EdibleExplosives
Member
I like sprinting and aiming from the shoulder/zoom for more accuracy as gameplay elements. So I would not be bothered, but I am no Halo fan so maybe I am missing something.
You are.
I like sprinting and aiming from the shoulder/zoom for more accuracy as gameplay elements. So I would not be bothered, but I am no Halo fan so maybe I am missing something.
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
Please, point to the post that says we should bomb 343 and kill devs.
I'm amazed at how much rage a 7 second clip may do.
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, which lower skill requirements, and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
The 2 worst halo games by country miles
For the people who don't understand why this is a problem:
Ironsights/ADS typically increase accuracy at the expense of movement speed.
Sprint lets you move at full speed but you cannot fire while you do that.
Unless they're completely superfluous mechanics where the sights don't increase accuracy at all, this system usually makes firing from the hip significantly less viable and discourages trying to move and shoot at the same time. People get to a point where they're either just sprinting or staying in one spot and shooting. There are a lot of people who do not want that from this series, because they find that less exciting and challenging.
The overreaction is strong in this thread.
Oh my god they are Call of Dutying the game again.
At least the good Halo is coming out in a couple days. We can forget Halo 5 multi exists.
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, which lower skill requirements, and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
What if this is just the new version of Battle Rifle?
Bungie: "it's like watching your son do porn"
Hahaha forum hivemind. You really don't get this do you?Quote me, judging by the reticule (It's small, and the player fires without ADS hitting the target before using the sight) you'll be able to aim like in previous games, and that map looks great.
Also, it's a six second long off screen pixelated as fuck video. Dat forum hivemind.
For the people who don't understand why this is a problem:
Ironsights/ADS typically increase accuracy at the expense of movement speed.
Sprint lets you move at full speed but you cannot fire while you do that.
Unless they're completely superfluous mechanics where the sights don't increase accuracy at all, this system usually makes firing from the hip significantly less viable and discourages trying to move and shoot at the same time. People get to a point where they're either just sprinting or staying in one spot and shooting. There are a lot of people who do not want that from this series, because they find that less exciting and challenging.
If the bolded doesn't prove right will people calm the fuck down? Geez..It's typically associated with 1. Dramatically decreased movement speed while using ADS 2. Shitty accuracy while not using ADS.
Makes it into a completely different (and worse) type of game.
Resistance: Fall of Man had ADS. The second game is when things went south.
Wait. So its OK to be upset about a blurry, 2 Second leaked Video from a game that comes out in 13 months with an actual beta next month?
I am not upset. I will just wait until next month and Play it by myself.
I dont trust RUMORS. Remember that "XBOX Live bouncing issues before xhox one Launch"-rumor? Lol
UT4, believe. Epic seems to have their head in the right place.
Quote me, judging by the reticule (It's small, and the player fires without ADS hitting the target before using the sight) you'll be able to aim like in previous games, and that map looks great.
Also, it's a six second long off screen pixelated as fuck video. Dat forum hivemind.
When did ironsights become "ADS"
I'm amazed at how much rage a 7 second clip can do.
Wait. So its OK to be upset about a blurry, 2 Second leaked Video from a game that comes out in 13 months with an actual beta next month?
I am not upset. I will just wait until next month and Play it by myself.
I dont trust RUMORS. Remember that "XBOX Live bouncing issues before xhox one Launch"-rumor? Lol
Sprint fucks Halo up pretty badly but to be honest if the maps are designed around it its okay. Its not completely game breaking like jet packs which basically take the formula out back and put two into the back of its skull.
On the other hand ADS is just absolutely terrible.
Now of course it could be and I'm desperately hoping its true...but it could be that they just replaced the zoom function with ADS and you don't lose any sort of movement at all. That would actually be an improvement. But if its ADS...real ADS...true ADS...Halo is dead.
Alright, I'm going to tackle this at length and extensiveness. Be warned: Long post incoming.
As a die-hard Halo fan since the very first time playing Combat Evolved, I think I am able to discuss this point with confidence that my word has some merit.
Halo 4 was in no way a failure across the board like many like to accuse it of being. Loadouts, Ordnance, the return of Armor Abilities, these were not good ideas, plain and simple. The multiplayer of Halo was always about map control, weapon spawn memorization and skill. When loadouts were introduced into this equation, it complicated matters too much. Halo 4 Multiplayer wasn't broken just because of sprint, it technically wasn't broken at all, but it certainly wasn't Halo. Sprint does not belong in Halo multiplayer.(Killstreaks)
It's clear that 343i's Halo isn't Bungie's. The lack of sandbox levels in the campaign, the things mentioned above and vehicles as obnoxious as the Mantis solidify this point. After they noticed our reception to Halo 4 though, we were promised change. We were told the pillars of Halo would be focused on once again and that we had nothing to worry about.
Now, in a 7 second video, we see a RED DOT SIGHT on a Battle Rifle, the return of sprint yet again, and a proper aim down sight function. We saw this in a 7 second video. In 7 seconds, they have already gone back on their word to improve and have worried every Halo multiplayer fan in one fell swoop.
343, as Halo fans, we want so little in our Multiplayer. Skill ranking, no leveling system, no ADS other than weapons with it incorporated already, no sprint, fair starts with no loadouts, no killstreaks. This isn't "halting innovation" or "close mindedness", we've seen you try to incorporate these things and it didn't work at all. Halo isn't the series for these features, it wasn't 10 years ago and it isn't today.
I'm thankful that I get to play Combat Evolved, Halo 2, and Halo 3 online again because I'm afraid that after time with the Halo 5 Beta, I won't care for the future installments. This isn't what we want, Halo 4's population should show you that casual gamers didn't latch onto Halo because of these things either.
We don't want it. We don't want a Halo game like this. If you're as community oriented as you claim, stop doing the same bad things over and over again to see if they will stick, they aren't. I'm not happy with this, other Halo fans aren't happy with this, casual gamers won't become franchise fans because of this, you are pleasing nobody but yourselves.
Stinkles will definitely be in this thread so please, from a dedicated Halo fan who's typing this next to his Halo 3 Collector's Edition Master Chief Helmet, Halo Reach Statue, Halo 2 and Halo 4 Steelbook cases, and his Xbox One with the 60 GB of Master Chief Collection pre-loaded, listen to us.
We don't want this.
People want to be stuck playing halo in a slow/fire from the hip only mannerSo Halo is automatically crap with these features? I don't understand.
That's a common feature in shooter games, and has been for some time. Why does that bother people exactly?
Sprint fucks Halo up pretty badly but to be honest if the maps are designed around it its okay. Its not completely game breaking like jet packs which basically take the formula out back and put two into the back of its skull.
On the other hand ADS is just absolutely terrible.
Now of course it could be and I'm desperately hoping its true...but it could be that they just replaced the zoom function with ADS and you don't lose any sort of movement at all. That would actually be an improvement. But if its ADS...real ADS...true ADS...Halo is dead.
What made Halo great was the gameplay.
ADS should NEVER be in a Halo game, EVERYONE knows this...
Reach one of the worst? Yeah, okay. Reach was innovation done correctly.The 2 worst halo games by country miles
It's typically associated with 1. Dramatically decreased movement speed while using ADS 2. Shitty accuracy while not using ADS.
Makes it into a completely different (and worse) type of game.