet so the discussion can continue, so why don't you just man up and take the bet.

You can believe what was shown to be achievable if not surpassed as much as it pleases you. But I say the final retail version would not look anywhere near as good as what was shown, not that it matters, because Halo is about gameplay not awesome graphics, which brings up the question of why they did not show any gameplay at all because If it was all real time as you and others suggested, It looks like they have enough assets to show what could be representative of gameplay. Development must still be in the early stages, what you saw was highly probable to be CG renders.
 
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