The Technomancer
card-carrying scientician
Are you kidding me? We've barely tapped the surface of what games can be. We barely know what they can be
No, we are at a state where business and profits are more important than the content itself.
Nah. The limits are based on so many developers focusing on the same exact types of games, like the dual stick 3D TPS/FPS. The kinds of interaction in games have, IMO, regressed quite a lot from the spectrum of gametypes that console market used to offer when things were more abstract and less obsessed with character-based, 'grounded' (Hollywood-action) cinematic experiences. So, things are far more refined in terms of gameplay flow, camera design, and control for a narrower type of gameplay, but the macro scale has shrunk to accommodate that focus. Game design can be as vast and untapped as any creator's vision and ambition level, but most people making games seem to be only interested in past video games and movies rather than drawing from the analog world outside and from their own imaginations as early game designers had to.
Almost all of the OP's examples of ground breaking games were simply the first 3d versions of 2d franchises. While good games they were not all that revolutionary.
I'd argue that Minecraft and Wii Sports were more revolutionary than any of the games in the OP.
Are you guys.....devaluing the jump from 2D to 3D? You do know Mario 64 and OoT basically set the groundwork for 3D systems and camera movement right?I agree, I believe nostalgia hits gamers the hardest and we remember all our old childhood games like they were innovative but in fact it was just a graphical change.
We really were spoiled in the late 90s / early to mid 00s with every game coming out seeming to be a zenith for their respective genres.
Nope. If you ask me, the pinnacle of game design was when games weren't conceived by people in suits. The indie scene is a breath of fresh air.
Still haven't seen a game with great AI yet... They're always so dumb.
I genuinely believe that Final Fantasy XV will be this for JRPGs.
Near the beginning of the game we have:
Imagine how ridiculous the bosses at the end of the game will be? I'm expecting a gargantuan multi-stage final boss similar to Kefka, but completely three dimensional. It's going to be amazing.
Now this is just silly noataliga. There was a ton of garbage that came out during that era as well.
OP have you seen Titan Fall..?
This is the real answer.
However, there are two sides to this. If game AI became too good the games would become less fun. I remember hearing that MGS Ground Zeroes had to be dumbed down a bit because the AI was too unpredictable.
For all the faults with that game, it was pretty damn revolutionary when I first played it.^^^ Came for this, leaves satisfied.
For all the faults with that game, it was pretty damn revolutionary when I first played it.
Titanfall 2 can't get here soon enough.
Reached the pinnacle? of course not, if you mean there isn't going to be new game experiences, or innovations, thats wrong, this generation is just beginning, give it a chance im sure some game is going to surprise us eventually.I guess a more reasonable question would be, will we get another "revolutionary" game?
It seems to me that we will never have anymore ground breaking games such as Half-life, OoT, Super Mario 64, MGS, World of Warcraft, or GTAIII.
It seems that we will keep getting refinements and evolutions of existing concepts and genres. I am not really complaining as we will still get AAA titles, but it would be interesting to think about a next breakthrough in gaming. I can't think of anything that has not been done yet.
Thoughts and ideas, GAF?
I think he means in terms of genres, there are much that will evolve, or change, but also many things that are the same.Are you kidding me? We've barely tapped the surface of what games can be. We barely know what they can be
The game looks good, but I have a feeling it's all gimmicks with no substance. I mean, the key selling point of a universe of explorable planets already prevents any sort of plot, I have a feeling it's going to tend towards tedious more than fun.Unfortunately I think No Man's Sky is getting to the point of no return with this as well. I hope I am wrong because the game looks fantastic but it is likely biting off more hype than it can chew at the moment.
The game looks good, but I have a feeling it's all gimmicks with no substance. I mean, the key selling point of a universe of explorable planets already prevents any sort of plot, I have a feeling it's going to tend towards tedious more than fun.
Procedural generation just isn't good enough yet.
Not even close. Maybe not in our lifetime but when we can ditch external interfaces and control things with our mind and have games or experiences catered to that, then we would be able to start questioning game/experience design. game design is also limited by computational power and persistence. Since My gaming started with the Tandy 1000, every generation I have questioned if design would improve and every generation has its star and raises the bar. We are still in design infancy.
Really? You couldn't tell way way back that design would most definitely improve?
I have ideas for groundbreaking games. First graphics is not the idea. No motion or Vr required. You take something like Shemue and take it to a level where you can interact in such a way that you can whipe your ass as a mini game. A game that gives you choices so much that you can shit in a bag at a candy store.
I genuinely believe that Final Fantasy XV will be this for JRPGs.
Near the beginning of the game we have:
Imagine how ridiculous the bosses at the end of the game will be? I'm expecting a gargantuan multi-stage final boss similar to Kefka, but completely three dimensional. It's going to be amazing.
More crazy ideas like minecraft and less AAAA games please
I think we have regressed since the ps2 era
Those are two very odd examples of what you'd like to be able to do in a game.
VR is going to open a whole lot of new capabilities and immersion.