Blackstarhat
Member
disapointing this game is the reason i wanted an xbox one this year oh well ill just wait till rise of tomb raider comes out.
I seent it boss. It's not speculation.
Nowhere close to that level of disaster.
And several people have seen bigfoot? No proof? What about the several times you get the connecting to dedicated servers message?
Those people who came into the CoD threads and were all "hurr durr MCC is true shooter king we got everything hurr durr" better think twice about trying to make fun of other games now.
Those people who came into the CoD threads and were all "hurr durr MCC is true shooter king we got everything hurr durr" better think twice about trying to make fun of other games now.
As someone who owns both, even with the crashes and slow matchmaking the Halo MCC is better than COD AW.Those people who came into the CoD threads and were all "hurr durr MCC is true shooter king we got everything hurr durr" better think twice about trying to make fun of other games now.
As someone who owns both, even with the crashes and slow matchmaking the Halo MCC is better than COD AW.
I find this difficult to believe given 343's importance to Microsoft, and the colossal server power that they have available. It would be unbelievably stupid of Microsoft or 343 to not use that resource.
Is there a chance they coded p2p into the game and that people are only seeing it whilst server code deployments are going on or something? Or perhaps the message is shown for just switching dedicated servers?
I find this difficult to believe given 343's importance to Microsoft, and the colossal server power that they have available. It would be unbelievably stupid of Microsoft or 343 to not use that resource.
Is there a chance they coded p2p into the game and that people are only seeing it whilst server code deployments are going on or something? Or perhaps the message is shown for just switching dedicated servers?
Really don't know why people are getting up in arms about this. The real issue is the multiplayer is broken. Not connecting to dedicated servers all the time is probably just a side-effect of the brokenness. I'm sure they had to have some sort of fallback to P2P during development, because it'd be much quicker to test the game in a dev environment than having to fully deploy code to servers as well.
The other real issue is that there's no dedicated servers in Custom Games or for Campaign Co-op.
We know that MCC has support for both dedicated servers (them talking about it, people seeing a message talking about connecting to them, etc) and P2P (custom games for sure).
We also know that there are serious server troubles on their end. To me, the most logical conclusion is that after players are matched up, if there's trouble connecting with a dedicated server, the game has an automatic fallback to P2P. I'd certainly do that; it'd shield the game from network outages or congestion, in theory. Heck, maybe it is and things would be even worse without that system.
Just my 2 cents.
Oh. Yeah I get what you're saying and I agree.See, that's an opinion though and it's absolutely fine that you say this.
But you didn't come into the CoD threads shouting about how MCC will have perfect dedicated servers, perfect matchmaking, perfect everything and making fun of CoDs problems.
Pretty fucking disgusting that people are being charged for an online monthly service fee, yet so many games are P2P.
Consider the possible advantage in peer to peer though. There's nothing for Microsoft to shutdown. You'll be able to play online multiplayer on this game for years to come.
As an outside observer, this seems most likely.We know that MCC has support for both dedicated servers (them talking about it, people seeing a message talking about connecting to them, etc) and P2P (custom games for sure).
We also know that there are serious server troubles on their end. To me, the most logical conclusion is that after players are matched up, if there's trouble connecting with a dedicated server, the game has an automatic fallback to P2P. I'd certainly do that; it'd shield the game from network outages or congestion, in theory. Heck, maybe it is and things would be even worse without that system.
Just my 2 cents.
This is like Microsoft's Driveclub.
I honestly hope it doesn't end up that bad.
So, threads about Halo and Dedicated servers, and first 2 posts are about Driveclub. Amazing how that works!
Halo MCC hasn't been out for a week yet. Give them time to work on the net code. Honest question, did they ever tease or confirm this game was supposed to use dedicated servers?
Get outa here that that common sense kind of attitude, we need more hur dur this is MS version of Driveclub quotes and oh so funny cloud based jokes ('cos they never get old) in this thread.We know that MCC has support for both dedicated servers (them talking about it, people seeing a message talking about connecting to them, etc) and P2P (custom games for sure).
We also know that there are serious server troubles on their end. To me, the most logical conclusion is that after players are matched up, if there's trouble connecting with a dedicated server, the game has an automatic fallback to P2P. I'd certainly do that; it'd shield the game from network outages or congestion, in theory. Heck, maybe it is and things would be even worse without that system.
Just my 2 cents.
Not really - it's a port of a legacy game. Rewriting the entire networking/hosting stack was probably a bridge to far.
If Halo 5 doesn't use dedis, THEN we'll have a reason to complain...
So the biggest first party release the console has had to date doesn't even use those much hyped Azure servers? That doesn't make much sense at all unless this collection's development was incredibly rushed or something :/
This on top of the broken online says to me that whoever it was comparing this to Driveclub wasn't terribly far off the mark by all accounts.
Guys, this has already been answered by me and others on the previous pages: 343 indicated that P2P is used for Custom Matches. Regular matchmaking games are using dedicated servers.
Damn, how bad was Driveclub? Never played it so I have no clue, but this has been pretty bad. Getting into like 1 game an hour for me and having it freeze and crash, playing 5v4, getting separated from my party and put on the other team, sound cutting out and not working. This shit is unacceptable.
The core of the online monthly service has always been: Authentication, Friends list, Party Chat, Matchmaking.
"Dedicated servers" was never part of that core offering.
Somehow it became ok for Microsoft (and now Sony) to charge a fee for those by putting multiplayer games behind a paywall.
And now, here we are.
1) yes it does use dedis. out of the 30 games i've played, only 1 wasn't. Probably as a fallback.
2) it's not broken, it's just not functioning well... but it is functioning.
3) driveclub came out over a month ago, MCC came out 2 days ago... and has already seen some improvement.
Damn, how bad was Driveclub? Never played it so I have no clue, but this has been pretty bad. Getting into like 1 game an hour for me and having it freeze and crash, playing 5v4, getting separated from my party and put on the other team, sound cutting out and not working. This shit is unacceptable.
I hope somone sues 343i and in the lawsuit it states, all people who bought MCC, get a full refund and a complimentary free year of XBLive for microsofts blatant disrespect of there loyal customers.