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Halo Reach Off Screen Images

Well, at least it isn't another AR vs BR discussion.

At any rate, I'm really rooting for the weapon changes and additions that could very well make for an even better multiplayer experience. I just hope that the netcode for the new engine works the way it should.
 
This brings to mind the 50 cal sniper rifle from Rainbow Six 3 on Xbox. When the game first came out you could shoot someone in the toe with that thing un-scoped and it would be a one hit kill. There was hardly any recoil. I use to think it was a shotgun. Now that's no fun especially when you only had one life to live. Ne-who...I love no scoping in Halo.
 
Trasher said:
I came to that conclusion because you just talked about how you wanted the shotgun to have a secondary firing ability that could fire long range! Last I checked, a weapon that can fire at long range is called a SNIPER RIFLE.
Except I was using the shotgun as an example, not that it should be that specific weapon to have a secondary firing ability. I said that already.

Anyway, you guys are right: no-scopes aren't cheap. Sorry for being so thick-headed.
 
Dax01 said:
Except I was using the shotgun as an example, not that it should be that specific weapon to have a secondary firing ability. I said that already.

Anyway, you guys are right: no-scopes aren't cheap. Sorry for being so thick-headed.
Wait...we win?!

Victory!

abl5ea.gif
 
Dax, next time you have a sniper rifle try to practice no-scoping. Once you pick up on how easy it can be I'm sure you won't have a problem with it since you would level the playing field if you were good at it.
 
Trasher said:
Wait...we win?!

Victory!

http://i34.tinypic.com/abl5ea.gif[/IM[/QUOTE]
I come around.:D I admit when I'm wrong. That .gif is hilarious, too.

[QUOTE=SpacLock][B]Dax, next time you have a sniper rifle try to practice no-scoping.[/B] Once you pick up on how easy it can be I'm sure you won't have a problem with it since you would level the playing field if you were good at it.[/QUOTE]
I suck with the damn gun. Don't have the patience. :(
 
Well Dax, your ban did you good =) If you don't like dying because of cheap luck (as in: not no-scopes, good to see you came around to admitting that), maybe now you understand what we feel when we die because of the BR spread being more against us in a BR duel, or because of the reload glitch.

Oh, and OFFICIAL BUNGIE-WATERMARKED SCREENS!!!
 
Dax01 said:
I suck with the damn gun. Don't have the patience. :(

Watch some MLG this weekend. You'll learn a lot just by watching them. Snipers in MLG gametypes are on Construct, Pit and Narrows.
 
I really can't understand why it was so impossible to see things from Dax's point of view. Dax was bringing up a valid point in the fact that the balance of Halo is centered around longer ranged weapons being better, and he disliked that, preferring the center point of balance being in the midrange and the extremities having matched up disadvantages.

Dax's big mistake was using cheap to describe how he felt. It was the wrong word for the situation.

But a lot of the counter arguments were really dumb, like one arguing the fact that it's a video game, so unrealistic, but it uses guns so they have to be realistic.
 
Noscopes aren't all luck at all. Most pros will always be able to get at LEAST a body shot with the sniper in a situation they know they are fucked in just by aiming their scope waiting for the right shot you can see it happen all the time. Pros will pull off noscope headshots much more often because they learn the lines of height where a headshot will happen and calmly pull the trigger at times they've learned work more often.

Noscopes on Lockout was a common custom gametype to play and practice in H2, which saddened people to learn they didn't have a disable zoom option so people wouldn't have to play on honor rules anymore. Thought the point is there was always a few people who were just better at it because they either had more skill when it came to quick reflex aiming and shooting or were more practiced at the skill. All this applies to quick-scopes too where you use the auto aim to quickly zoom in swipe wait for a change in speed and pull the trigger.

Ultimately though you are playing with guns, things that shoot projectiles at people to kill them from distances (thats why they were made to reign dominance over melee weapoos that were used in the past in battle), obviously long distance ones will have a larger advantage and be more useful than shotguns, which is in fact still a noob weapon because it shoots huge rounds of blasts to half a screen up close as opposed to precision aiming that requires more dexterity and eye hand coordination. Thats my opinion at least.
 
xxjuicesxx said:
Noscopes aren't all luck at all. Most pros will always be able to get at LEAST a body shot with the sniper in a situation they know they are fucked in just by aiming their scope waiting for the right shot you can see it happen all the time. Pros will pull off noscope headshots much more often because they learn the lines of height where a headshot will happen and calmly pull the trigger at times they've learned work more often.

Noscopes on Lockout was a common custom gametype to play and practice in H2, which saddened people to learn they didn't have a disable zoom option so people wouldn't have to play on honor rules anymore. Thought the point is there was always a few people who were just better at it because they either had more skill when it came to quick reflex aiming and shooting or were more practiced at the skill. All this applies to quick-scopes too where you use the auto aim to quickly zoom in swipe wait for a change in speed and pull the trigger.

Ultimately though you are playing with guns, things that shoot projectiles at people to kill them from distances (thats why they were made to reign dominance over melee weapoos that were used in the past in battle), obviously long distance ones will have a larger advantage and be more useful than shotguns, which is in fact still a noob weapon because it shoots huge rounds of blasts to half a screen up close as opposed to precision aiming that requires more dexterity and eye hand coordination. Thats my opinion at least.


You see, this is exactly what I mean. You're barely listening to what I'm saying. Only your last paragraph has anything really addressing the main point of my post, which is the fact that the balance of Halo is in the long range, and that there are people, like Dax, who dislike that.
 
Hay guise I can't wait for Halo Reach!!! It looks like it's gonna be awesome! Let's discuss the finer points of th---oh.

simpsonswalkinwalkout.gif
 
Proven said:
I really can't understand why it was so impossible to see things from Dax's point of view. Dax was bringing up a valid point in the fact that the balance of Halo is centered around longer ranged weapons being better, and he disliked that, preferring the center point of balance being in the midrange and the extremities having matched up disadvantages.

Dax's big mistake was using cheap to describe how he felt. It was the wrong word for the situation.

But a lot of the counter arguments were really dumb, like one arguing the fact that it's a video game, so unrealistic, but it uses guns so they have to be realistic.

"Hey I know this argument just ended but let's have it again"
 
The "Equipment+" (perks doesn't sound right for what they are) sound interesting, maybe human prototype devices (aka UNSC versions of Covenenat equipment).

The cloak for example, since present in Halo 2 and 3, seems changed quite a bit. It has the effect of the Halo 3 radar jammer from Halo 3 (radar filled with false blips) being used on you and the newer effect of severely distorting the sound around you, described as being like underwater.

Also, the camo cloak from the Arbiter's section in Halo 2 also had a cooldown period, a minium time between uses. Maybe the idea sprung from this concept, and then applied to equipment?

The hologram sounds like a great idea but I wonder how it works exactly. Is it static and stays in one spot or does it stay a fixed distance from the player? If this works like how it should, I can easily imagine being able to set up ambushes against Covies forces, distracting with the hologram whilst sneaking up from behind or using it as a diversion to split the attention of some Elites or Hunters, so that can take them one one at a time.

If the hologram makes it's way into multiplayer, it will be interesting to see if the player can distinguish between a hologram at first glance or closer inspection. I can forsee some interesting sceanarios already, such as a disgruntled sniper cursing at his wasted ammo or somone eelse wasting their last rocket round in vein.

The sprint pick up, to me, sounds the least exciting. However I can't imagine it being included into the game without it adding to the overall sandbox in some positively constructive way. Maybe you can activate sprint, grab a turrent and suddenly you're a running thunderstorm of agile raining death.

It would be interesting to outrun a gunner in a warthog, run alongside the vehicle and dispatch the dirty gunner from his parchment. Normally vehicles are simply too fast and too powerful for foot based players, maybe the sprint function will tip the balance ever so slightly back towards the favour of the on the foot soldier? Okay, the sprint function may just be more exciting than I first thought.

I'm pretty sure there will be more Equipment+ in the game, three seems quite the mearge number and it makes sense seeing that these details came from an early pre-alpha.

What more interesting things will we see? A modified bubbleshield perhaps that envelops just a single player but stays fixed around the player so he can move around with extra protection? What about a jump booster Halo is infamous for the jumping around that always goes on, maybe we will finally see an addition to this often ignored mechanic?
 
Dani said:
The "Equipment+" (perks doesn't sound right for what they are) sound interesting, maybe human prototype devices (aka UNSC versions of Covenenat equipment).

The cloak for example, since present in Halo 2 and 3, seems changed quite a bit. It has the effect of the Halo 3 radar jammer from Halo 3 (radar filled with false blips) being used on you and the newer effect of severely distorting the sound around you, described as being like underwater.

Also, the camo cloak from the Arbiter's section in Halo 2 also had a cooldown period, a minium time between uses. Maybe the idea sprung from this concept, and then applied to equipment?

The hologram sounds like a great idea but I wonder how it works exactly. Is it static and stays in one spot or does it stay a fixed distance from the player? If this works like how it should, I can easily imagine being able to set up ambushes against Covies forces, distracting with the hologram whilst sneaking up from behind or using it as a diversion to split the attention of some Elites or Hunters, so that can take them one one at a time.

If the hologram makes it's way into multiplayer, it will be interesting to see if the player can distinguish between a hologram at first glance or closer inspection. I can forsee some interesting sceanarios already, such as a disgruntled sniper cursing at his wasted ammo or somone eelse wasting their last rocket round in vein.

The sprint pick up, to me, sounds the least exciting. However I can't imagine it being included into the game without it adding to the overall sandbox in some positively constructive way. Maybe you can activate sprint, grab a turrent and suddenly you're a running thunderstorm of agile raining death.

It would be interesting to outrun a gunner in a warthog, run alongside the vehicle and dispatch the dirty gunner from his parchment. Normally vehicles are simply too fast and too powerful for foot based players, maybe the sprint function will tip the balance ever so slightly back towards the favour of the on the foot soldier? Okay, the sprint function may just be more exciting than I first thought.

I'm pretty sure there will be more Equipment+ in the game, three seems quite the mearge number and it makes sense seeing that these details came from an early pre-alpha.

What more interesting things will we see? A modified bubbleshield perhaps that envelops just a single player but stays fixed around the player so he can move around with extra protection? What about a jump booster Halo is infamous for the jumping around that always goes on, maybe we will finally see an addition to this often ignored mechanic?

To me, some of the 'perks' or whatnot gives a little more credence to the class-based multiplayer rumors that have been circulating since the announce trailer. I honestly am starting to think it will be more akin to CoD4 than TF2, with the equipment being part of different loadouts.

It seems like they are set up in a way that makes more sense as an option you choose going into a match rather than as a pickup, but they don't seem substantially different enough to point towards different 'classes,' just different options with a single type of character.
 
Hugbot said:
"Hey I know this argument just ended but let's have it again"
:lol I know right?

Proven said:
You see, this is exactly what I mean. You're barely listening to what I'm saying. Only your last paragraph has anything really addressing the main point of my post, which is the fact that the balance of Halo is in the long range, and that there are people, like Dax, who dislike that.
I don't think he was replying to your post dude... He was just giving his opinion and thoughts on no-scoping. Most people quote someone if they are replying to a certain post.
 
Trasher said:
I don't think he was replying to your post dude... He was just giving his opinion and thoughts on no-scoping. Most people quote someone if they are replying to a certain post.

I'll give you that.

There needs to be name developed for these new equipment until we get an official one. I like what one guy mentioned before that they're a lot like the backpacks from Red Faction: Guerrilla, but we can't call them backpacks...
 
Dirtbag said:
Has anyone figured this picture out yet?
What exactly am I looking at?

Vin Diesel in a dress.

Seriously now. I think it's some sort of mech suit thing. If you watch the Halo Legends trailer, you can see the chief wearing that. One of the arms shoots gauss ammo
 
Dirtbag said:
11537_324581430726_540780726_9650155_7522683_n.jpg


What exactly am I looking at?


Gui_PT said:
Vin Diesel in a dress.

Seriously now. I think it's some sort of mech suit thing. If you watch the Halo Legends trailer, you can see the chief wearing that. One of the arms shoots gauss ammo



:lol :lol :lol

It's a guy holding one of those rocket turrets that can detach (name?)

Looks like a Spartan.
 
Dirtbag said:
11537_324581430726_540780726_9650155_7522683_n.jpg


Has anyone figured this picture out yet?
What exactly am I looking at?

A Spartan, wearing some kind of backpack, holding something (a turrent, maybe?) standing infront of a Plasma Pistol (behind him to the right). The player seems to be holding a Rocket Launcher and both of them appear to be in some kind of open area Lab or Office interior.

Looking at the radar, he's the only other Spartan in your group (a group of two - other Spartans would be listed beside the radar but there's just one in this screenshot).
 
Whats up with the Rocket Launcher being more huge than an Xbox? I thought ODST made it big because you were just a rookie, but now in Reach we're back to Spartans but it still takes up the right half of the screen. I don't like that much, kinda hurts my eyes or something, looks weird I guess.

Ooo if you look closely its the crosshair of a rocket launcher PLUS a missile pod. Is that means it brings back the lock-on?
 
I wonder who or what is going to be the AI in Reach. Knowing Bungie's past, even back to the Marathon games, there's always a main AI character.

For Halo 1, Halo 2, and Halo 3, we had Cortana and 343 Guilty Spark (and Mendicant Bias in Halo 3 if you want to count him).
For Halo Wars we had Serena.
And for Halo 3: ODST, we had the Superintendent.

Given that the SI was the first thing to be revealed about ODST (the viral marketing), it's not unreasonable to assume the same thing will happen for the AI(s) in Reach.
 
xxjuicesxx said:
Ooo if you look closely its the crosshair of a rocket launcher PLUS a missile pod. Is that means it brings back the lock-on?

Well spotted. I just assumed the crosshair change was just asthetic, it would be interesting if they brought back lock on. It might even make sense since it now seems like that standard equipment (ie most of the anti-vehicle tools in Halo 3) are gone.
 
Dax01 said:
I wonder who or what is going to be the AI in Reach. Knowing Bungie's past, even back to the Marathon games, there's always a main AI character.

For Halo 1, Halo 2, and Halo 3, we had Cortana and 343 Guilty Spark (and Mendicant Bias in Halo 3 if you want to count him).
For Halo Wars we had Serena.
And for Halo 3: ODST, we had the Superintendent.

Given that the SI was the first thing to be revealed about ODST (the viral marketing), it's not unreasonable to assume the same thing will happen for the AI(s) in Reach.

At the very least, I expect Cortana to make an appearance. There's the whole, "They let me choose, you know" line in Halo 3 (was it Halo 3?). It would not surprise me to see her make a cameo and we learn why she chose Chief over any of the other Spartans - even if we don't see Master Chief himself.

Beyond that, who knows. Going back, again, to "they let me choose", its possible each Spartan will have their own AI.
 
Sega1991 said:
At the very least, I expect Cortana to make an appearance. There's the whole, "They let me choose, you know" line in Halo 3 (was it Halo 3?). It would not surprise me to see her make a cameo and we learn why she chose Chief over any of the other Spartans - even if we don't see Master Chief himself.
Beyond that, who knows. Going back, again, to "they let me choose", its possible each Spartan will have their own AI.
That was revealed in Halo: The Fall of Reach.
 
Dax01 said:
I wonder who or what is going to be the AI in Reach. Knowing Bungie's past, even back to the Marathon games, there's always a main AI character.

For Halo 1, Halo 2, and Halo 3, we had Cortana and 343 Guilty Spark (and Mendicant Bias in Halo 3 if you want to count him).
For Halo Wars we had Serena.
And for Halo 3: ODST, we had the Superintendent.

Given that the SI was the first thing to be revealed about ODST (the viral marketing), it's not unreasonable to assume the same thing will happen for the AI(s) in Reach.
Well, perhaps we'll see either Déjà or Kalmiya, both of them known AIs 'living' on Reach.
 
Sega1991 said:
Hm.

Well, nevermind, then!
And when she says "You had something the others didn't. Luck" at the start of Halo 3, she pretty much wraps it up. Halsey, the brain from which she was created, was vaguely attracted to him too.
 
Dani said:
Well spotted. I just assumed the crosshair change was just asthetic, it would be interesting if they brought back lock on. It might even make sense since it now seems like that standard equipment (ie most of the anti-vehicle tools in Halo 3) are gone.

I've been playing a bit of H2 Vista lately and noticed H2's infantry/vehicle combat works pretty well, vehicles feel a bit too overpowered sometimes in H3 (Remember that game of Gaffers Delight? Ouch) In H2 you find the rockets and lock on to something and its basically a guaranteed kill, which is nice, because, fuck vehicles.

I welcome it back as opposed to all the crazy random weapons they have now to get rid of vehicles: spartan laser, missile pod, turrets, power drainers, tripmines, you name it. None of them really work for their designed purpose either, besides Spartan Laser which is pretty much a sniper rifle for vehicles. The whole system was just a little too complex for itself.
 
Immortal_Daemon said:
We must be seeing different things. I watched the video twice and saw nothing like what I see in this picture.

This is what I see (warning: terrible shop skills): http://i38.tinypic.com/sqo74x.jpg

:lol :lol
It's not the same, you're absolutely right.

But I refuse to accept that's a backpack. That is waaaayyy too big for a backpack.
Besides, I really want to use one of those mechs.
Give us mechs in Reach, Bungle!
 
anywhere i can read the halo story line in a synopsis (meaning not 500 pages) lol

i read the books already but yearrrrs ago and forgot most of it
 
duk said:
anywhere i can read the halo story line in a synopsis (meaning not 500 pages) lol

i read the books already but yearrrrs ago and forgot most of it
There's that Halo in 5 minutes video from IGN on Waypoint (and online) if that suits.
Wikipedia has good summaries. Think AJ's stuff is a deeper than you're looking for.
Halo.wikia.org isn't bad either.
 
Zeouterlimits said:
There's that Halo in 5 minutes video from IGN on Waypoint (and online) if that suits.
Wikipedia has good summaries. Think AJ's stuff is a deeper than you're looking for.
Halo.wikia.org isn't bad either.

thanks!
 
SimpleDesign said:
I wonder if it's even possible to keep the lighting Halo 3 had while running at 720p with AA and texture filtering.

In todays world it should be incredibly easy to do so. The lighting could be done better now, only because it can be far more interactive and dynamic.
 
SimpleDesign said:
I wonder if it's even possible to keep the lighting Halo 3 had while running at 720p with AA and texture filtering.


If they can just make the game look like the replays I will be a happy man.
 
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