Except I was using the shotgun as an example, not that it should be that specific weapon to have a secondary firing ability. I said that already.Trasher said:I came to that conclusion because you just talked about how you wanted the shotgun to have a secondary firing ability that could fire long range! Last I checked, a weapon that can fire at long range is called a SNIPER RIFLE.
Wait...we win?!Dax01 said:Except I was using the shotgun as an example, not that it should be that specific weapon to have a secondary firing ability. I said that already.
Anyway, you guys are right: no-scopes aren't cheap. Sorry for being so thick-headed.
Trasher said:Wait...we win?!
Victory!
http://i34.tinypic.com/abl5ea.gif[/IM[/QUOTE]
I come around.:D I admit when I'm wrong. That .gif is hilarious, too.
[QUOTE=SpacLock][B]Dax, next time you have a sniper rifle try to practice no-scoping.[/B] Once you pick up on how easy it can be I'm sure you won't have a problem with it since you would level the playing field if you were good at it.[/QUOTE]
I suck with the damn gun. Don't have the patience. :(
Bungie Weekly Update 11/6/09big ander said:This.
Urk, I'm expecting something pretty big from the update this week. No "Maybe there's stuff out on the internet, but we can't comment, now look at what sketch found!"
Dax01 said:I suck with the damn gun. Don't have the patience.![]()
xxjuicesxx said:Noscopes aren't all luck at all. Most pros will always be able to get at LEAST a body shot with the sniper in a situation they know they are fucked in just by aiming their scope waiting for the right shot you can see it happen all the time. Pros will pull off noscope headshots much more often because they learn the lines of height where a headshot will happen and calmly pull the trigger at times they've learned work more often.
Noscopes on Lockout was a common custom gametype to play and practice in H2, which saddened people to learn they didn't have a disable zoom option so people wouldn't have to play on honor rules anymore. Thought the point is there was always a few people who were just better at it because they either had more skill when it came to quick reflex aiming and shooting or were more practiced at the skill. All this applies to quick-scopes too where you use the auto aim to quickly zoom in swipe wait for a change in speed and pull the trigger.
Ultimately though you are playing with guns, things that shoot projectiles at people to kill them from distances (thats why they were made to reign dominance over melee weapoos that were used in the past in battle), obviously long distance ones will have a larger advantage and be more useful than shotguns, which is in fact still a noob weapon because it shoots huge rounds of blasts to half a screen up close as opposed to precision aiming that requires more dexterity and eye hand coordination. Thats my opinion at least.
Proven said:I really can't understand why it was so impossible to see things from Dax's point of view. Dax was bringing up a valid point in the fact that the balance of Halo is centered around longer ranged weapons being better, and he disliked that, preferring the center point of balance being in the midrange and the extremities having matched up disadvantages.
Dax's big mistake was using cheap to describe how he felt. It was the wrong word for the situation.
But a lot of the counter arguments were really dumb, like one arguing the fact that it's a video game, so unrealistic, but it uses guns so they have to be realistic.
Dani said:The "Equipment+" (perks doesn't sound right for what they are) sound interesting, maybe human prototype devices (aka UNSC versions of Covenenat equipment).
The cloak for example, since present in Halo 2 and 3, seems changed quite a bit. It has the effect of the Halo 3 radar jammer from Halo 3 (radar filled with false blips) being used on you and the newer effect of severely distorting the sound around you, described as being like underwater.
Also, the camo cloak from the Arbiter's section in Halo 2 also had a cooldown period, a minium time between uses. Maybe the idea sprung from this concept, and then applied to equipment?
The hologram sounds like a great idea but I wonder how it works exactly. Is it static and stays in one spot or does it stay a fixed distance from the player? If this works like how it should, I can easily imagine being able to set up ambushes against Covies forces, distracting with the hologram whilst sneaking up from behind or using it as a diversion to split the attention of some Elites or Hunters, so that can take them one one at a time.
If the hologram makes it's way into multiplayer, it will be interesting to see if the player can distinguish between a hologram at first glance or closer inspection. I can forsee some interesting sceanarios already, such as a disgruntled sniper cursing at his wasted ammo or somone eelse wasting their last rocket round in vein.
The sprint pick up, to me, sounds the least exciting. However I can't imagine it being included into the game without it adding to the overall sandbox in some positively constructive way. Maybe you can activate sprint, grab a turrent and suddenly you're a running thunderstorm of agile raining death.
It would be interesting to outrun a gunner in a warthog, run alongside the vehicle and dispatch the dirty gunner from his parchment. Normally vehicles are simply too fast and too powerful for foot based players, maybe the sprint function will tip the balance ever so slightly back towards the favour of the on the foot soldier? Okay, the sprint function may just be more exciting than I first thought.
I'm pretty sure there will be more Equipment+ in the game, three seems quite the mearge number and it makes sense seeing that these details came from an early pre-alpha.
What more interesting things will we see? A modified bubbleshield perhaps that envelops just a single player but stays fixed around the player so he can move around with extra protection? What about a jump booster Halo is infamous for the jumping around that always goes on, maybe we will finally see an addition to this often ignored mechanic?
:lol I know right?Hugbot said:"Hey I know this argument just ended but let's have it again"
I don't think he was replying to your post dude... He was just giving his opinion and thoughts on no-scoping. Most people quote someone if they are replying to a certain post.Proven said:You see, this is exactly what I mean. You're barely listening to what I'm saying. Only your last paragraph has anything really addressing the main point of my post, which is the fact that the balance of Halo is in the long range, and that there are people, like Dax, who dislike that.
Trasher said:I don't think he was replying to your post dude... He was just giving his opinion and thoughts on no-scoping. Most people quote someone if they are replying to a certain post.
Dirtbag said:Has anyone figured this picture out yet?
What exactly am I looking at?
Dirtbag said:![]()
What exactly am I looking at?
Gui_PT said:Vin Diesel in a dress.
Seriously now. I think it's some sort of mech suit thing. If you watch the Halo Legends trailer, you can see the chief wearing that. One of the arms shoots gauss ammo
Dirtbag said:![]()
Has anyone figured this picture out yet?
What exactly am I looking at?
Immortal_Daemon said::lol :lol :lol
It's a guy holding one of those rocket turrets that can detach (name?)
Looks like a Spartan.
xxjuicesxx said:Ooo if you look closely its the crosshair of a rocket launcher PLUS a missile pod. Is that means it brings back the lock-on?
What's a turrent?Dani said:holding something (a turrent, maybe?)
It's a modded torrent.Sir Fragula said:What's a turrent?
Dax01 said:I wonder who or what is going to be the AI in Reach. Knowing Bungie's past, even back to the Marathon games, there's always a main AI character.
For Halo 1, Halo 2, and Halo 3, we had Cortana and 343 Guilty Spark (and Mendicant Bias in Halo 3 if you want to count him).
For Halo Wars we had Serena.
And for Halo 3: ODST, we had the Superintendent.
Given that the SI was the first thing to be revealed about ODST (the viral marketing), it's not unreasonable to assume the same thing will happen for the AI(s) in Reach.
Sir Fragula said:What's a turrent?
That was revealed in Halo: The Fall of Reach.Sega1991 said:At the very least, I expect Cortana to make an appearance. There's the whole, "They let me choose, you know" line in Halo 3 (was it Halo 3?). It would not surprise me to see her make a cameo and we learn why she chose Chief over any of the other Spartans - even if we don't see Master Chief himself.
Beyond that, who knows. Going back, again, to "they let me choose", its possible each Spartan will have their own AI.
Well, perhaps we'll see either Déjà or Kalmiya, both of them known AIs 'living' on Reach.Dax01 said:I wonder who or what is going to be the AI in Reach. Knowing Bungie's past, even back to the Marathon games, there's always a main AI character.
For Halo 1, Halo 2, and Halo 3, we had Cortana and 343 Guilty Spark (and Mendicant Bias in Halo 3 if you want to count him).
For Halo Wars we had Serena.
And for Halo 3: ODST, we had the Superintendent.
Given that the SI was the first thing to be revealed about ODST (the viral marketing), it's not unreasonable to assume the same thing will happen for the AI(s) in Reach.
Dax01 said:That was revealed in Halo: The Fall of Reach.
And when she says "You had something the others didn't. Luck" at the start of Halo 3, she pretty much wraps it up. Halsey, the brain from which she was created, was vaguely attracted to him too.Sega1991 said:Hm.
Well, nevermind, then!
Gui_PT said:
Dani said:Well spotted. I just assumed the crosshair change was just asthetic, it would be interesting if they brought back lock on. It might even make sense since it now seems like that standard equipment (ie most of the anti-vehicle tools in Halo 3) are gone.
Immortal_Daemon said:We must be seeing different things. I watched the video twice and saw nothing like what I see in this picture.
This is what I see (warning: terrible shop skills): http://i38.tinypic.com/sqo74x.jpg
There's that Halo in 5 minutes video from IGN on Waypoint (and online) if that suits.duk said:anywhere i can read the halo story line in a synopsis (meaning not 500 pages) lol
i read the books already but yearrrrs ago and forgot most of it
duk said:anywhere i can read the halo story line in a synopsis (meaning not 500 pages) lol
i read the books already but yearrrrs ago and forgot most of it
Zeouterlimits said:There's that Halo in 5 minutes video from IGN on Waypoint (and online) if that suits.
Wikipedia has good summaries. Think AJ's stuff is a deeper than you're looking for.
Halo.wikia.org isn't bad either.
At least link to the proper source, and the HD video: http://www.youtube.com/watch?v=NIwnrIOqhO8Gui_PT said:
cjelly said:At least link to the proper source, and the HD video: http://www.youtube.com/watch?v=NIwnrIOqhO8
Quality in the one you linked is horrendous.
SimpleDesign said:I wonder if it's even possible to keep the lighting Halo 3 had while running at 720p with AA and texture filtering.
SimpleDesign said:I wonder if it's even possible to keep the lighting Halo 3 had while running at 720p with AA and texture filtering.