Question: Are assists working as intended?ManCannon said:team swat will hopefully be moving into its own playlist in the not too distant future.
And any chance that Drop Shield will be taken out of Skirmish modes like Oddball?
Question: Are assists working as intended?ManCannon said:team swat will hopefully be moving into its own playlist in the not too distant future.
JB1981 said:I played Invasion yesterday and was thoroughly confused. What the hell is going on on that Spire map and how the hell do i get down without a jetpack? Wish this game had bots or some kind of tutorial on the gametypes. Headhunter is an awesome addition, however.
Yo, Monocle, send me an FR. We gotta play sometime.Monocle said:Well, seems that I still can't snipe worth a shit. Nothing quite like a Halo game to make me feel like a waste of carbon.
Campaign'severything I've always wanted, though, so I guess that's something.almost
Kuroyume said:Remove Slayer Pro, Snipers, and Slayer Classic from Team Slayer
Keep SWAT
Yeah, when I finally realized this I had a big smile on my face.GhaleonEB said:Stockpile Nerfle rounds from the Skirmishers to take out the entire Brute wave. Both times I had a full clip of 84 needles, and since Brutes are unshielded, they go pop, pop, pop.
I love the DMR. I really do. I love getting kills with it: it's extremely satisfying and just a joy. I do, however, also love the pistol and the AR. I also like the radar. Most of the time in Team Slayer, though, I play Slayer Pro or Slayer DMRs. Neither of which give me a good opportunity to use the AR, and don't give me any real incentive to use the pistol (as in the case with Slayer DMRs and you have a pistol secondary). It's not fun.Cerrius said:I would say remove SWAT, Snipers, and Slayer Pro.
I have 2 basic expectations when I enter the Team Slayer playlist:
1) I will start with an AR or DMR. (mostly AR)
2) I will have radar.
SWAT should have it's own playlist, Snipers should have it's own playlist and Slayer Pro should be included with some sort of Hardcore/MLG playlist.
Cerrius said:I would say remove SWAT, Snipers, and Slayer Pro.
I have 2 basic expectations when I enter the Team Slayer playlist:
1) I will start with an AR or DMR. (mostly AR)
2) I will have radar.
SWAT should have it's own playlist, Snipers should have it's own playlist and Slayer Pro should be included with some sort of Hardcore/MLG playlist.
Chinner said:is it me or does this game crash/freeze alot whenever host switching is happening? its crashed/froze on me when there are mulitple host changes in a game, and once after the host change. kind of annoying.
I tried to have this discussion yesterday although all I got in reply was, "Just run away" or "You aren't doing it right". Personally I think it completely breaks the Golden Tripod of Halo rather than enriching it like the other armour abilities.Gui_PT said:Hey Armor Lock. Fuck You!
"oh, I'm taking damage, imma armor lock and wait for someone from my team to save me"
What a goddamn stupid loser tactic.
Lkr said:The end of the sixth levelisthe space oneall kinds of awesome. now I never read the book, so I don't know exactly what happened with the covenent being able to destroy everyone all of a sudden, but it was crazy
fwiw, which book comes first in the novel series?
Uhh, that's exactly why it's in the game?Gui_PT said:Hey Armor Lock. Fuck You!
"oh, I'm taking damage, imma armor lock and wait for someone from my team to save me"
What a goddamn stupid loser tactic.
Can we have a catchy named punchbag to blame please, like Shishka. Not having a person to blame is dissatisfying. You could invent someone. Like Blanka from Streetfighter. I would blame his ass for almost anything.ManCannon said:team swat will hopefully be moving into its own playlist in the not too distant future.
edit: and yeah, hoping to see drop shield load-out removed from stuff like oddball. discussions underway.
I've never really had a problem with armor lock so far. Most of the time I'm able to wait until the person has to come out of armor lock and am able to kill them. It's rare, so far for me, to get killed while waiting for someone to get out of armor lock.Arnie said:I tried to have this discussion yesterday although all I got in reply was, "Just run away" or "You aren't doing it right". Personally I think it completely breaks the Golden Tripod of Halo rather than enriching it like the other armour abilities.
Botolf said:Random thought (huge spoilers):I think I would have reversed the places of Emile and Jorge. Jorge was my favourite NPC in the game, and he was probably the most developed and "human" member of Noble Team. Abrupt death aboard a Covenant Carrier seems, I don't know... fitting for someone as aggressive and vicious as Emile, yet a little out of place for a weathered and experienced warrior like Jorge. I can't be alone in thinking that it would have been fitting to see Jorge fight until the very end and help the Autumn escape.
Doesn't matter. Just keep shooting til you pop the shields.Deacan said:Does it matter where you hit someone with a DRM if they have a shield? I know once the shield has gone a headshot will instant kill, just wondering.
Gui_PT said:Hey Armor Lock. Fuck You!
"oh, I'm taking damage, imma armor lock and wait for someone from my team to save me"
What a goddamn stupid loser tactic.
Arnie said:I tried to have this discussion yesterday although all I got in reply was, "Just run away" or "You aren't doing it right". Personally I think it completely breaks the Golden Tripod of Halo rather than enriching it like the other armour abilities.
If that's how people are using AL against you and succeeding, you're doing it wrong and so are they.Gui_PT said:Yeah, you're right, it's just a cowardly and stupid way to play the game.
And those of you who think it's cool...really? Everytime you see a guy, you curl up and wait for someone to save you? That's how you like to play? ... Really?
Change tactics and adapt? All I can do once a dude uses AL is run away. I don't play to run away.
big ander said:I don't hate AL. I don't find it useful. Others trick me with it occasionally, but not often enough to make it annoying.
Hologram is awesome in SP/FF, but people don't seem to fall for it in Matchmaking. Oh well, it's still fun to use.
Gui_PT said:Yeah, you're right, it's just a cowardly and stupid way to play the game.
And those of you who think it's cool...really? Everytime you see a guy, you curl up and wait for someone to save you? That's how you like to play? ... Really?
Change tactics and adapt? All I can do once a dude uses AL is run away. I don't play to run away.
When I've encountered it in BTB playlists or Invasion I have had similar experiences, I am able to wait it out and usually get the kill. In competitive playlists such as Arena or Team Slayer on smaller more confined maps where teams spawn in big clusters then it becomes a horrible, horrible experience.Dax01 said:I've never really had a problem with armor lock so far. Most of the time I'm able to wait until the person has to come out of armor lock and am able to kill them. It's rare, so far for me, to get killed while waiting for someone to get out of armor lock.
big ander said:If that's how people are using AL against you and succeeding, you're doing it wrong and so are they.
Gui_PT said:Yeah, you're right, it's just a cowardly and stupid way to play the game.
And those of you who think it's cool...really? Everytime you see a guy, you curl up and wait for someone to save you? That's how you like to play? ... Really?
Change tactics and adapt? All I can do once a dude uses AL is run away. I don't play to run away.
That does help. Played a custom Slayer Pros with y friend when he got the game. He didn't know a lot about the game beyond "they added sprint and replaced the BR." His reaction when I used a hologram with a sword :lol :lol And it also helped me to get headshots on him, even with my lack of skill.EvaPlusMinus said:I find hologram best used when you are using a sniper. In this one match, I perched up top this mountain side and would put the hologram out near one ledge while I sat near the other. Whenever I see or hear it getting shot, I'd know where to keep my crosshairs.
Good a gnarly k/d in that game.
Definitely better than 3's. Dunno about 2's... It was nerfed for a reason. :lolreddmyst said:I just love the sniper rifle, seems so much better than 2 and 3's.
Opportunist somethin' or other.electricpirate said:
big ander said:Hologram is awesome in SP/FF, but people don't seem to fall for it in Matchmaking. Oh well, it's still fun to use.
Ironically, I played a ton of SWAT in Halo 3. A TON. But it's so different to the other modes, and so popular, that I'll certainly be glad if it gets it's own playlist.ManCannon said:team swat will hopefully be moving into its own playlist in the not too distant future.
edit: and yeah, hoping to see drop shield load-out removed from stuff like oddball. discussions underway.
Yeah, this actually works. Lockers seem like they're usually over defensive, so they might not chase as hard. If you use sprint, their maneuver is worth nothing.Gui_PT said:Well, I tried not running away, because that's not why i go into MM.
But that's what i'll do from now on. You're armor locking? Goodbye.