Damn what happened to Seance?
All bustin' in like the Kool-Aid man, shoutin "Oh yeah!" and shit.
Damn what happened to Seance?
It's as if they hired a group of people who've never played any Halo games to test Halo 4, and then took their opinions as the ultimate deciding factor.
The only thing Payton's said about it is it was very different from what Halo 4 ended up as, which could be good or very bad. I think most of what I consider the mistakes of H4 are obvious in retrospect, but not when those decisions were made. Though I still find it odd that they continued off the multiplayer in Reach when the core Halo fans were saying that was the worst multi of the series. I also felt they didn't really understand why COD has killstreaks and how they're supposed to function, while not changing enough of the core elements of multi to make it all work as a more coherent whole. Instead it just feels random.I think Halo 4 is a pretty good example off how to poorly transition a franchise between developers, the was what seemed to be a tonne of passion behind it but it feels like they didn't know if they wanted to stay true to what Bungie made or create their own unique thing and they probably failed on both fronts. I wonder if we'll ever find out what Ryan Payton's original vision for 4 was.
well, that's what developers usually do to a)keep the franchise from stagnating and becoming too niche b)making sure it's easy for new players to jump in.
The trick is to strike the right balance and almost nobody gets it right.
took me forever to learn which was the shittiest weapon...
Yeah, I meant they used solely newcomers to the franchise.
The balance between familiar and refreshing is definitely a hard chord to strike.
Yeah, I meant they used solely newcomers to the franchise.
The balance between familiar and refreshing is definitely a hard chord to strike.
Yeah, it'd be nice to see, but I won't gamble on it with my own money anymore.But that doesn't mean I won't be watching for the new trilogy's rocky start to be redeemed.
I still dont know why the light rifle has ammunition that changes, or how the bolt shot works.
(The scattershot, at it's core, is a useless shotgun)
And steep learning curve... right. *rolls eyes* Better add more abilities and random weapon drops to Halo 5 to flatten that "curve" even further.
The testers were most likely not relating to the weapons because they were bad(unbalanced?), not because they were a "deep sci-fi approach", but that's just my guess.
This is disappointing to hear. I was looking forward to new Forerunner weapons / vehicles that weren't copies of already established ones.
hm, any source on that? is it from this very presentation?
if true than it's ridiculous and should be detested no matter how good their intentions were.
Kill focus groups, they're killing the industry.
Who the fuck are they picking to test their games?
Kill focus groups, they're killing the industry.
Who the fuck are they picking to test their games?
Kill focus groups, they're killing the industry.
Who the fuck are they picking to test their games?
I look at Halo 4 like this: IMO not the worst Halo game. It had it's weaknesses for sure. But it also had its strengths. It was the most emotional of any of the Halo games. 10 years from now when we are playing Halo 8 will I think back and say "Man Halo 4 had some odd gameplay mechanics."? Nope. I will remember the emotional impact of the ending. That is what is truly important to me.
I think the best I've ever seen that done is with Deus Ex: Human Revolution, and it's done astonishingly well.
I mean, I was dead set against the game since it came from a totally new dev team. And, somehow, they did it. That success reminded me just how rare that is.
I was ready to whoop Forerunner ass too...
Real Forerunner Prometheans. Not the sub par human ones.
Anybody who knows the Halo universe knows that the Prometheans (Forerunners) were the most bad ass incredible warriors in the galaxy. I really hope we get to fight them one day.
Bungie had "non-gamer soccer moms" play test Halo 2.
True.
I look at Halo 4 like this: IMO not the worst Halo game. It had it's weaknesses for sure. But it also had its strengths. It was the most emotional of any of the Halo games. 10 years from now when we are playing Halo 8 will I think back and say "Man Halo 4 had some odd gameplay mechanics."? Nope. I will remember the emotional impact of the ending. That is what is truly important to me.
343 was given a stacked deck. They went from 0 employees to 340 during the development of Halo 4. They had changes in creative directors. They were taking the mantle of one of the most beloved game series from one of the best developers. Of course H4 was gonna be a bumpy experiment.
We can hopefully look forward to the future. I am certain that 343 is learning from their mistakes and Bungie's for that matter (Reach wasn't well received by consumers either.)
Given chances for the team to reflect on what they accomplished and didn't accomplish and new increases in power from the new console generation, I have high hopes that Halo 5 and 6 will reach the potential we all know that the series is capable of.
Bungie had "non-gamer soccer moms" play test Halo 2.
Beam rifle is in halo 4, but yea I miss the GL. (Also guessing you meant the focus rifle)instead they...
brought back the BR, added the light rifle, added another shotgun, another automatic rifle, and brought back the mauler in the form of the bolt shot.
they bloated the weapon selection with pre existing concepts so they could sell you more things in multiplayer, and instead cut a bunch of the interesting and unique concepts that could've made a difference in the actual games development. (wheres the grenade launcher, the beam rifle?)
Beam rifle is in halo 4, but yea I miss the GL. (Also guessing you meant the focus rifle)
actually I personally think it's a very good practice. You may not adhere to EVERYTHING "soccer moms" say but usually non-gamers can make you see some glaring flaws which longtime gamers just can't spot.
343 has 340 employees? Why not hire three more people?
well... except pre array humans who managed to defeat the flood while fighting the forerunner.
Really? The only thing I remember about the end of Halo 4 is that the final boss was a QTE.
Oh, and the very last scene is the 'Tinkerbell gets huge' scene from Hook.
I bet a lot of people would agree with you. I think the problem is it's hard to create a functionally new weapon, but 343 couldn't even come up with one. That's just sad.That sounds like a shame, one of the weapons that resonated with me most when I played Halo CE for the very first time was the Needler. Sure, it ended up being a joke of a weapon but it was damn fun to use, at least in campaign; needles with a slight homing feature that latch onto enemies and explode in a joyous purple mist once you tag enough.
Yeah, it'd be nice to see, but I won't gamble on it with my own money anymore.
I worked on some licensed Hklo 4 product for a client. The client told me that when he met with 343 they were very confident in Halo 4's success, so much so that the wanted it to be a "Cultural touchstone" Cross media franchise like Star wars, Harry Potter or Lord of the rings.
We both looked at each other with the "what are they smoking?" look.
I worked on some licensed Hklo 4 product for a client. The client told me that when he met with 343 they were very confident in Halo 4's success, so much so that the wanted it to be a "Cultural touchstone" Cross media franchise like Star wars, Harry Potter or Lord of the rings.
We both looked at each other with the "what are they smoking?" look.
I worked on some licensed Hklo 4 product for a client. The client told me that when he met with 343 they were very confident in Halo 4's success, so much so that the wanted it to be a "Cultural touchstone" Cross media franchise like Star wars, Harry Potter or Lord of the rings.
We both looked at each other with the "what are they smoking?" look.
Gaming has made me come to hate the term "relatable". At this point, it's essentially synonymous with "devoid of imagination". If something lies outside of the personal experience of a young white male living in 2013, there are good odds that it'll get the axe because "the target audience can't relate to it". Sci-fi weaponry? Unrelatable. Nevermind the fact that it's a science fiction game. Get rid of that shit. Female protagonists? Unrelatable. Minority protagonists? Unrelatable. It's ridiculous.