Review scores don't work. 1/5 for a big budget title like this with obvious quality is a bit on the silly side though.
So critics should take budget into account?
Review scores don't work. 1/5 for a big budget title like this with obvious quality is a bit on the silly side though.
So critics should take budget into account?
Kind of off topic a bit, but I find it pretty funny that Tom Chick's abhorrent Uncharted 3 review wasn't even posted on Metacritic, but it happens to rear it's ugly head here for Halo 4.
The combat overall leaves much to be desired. Halo is so rigid in its linearity that the player is forced to learn gunfight sequences by rote - remember where the snipers are, make sure you find the Watcher quickly to put him down, memorise where extra ammo is.
Dude are you actually him? Your blind loyalty to him is disturbing.
So critics should take budget into account?
Yeah that's weird.
Also Tom Chicks gave RE: ORC a 3/5. lol
And a comment from the BigPond GameArena review:
This must be the first time that I've read such complaints about a Halo game.
This is all the more reason why I can't wait to play it to see for myself if there's any validity to that claim or is it influenced by "I'm tired of seeing the same halo" complaint. Also yes the fact that the Tom Chick review was included here but not for uc3 is suspicious to say the least. It really makes me question the reliability of the metacritic system.Yeah that's weird.
Also Tom Chicks gave RE: ORC a 3/5. lol
And a comment from the BigPond GameArena review:
This must be the first time that I've read such complaints about a Halo game.
This must be the first time that I've read such complaints about a Halo game.
Yeah, there really seems to be some shady shit going on with Metacritic.This is all the more reason why I can't wait to play it to see for myself if there's any validity to that claim or is it influenced by "I'm tired of seeing the same halo" complaint. Also yes the fact that the Tom Chick review was included here but not for uc3 is suspicious to say the least. It really makes me question the reliability of the metacritic system.
I wonder what he gives cod games then, there more learn the scene more than any halo game is.
No, it's just hard to believe that a Halo game built with the resources of 343i is a 1/5. They should take quality into account.
Isn't it just because UC3 wasn't reviewed by QT3, considering QT3 reviews began being referenced by metacritic in January 2012?Yeah, there really seems to be some shady shit going on with Metacritic.
I can certainly explain my position, yes.
Let me start by saying that I don't think Halo 4 is a bad game by any stretch of the imagination.
It's think it looks great, I loved the multiplayer, and it's a very polished experience overall.
That being said, the campaign was essentially:
1.) OMGZ!! We're under attack/have to escape/have to stop so and so.
2.) Go blow up that shield generator/push that button/ kill a bunch of dudes!
3.) Now run back through the level and kill even more of the same 8 dudes!
Some of the indoor segments were really solid, but when playing the game in outdoor maps going through the scenarios mentioned above, it gold REALLY old REALLY quick.
If you played Rage, imagine the last level of that game, on repeat, for roughly 8 hours. That is essentially the structure of Halo 4. It forces you to use way too many bullets to kill the same enemies over and over and over again for hours with little variation on how that is accomplished.
I understand some people enjoy arena shooters of that ilk, but frankly, it was a real chore for me.
The funny thing is, the first 15 minutes was another story entirely. The intro was awesome. I honestly felt playing it that if the game kept this up for the entire run, it would have been a primary contender for GOTY and 10 on our scale.
But after that, the game quickly degenerated into the sequences outlined above, and I was left wishing it would get better, or mix it up a bit, or deliver some moments like the early stages of the game. But it didn't really manage to do so in my opinion.
Mind you, they tried to mix it up with some vehicle sequences, most of which were satisfying enough because, well, blowing shit up is fun - but on the whole, there's a lot of back-tracking, a lot of rubber-stamp environment design, and very little going on despite the size of the levels.
They do manage to pack their environment with a ton of objects, and they all look fantastic, but they never did anything spectacular with them in-game outside of the first mission, and that left the game feeling very flat and very repetitive from where I was sitting.
And since folks are so bent out of shape about my comment on iron sights, I'll elaborate a bit here, too.
The thought came to me when I noticed that there is in fact a controller option called "Fishstick" in Halo 4 that gives you the same layout and functionality as most FPS titles on the market by allowing you to swap your zoom function to the left trigger.
However, several of the key guns don't offer sight-focused views, meaning that you use your binoculars and immediately jump out to the standard viewing angle upon firing. It's very jarring, and smacks as a half-assed concession to folks who want that feature in-game.
And yeah, I know Halo fans like what they know, just like most fans of most games. A lot of people argue that a fully-implemented iron sight option would somehow pervert the purity of the game, but frankly, I think they're just afraid of change, and here's why:
At it's core, Halo is about massive, arena-style environments. Ranged combat plays a big role, and when facing key enemies, well-placed shots are critical. As such, aim is pretty fucking important. That being said, a good 50% (and I'm estimating here) of the guns have scope-based aiming components.
This means that the idea of zooming in and shooting isn't foreign to the series, and in fact, is a large part of your tactical arsenal as a player.
With that in mind, and the importance of head shots to combat, it seems like a very logical enhancement to me to offer the OPTION to make use of them. That way, you'd respect legacy folks who like they way their cake is baked, and also allow people who appreciate a higher degree of ease and realism alongside what I and many others feel is a more precise aiming to enjoy the feature.
The funny part is, the developer seems to at least acknowledge that there are some people out there who feel the same way, or the "Fishstick" option wouldn't even exist, so seeing so many call me a CoD fan boy because I believe a "proper" (or more to the point - complete) implementation of this scheme would actually be appreciated and enhance gameplay without impacting the overall design and difficulty of the game -- it just feels like fanboy knee-jerking to me.
And again, I get it. I'd be pissed if, say, Dark Souls suddenly became easy or SOCOM stopped trying to be a tactical shooter and became a Call of Du...err..ok, so that kind of happened with S4 - but anyways, I'm not suggesting that 343i get away from the roots of the series at all.
I'm suggesting that they actually build on them instead of rehashing them over and over again.
To me, Halo is about three core things:
1.) Story - People love the art, characters, and drama of this series, and understandably so. I don't think anything I've mentioned would change that one bit.
2.) Advanced AI Behaviors - The AI in Halo is amazing, and does some really crazy shit. I don't think that needs to stop, either.
3.) MP - The multiplayer in Halo is a well-respected crowd favorite, and it got a lot better with this iteration. I didn't say word one about them adopting anything from other games, though they already made that decision on their own. It didn't "kill" MP at all, and my guess is most will feel this is the best Halo MP experience yet.
Anyways, all that laid out on the table, my point is just that Halo's basic principals are still very true to the ones laid out in Combat Evolved. And sure, that's great for folks who are more in love with other areas of the game, but ultimately, if this were a sports game, we'd be calling Halo 4 a roster update with better graphics, and I think fans deserve more, even if they are afraid of it.
Based on the number of slams I've taken from people who haven't even played the game yet, it's pretty evident that people don't like anyone to talk shit about their baby. But frankly, I'm in the business I am in to make people feel like their preconceived opinion is right just because they want it to be.
I love the fiction and they clearly have a talented, passionate staff behind the wheel, but having played a good 10 campaigns this year that offered more entertainment, strategy and playability than Halo 4, I felt the way the impression I came away with was worth expressing, regardless of the anger it may incur.
I think it's important to speak with conviction. I think Halo has room to grow, and I also think if no one actually has the nuts to say it, the team is much less likely to even think it's a need.
Just my two cents.
I wonder what other metric he used when he came up with that score, since he didn't go with "quality".
Probably "Time to Crate".
So, I just found out that most reviewers who gave this game 9's and 10's didn't play the retail version of the game thoroughly. They played tid-bits of good portion of the single player campaign instead.
So, I just found out that most reviewers who gave this game 9's and 10's didn't play the retail version of the game thoroughly. They played tid-bits of good portion of the single player campaign instead.
Yeah, there really seems to be some shady shit going on with Metacritic.
I don't agree with blaming COD to be perfectly honest.
A 1/5 and 5.5/10 means the game should have some glaring technical problems. Some of those reviewing games are some of the dumbest fucks around.
Yeah, there really seems to be some shady shit going on with Metacritic.
care to give an example of one of the reviews?
Without spoiling much, I've been playing the game over the weekend (I love my local shop) and my experiences so far have been on par with the EGM review. Except I still don't think Halo needs an iron sight.
Word of advice to everyone planning on picking it up at midnight: Just don't expect it to be revolutionary. Just enjoy the game for what it is.
Without spoiling much, I've been playing the game over the weekend (I love my local shop) and my experiences so far have been on par with the EGM review. Except I still don't think Halo needs an iron sight.
Word of advice to everyone planning on picking it up at midnight: Just don't expect it to be revolutionary. Just enjoy the game for what it is.
Word of advice to everyone planning on picking it up at midnight: Just don't expect it to be revolutionary. Just enjoy the game for what it is.
Without spoiling much, I've been playing the game over the weekend (I love my local shop) and my experiences so far have been on par with the EGM review. Except I still don't think Halo needs an iron sight.
Word of advice to everyone planning on picking it up at midnight: Just don't expect it to be revolutionary. Just enjoy the game for what it is.
So, I just found out that most reviewers who gave this game 9's and 10's didn't play the retail version of the game thoroughly. They played tid-bits of good portion of the single player campaign instead.
That's not what you said. Which reviewers didn't play the full game?
Also yes the fact that the Tom Chick review was included here but not for uc3 is suspicious to say the least. It really makes me question the reliability of the metacritic system.
So, I just found out that most reviewers who gave this game 9's and 10's didn't play the retail version of the game thoroughly. They played tid-bits of good portion of the single player campaign instead.
Without spoiling much, I've been playing the game over the weekend (I love my local shop) and my experiences so far have been on par with the EGM review. Except I still don't think Halo needs an iron sight.
lol so that 1/5 is included in metacritic? Shows why the system is so broken
Now at 88 Meta
So the system should only include good reviews then?
So, the Quarter to Three review was included into metacritic :lol
Nah. Tom has always been pretty harsh. But 2 out of 10 ventures into the realm of "This game doesn't even work." sort of score.
To you.
Tom's review system is closer to movie reviewers, where a "one star review" means it is a bad movie. It doesn't mean it isn't a movie that looks good, that has good actors, etc. It's just not good. That is what Tom is saying - that Halo 4 is a bad game, in spite of its obvious competencies.
And if it isn't a bad game, we can dismiss Tom and his reviewing technique.
QT3 is a metacritic approved site, why wouldn't it be included? What good is an aggregator that picks and chooses based on individual reviews?
So you essentially want an aggregator that doesn't aggregate 95% of the reviews?The unhelpful, the bad and the poorly written reviews should be on there too, if they are for every game.
I've never been a fan of Tom's work including Tom and Bruce but I don't actually agree with you regarding that it is a bad game, I think it's just a game Tom didn't like and he reviewed it accordingly.To you.
Tom's review system is closer to movie reviewers, where a "one star review" means it is a bad movie. It doesn't mean it isn't a movie that looks good, that has good actors, etc. It's just not good. That is what Tom is saying - that Halo 4 is a bad game, in spite of its obvious competencies.
I just hate drive-by people who don't read up on the topic and then generalizing everything. It is like walking in circles.
If you think it is a good game, then you can write your own review. That's how these things work.
FWIW I wish more game critics used a movie-type system instead of the 7-10 scale.
To you.
Tom's review system is closer to movie reviewers, where a "one star review" means it is a bad movie. It doesn't mean it isn't a movie that looks good, that has good actors, etc. It's just not good. That is what Tom is saying - that Halo 4 is a bad game, in spite of its obvious competencies.
So the system should only include good reviews then?
Atleast read the last two or three pages, get the context of the discussion before repeating a debate we had earlier.To be fair, it is very difficult to read 30 pages (100 ppp). That is crazy time consuming.