Halo |OT6| I will not allow you to leave this thread!

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As much as I would love a PAX reveal, I'm not getting my hopes up. Right now I think January is more likely, if only because they keep saying "See you in 2013".

HaloGAF Radio mp3 is cooking now, I'll let you know once it's updated.

YouTube version will have to wait until tomorrow evening, that usually takes an hour or two to accomplish (since I have to render an 80 minute video first) and I'm heading to bed shortly.
Aye, they've reiterated a few times now that this is not the year, next year is. Given a likely 2013 release, a reveal early in the year makes sense. I'll be surprised if we don't see it in Q1.
 
Sorry for the off topic post earlier. On the topic of Halo though, this sounds incredibly cool.

Halo Venerance, a Cryengine 3 total conversion.

That mother was incredibly attractive, no jokes here.
That looks awesome, I can't wait to see some in-engine screens.. The Halo universe will lend itself to the CryEngine nicely I bet.

Just added a red stripe to get an idea of the final design. When I've got all the dings filled in I'm going to spray it a medium grey color with black accents around the visor. I'm liking the satin red stripe though.
Dude, looking good.. I can't wait to see the finished project.

http://www.littleenglishhaloblog.com/2012/07/all-10-new-halo-4-weapons-discovered-or.html

Little English Halo Blog listing all 10 New Weapons, at least what they think based off pictures.

Mystery Weapon 3 looks like it can do some damage. Not really sure how reliable this is since its based off images and screens but I didn't notice a couple of the weapons.
Im almost certain 'Mystery Weapon 2' is an SMG. On that note, I really hope we also get a new melee weapon..
 
I actually find getting headshots in Halo much more difficult than just about any PC game, because aiming with the mouse is, as you say, so much more precise. Therefore much less 'impressive' when they actually happen. Also, try playing halo 2 with a mouse; you'll get shit on by a competent player with a controller; strafe is terrible with input from WASD.

Headshots don't exist in any version of quake, either. However railing someone from across the field always DID feel pretty amazing.

So the precision of the mouse doesn't really do anything to make me want to watch those games more, the best pros in Halo don't miss sniper shots either. They are ultimately very different games, but I really don't agree with your argument that any of them are more or less competitive in certain circumstances.

I'd almost say the mouse being so precise is sometimes a detriment to some games now, as the designers are trying to make games more and more realistic in terms of damage models and realistic weapons, but then you're aiming and shooting with something that gives you laser-like precision.
My thinking about the mouse versus the controller is; a player with a mouse has zero auto aim, aim assist etc. (I believe at least) A player using the mouse is neither hindered nor helped by the game, where on the other hand a player using the controller has to deal with aim acceleration, aim assist, auto aim and less precise aim.

Of course now that I think about this, it is kind of all rendered mute (my angle on arguing quake and counterstrike are better competitively because of mouse vs controller) because players are all on even footing in their respective games.

On a different note, halo recently has been becoming less and less competitive, due to poor maps, easier aiming and many other need-not-be-named mechanics and features. Basically someone said it best here, when playing halo (newer versions of the game) it feels like we are increasingly having to deal with fighting the game rather than the players. (things like spread on the br h3, bloom in halo reach, spongy aiming in halo 3, massive aim acceleration in halo reach, less responsive strafe with each successive halo)

Whereas it is my impression that in games like counterstrike and quake this type of "having to fight the game" is not as apparent.

Sorry if I am not making complete coherent sense right now, pretty tired and bout to head to bed. If you can respond and ill try and get back to you when I wake up tomorrow. It's kind of cool to debate something like this at least for me, haven't debated points like this a lot. Usually a debate will be about armor abilities, bloom and other halo only related items.
 
Episode 6 – No Guests Allowed

Due to scheduling issues there are no guests this time – you’ll have to settle for regulars Tashi0106, Domino Theory, and ncsuDuncan. (86 minutes. Recorded 07/20/2012.)

0:01:01 – Segment 1 – Games we’ve been playing.
0:20:37 – Segment 2 – Domino discusses his Comic-Con Adventures, including the very first Halo 4 Humpday Challenge: 343i vs HaloGAF.
0:59:56 – Segment 3 – A quick roundup of Halo News.
1:20:13 – Post-Credits Bonus – “Morgan Freeman” reads a fan’s letter to 343 Industries.

(Download MP3)
(Listen on YouTube)
(Subscribe in iTunes)
(Podcast RSS Feed)
 
My thinking about the mouse versus the controller is; a player with a mouse has zero auto aim, aim assist etc. (I believe at least) A player using the mouse is neither hindered nor helped by the game, where on the other hand a player using the controller has to deal with aim acceleration, aim assist, auto aim and less precise aim.

Of course now that I think about this, it is kind of all rendered mute (my angle on arguing quake and counterstrike are better competitively because of mouse vs controller) because players are all on even footing in their respective games.
While this is true, it helps all players in equal amounts. In Halo, all players have the same amount of aim assist and magnetism with their weapons. This should not affect competitive merit as long as the aim assist doesn't get out of control. I'd say zero-bloom MLG settings is pretty good in this regard, whereas Halo 2 has a bit much aim assist.



On a different note, halo recently has been becoming less and less competitive, due to poor maps, easier aiming and many other need-not-be-named mechanics and features. Basically someone said it best here, when playing halo (newer versions of the game) it feels like we are increasingly having to deal with fighting the game rather than the players. (things like spread on the br h3, bloom in halo reach, spongy aiming in halo 3, massive aim acceleration in halo reach, less responsive strafe with each successive halo)

Whereas it is my impression that in games like counterstrike and quake this type of "having to fight the game" is not as apparent.
This is true, I'm pretty sure bloom was horrible competitively and I can't stand to watch it (and barely play it), spread in 3 wasn't great either (especially on top of the horrible hit detection and bullet travel). Let's hope some of these issues, like the poor strafe, hit detection, etc will be remedied in 4 (and from initial reports, they have been).

MLG Reach settings right now seem pretty good, although there is still a clumsy amount of inertia on your character reducing strafes.
 
Episode 6 – No Guests Allowed

Due to scheduling issues there are no guests this time – you’ll have to settle for regulars Tashi0106, Domino Theory, and ncsuDuncan. (86 minutes. Recorded 07/20/2012.)

0:01:01 – Segment 1 – Games we’ve been playing.
0:20:37 – Segment 2 – Domino discusses his Comic-Con Adventures, including the very first Halo 4 Humpday Challenge: 343i vs HaloGAF.
0:59:56 – Segment 3 – A quick roundup of Halo News.
1:20:13 – Post-Credits Bonus – “Morgan Freeman” reads a fan’s letter to 343 Industries.

(Download MP3)
(Listen on YouTube) – Coming Soon
(Subscribe in iTunes)
(Podcast RSS Feed)
I don't remember being that giggly, but upon relisten....jesus. That's too much laughter.
 
I actually find getting headshots in Halo much more difficult than just about any PC game, because aiming with the mouse is, as you say, so much more precise. Therefore much less 'impressive' when they actually happen. Also, try playing halo 2 with a mouse; you'll get shit on by a competent player with a controller; strafe is terrible with input from WASD.

Headshots don't exist in any version of quake, either. However railing someone from across the field always DID feel pretty amazing.

So the precision of the mouse doesn't really do anything to make me want to watch those games more, the best pros in Halo don't miss sniper shots either. They are ultimately very different games, but I really don't agree with your argument that any of them are more or less competitive in certain circumstances.

I'd almost say the mouse being so precise is sometimes a detriment to some games now, as the designers are trying to make games more and more realistic in terms of damage models and realistic weapons, but then you're aiming and shooting with something that gives you laser-like precision.
Quake is a game with freedom of mobility; the sheer movement mechanics in that game have a skill gap. There aren't headshots or limb specific damage or anything like that, but juggling your entire weapons arsenal, getting airshots with rockets, and nailing more LG hits in at breakneck speed all demand way more than adjusting yourself to get the headshot after stripping a shield with bodyshots. LG in particular is just intense because there is never a gap, it's about constant tracking.

No arguing that headshots are harder to nail on a controller than a mouse, but that extra speed only works to bring up the reflex required for such duels. Though I'm not here to blab about one game better than another because of competitive blah blah blah. Quake is more duel 1v1 oriented, Halo is more team oriented.
 
After reading LittleEnglishHalo's article about the 10 weapons. #2 does appear to be an SMG, being placed to the hip.

A friend replied to the article on #2 that it's possibly the Scatter Shot that reassembled to be compacted and placed on the hip.

I replied in disagreement. Promethean weapons assemble after every pick up but not switching primary and secondary. Also Scatter Shot is a primary that's placed on the Spartans back, NOT the hip where your sidearm is to be.

Does GAF agree?
 
Quake is a game with freedom of mobility; the sheer movement mechanics in that game have a skill gap. There aren't headshots or limb specific damage or anything like that, but juggling your entire weapons arsenal, getting airshots with rockets, and nailing more LG hits in at breakneck speed all demand way more than adjusting yourself to get the headshot after stripping a shield with bodyshots. LG in particular is just intense because there is never a gap, it's about constant tracking.

No arguing that headshots are harder to nail on a controller than a mouse, but that extra speed only works to bring up the reflex required for such duels. Though I'm not here to blab about one game better than another because of competitive blah blah blah. Quake is more duel 1v1 oriented, Halo is more team oriented.
I was a total rocket arena freak in Quake 2 and Quake 3, played them ALL the time. Also a lot of counterstrike.

I don't particularly find those quite as compelling as Halo anymore though (well, maybe more compelling than most of Reach... but I have friends that play halo, heh)
 
As much as I would love a PAX reveal, I'm not getting my hopes up. Right now I think January is more likely, if only because they keep saying "See you in 2013".

HaloGAF Radio mp3 is cooking now, I'll let you know once it's updated.

YouTube version will have to wait until tomorrow evening, that usually takes an hour or two to accomplish (since I have to render an 80 minute video first) and I'm heading to bed shortly.
Yeah Bungie has made it pretty clear that the game won't be revealed until next year.
Oh ok. Height info is standard on the motion tracker right?
That was the question. I assume so, but I'm not totally sure.
 
If Destiny comes as a launch title alongside the 360 version and it looks like BF4 late next year or early 2014. If BF4 has a 64 player Xbox Infinity version, those two games would definitely make me get new Xbox at launch, which I typically don't do.
 
If Destiny comes as a launch title alongside the 360 version and it looks like BF4 late next year or early 2014. If BF4 has a 64 player Xbox Infinity version, those two games would definitely make me get new Xbox at launch, which I typically don't do.
I think the only reason we are seeing Battlefield 4 so early is because of the next generation starting.

Its a very safe bet that the new Xbox, Destiny and Battlefield 4 will be out in Fall 2013. Only reason I am not buying the new Halo 4 Xbox is due to this seeming VERY likely.
 
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