Agreed. Things should defiantly get more interesting when Community gametype/map submission starts and Bungie gets some playlist data.xxjuicesxx said:The playlists and maps need quite a bit of tweaks but I could really see Reach being really amazing.
GhaleonEB said:So if I'm a Bungie Pro subscriber, I take it that does not carry over into Reach? I'm a subscriber and have my 24 slots and bucket of render minutes for use on Halo 3, but have six slots and can't render for Reach. But when I go to the Bungie Pro project page, it says I need to subscribe to Bungie Pro via Halo 3 or ODST. Do I need a separate subscription? What did those of you who have access do to render films?
seady said:I don't play FPS often, so I know I am suck coming into this. But how come I can't ever kill anyone even when I shoot them straight for like 5 seconds, while they can simply turn around and kill me within 2 second?
I did it in one and a half sittings of *checks* around 9 hours (it was a good day, and that time also includes around an hour and a half of jumping off a certain cliff to try and get an achievement), and just take it slow and don't feel like you have to rush. It's not difficult if you play smart instead of bashing your head against it.unomas said:Glad I know of at least one gaffer to beat Legendary on solo, I'm struggling on the 4th mission, but will start up again tonight, hopefully I at least finish that mission for the night.
watership said:Because the enemies are tougher and have better tech than you. You really need to know each type and figure out what kills them best. Each type also has many ranked types, with better armor and shields. Headshots, grenades, melee, using the environment, it's as much strategy as it is, skill and for some, luck.
Throw a grenade, rush them while firing at their head, finish with the butt of your rifle. It's awesome and it works.
unomas said:Glad I know of at least one gaffer to beat Legendary on solo, I'm struggling on the 4th mission, but will start up again tonight, hopefully I at least finish that mission for the night.
seady said:I mean in multiplayer online. Is there so much strategy involved there too as we are all the same type.
Upload something.GhaleonEB said:So if I'm a Bungie Pro subscriber, I take it that does not carry over into Reach? I'm a subscriber and have my 24 slots and bucket of render minutes for use on Halo 3, but have six slots and can't render for Reach. But when I go to the Bungie Pro project page, it says I need to subscribe to Bungie Pro via Halo 3 or ODST. Do I need a separate subscription? What did those of you who have access do to render films?
I think the performance varies from console model to console model. Some seem to be experiencing the same awful performance as you, and some say it's just not there or that the issue is extremely minor. I'm really wishing urk touches on this issue tomorrow, with the soothing words that there is a title update coming in the near future that fixes the framerate for everyone, but sadly what will most likely happen is that Bungie won't acknowledge it at all until they're about to ship their next game.Justinian said:What I really want is Bungie to offer some explaination for why they shipped a Halo game with framerates this bad. The slowdowns are as bad as the worst parts in Mass Effect FFS, and yes, it does affect the gameplay when you have a couple Elites dodging and weaving and you can barely aim at them because of the skippy frames and increased input lag.
Most of the game runs fine but the sections suffering from low framerate should never have gotten past QA. I've always admired Bungie for sticking to a perfect 30FPS in their Halo games even if it meant sacrificing some eye candy to do it. Now it looks like they don't really give a crap about the gameplay and that saddens me.
Quite honestly I'm willing to forgive a few drops when there are explosions everywhere in the thickest of battles, but the fact there are ENTIRE sections of the game that run like crap is really inexcusable coming from Bungie.
I think this is the best Halo ever and it is absolutely heart-wrenchingly dissapointing that it doesn't run like it should. Normally I'd jump straight back into the game to experience the battles over and over, but I'm not looking forward to struggling through those sections with crappy framerate because it feels like I'm fighting the game and not the enemies.
Basically the framerate has ruined what should have been the best Halo ever for me. Very sad
Letters said:I think the performance varies from console model to console model. Some seem to be experience the same awful performance as you, and some say it's just not there or that the issue is extremely minor. I'm really wishing urk touches on this issue tomorrow, with the soothing words that there is a title update coming in the near future that fixes the framerate for everyone, but sadly what most likely happen is that Bungie won't acknowledge it at all until they're about to ship their next game.
dslgunstar said:Just quit three matches in a row.
No regrets.
Every time this game starts building up some goodwill with me, it turns around and starts making feel like an idiot for playing it.
I'd expected Reach would carry most of my multiplayer time for the next several months, but 11.9.10 is feeling like a more important date with every bullshit DMR non-kill.
pahamrick said:96% of my frame rate issues have all been during cutscenes. The only time I had frame rate issues during actual campaign so far is when I quite a few enemies, followed by several chain explosions. It chugged for a second, froze then straightened out pretty quick.
Almost every major cutscene has had some sort of slow down issue for me, which is a bummer as it ruins the cinematic quality.
Mendelevium said:Same here. Quitting out of a game because it wasn't something you chose to play causes you to be banned from matchmaking for 15 minutes? Is that suppose to teach me something? Put in a CTF playlist for heavens sake, have they learned nothing.
cuevas said:Halo isn't for everyone, CoD is great for people who don't want a challenge.
seady said:I don't play FPS often, so I know I am suck coming into this. But how come I can't ever kill anyone even when I shoot them straight for like 5 seconds, while they can simply turn around and kill me within 2 second?
dslgunstar said::lol
I've always been a bigger fan of the Halo gameplay style for exactly that reason.
The thing I loved about Halo was that every kill felt earned. Stepping into any battle or one-on-one encounter, I felt like I had full control of my destiny. If I died, it always felt as though I was out-performed. If I came out on top, I felt like it was a direct result of how I performed.
Not so in Reach. Every encounter feels completely random. If I kill a guy in five shots, it doesnt feel satisfying, it doesnt feel like I earned it, it just feels like the dice came up in my favor. Likewise, when I get gunned down...although its particularly angering when I get gunned down after pumping 8 DMR shots into the other guy first.
And the idea of jumping onto the COD bandwagon doesnt really appeal to me, cause I'm not a fan of 'whoever sees the other guy first wins', but at least that shit is consistent.
Mendelevium said:Same here. Quitting out of a game because it wasn't something you chose to play causes you to be banned from matchmaking for 15 minutes? Is that suppose to teach me something? Put in a CTF playlist for heavens sake, have they learned nothing.
I'd say that the difference now is that when both of you have no shields, one can wait for the bloom to go down and time the headshot, while the other can try to get lucky and spam the trigger. The lucky guy can win now.cuevas said:I felt the same initially but realized that I just had to get my rhythm with the guns down. In H3 you could just keep shooting your BR but you can't do that in Reach, you have to time it better to be able to get those headshots.
No thanks. I'd rather get forced to play something I don't want to, it makes more sense.Net_Wrecker said:Seriously. My #1 problem with Halo 3 was the Matchmaking lists which pretty much drove me to play CoD4 as my primary shooter for the first year or so after release. Unfortunately it hasn't gotten any better in 3 years.
The standard choices should've been:
-Rumble Pit
-Team Slayer (AND ONLY STANDARD TEAM SLAYER using Armor Abilities)
-Team Slayer Mix (SWAT, Snipers, Slayer Pro, etc.)
-Capture The Flag (One flag, Two flag, Stockpile, etc.)
-Team Objective Mix (Oddball, Territories, King of The Hill, etc. etc)
-Big Team Slayer
-Big Team Capture The Flag (One flag, Two flag, Stockpile, etc.)
-Big Team Objective (everything else)
-Invasion
Let the deathmatch, and flag game variants have some space to breathe. From there they could create more lists depending on what was getting popular/neglected.
Ballistik said:I'd say that the difference now is that when both of you have no shields, one can wait for the bloom to go down and time the headshot, while the other can try to get lucky and spam the trigger. The lucky guy can win now.
Should be good.ChocholateMILK said:Can someone render this for me?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=215086&player=Synergy Black
Overkill with the sniper.
Pookaki said:Jumped off the spire, teammate jumps off behind me. Bad stuff happens.
If someone can render this I would greatly appreciate it.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=706599&player=Gouglas
:lol
I didn't know you could kill dudes by jumping on their head.
I think the weightings are less it, than the mix. You get three choices, and then if you veto those, three different choices. SWAT is one of seven game types in the Slayer playlist, so 6/7 times, people will get the chance to vote for it. Which is why I like Net_Wrecker's suggestion for playlists. A lot.Striker said:They just need to adjust weightings. SWAT and Snipers should show up less in Team Slayer, and should show up rarely in Big Team Battle.
For Objective, it should mostly be CTF (most weight) , Assault (second most), then a mixture of weightings of Oddball (hopefully the Drop Shield removal is soon...), KotH, Headhunter, Territories and Stockpile.
Either way, quitting because you didn't get your game is childish.
For Slayer, fine, do it. There's no sense in splitting up BTB and Objective. Those lists population does not exceed Slayer, so it wouldn't be affected. Make Slayer in BTB gametypes like SWAT and Snipers appear much less; in my hope, it becomes extremely rare. Snipers, and especially SWAT, don't belong in BTB. It just screams "social" to me. I would love more opportunities for One Flag, One Bomb, etc. They do need Drop Shield removed entirely from Objective variants, because it really deflates the gameplay to me.GhaleonEB said:I think the weightings are less it, than the mix. You get three choices, and then if you veto those, three different choices. SWAT is one of seven game types in the Slayer playlist, so 6/7 times, people will get the chance to vote for it. Which is why I like Net_Wrecker's suggestion for playlists. A lot.
JPBrowncoat said:Woo, just reached Captain.
The Hazop CNM-I helmet is sweet.
Striker said:For Slayer, fine, do it. There's no sense in splitting up BTB and Objective. Those lists population does not exceed Slayer, so it wouldn't be affected. Make Slayer gametypes like SWAT and Snipers appear much less; in my hope, it becomes extremely rare. Snipers, and especially SWAT, don't belong in BTB. It just screams "social" to me. I would love more opportunities for One Flag, One Bomb, etc. They do need Drop Shield removed entirely from Objective variants, because it really deflates the gameplay to me.
Well I had it a few days early and I've been on vacation.PsychoRaven said:Already? Holy crap dude.
JPBrowncoat said:Well I had it a few days early and I've been on vacation.
Also, it's a fucking incredible game. :lol
Another also, hello boosting Ghost meet my armor lock.