Still haven't seen a game with great AI yet... They're always so dumb.
True, that is one thing I cannot believe is being ignored.
Still haven't seen a game with great AI yet... They're always so dumb.
I still don't believe this. I know we'll get some imaginative stuff from indies but we're going to get much of the same we already get now from bigger publishers. I think a lot of people expect that big pubs will finally get that kick in the pants and to do something different but I seriously don't think it will. They'll stick to what works and gets them the most profit.
I think it will be different due to input being used. Sony already has Move for its input solution for VR, and designing things around that can open up a lot of possibilities for interaction that provide better immersion than regular motion controlled experiences allow. Eager to see how Valve has designed their controller with VR in mind.
I have ideas for groundbreaking games. First graphics is not the idea. No motion or Vr required. You take something like Shenmue and take it to a level where you can interact in such a way that you can wipe your ass as a mini game. A game that gives you choices so much that you can shit in a bag at a candy store.
However, as ridiculous as those two examples are, if that were possible - in keeping of the Shenmue-esque type of interaction - it would be a first.Those are two very odd examples of what you'd like to be able to do in a game.
As a developer, I'm going to say yes, but with a caveat...
We survive catering to the tastes of 5-40 year olds, male almost by default. That inherently limits the type of product most developers can make if they want to stay in business, unless they have money to burn to develop an art project that will most likely make no money. Even then, you're still catering to the instant gratification of a zero-tolerance gamer who might turn your game off at any given moment.
I feel as if I've been consistently catering to the lowest common denominator for more than half of my career and let me be the first to say that does have an impact on your design sensibilities. You don't take as many risks as you'd like because you know (through experience) that most gamers will get frustrated and stop playing, even if you're trying to convey a complex idea that might blossom into something more meaningful.
That being said, I still enjoy making games and trying to reach for new ideas that haven't been done before.
I feel that over time there will be less and less "revolutionary" games like Ocarina of Time and the sort, because over time game design is less hindered by technology and more so by the creativity of developers. Hell even today I can think of incredibly few game design formulas that would need a PS4 to work, let alone future consoles.
Ultima VII has better open world design than most modern open world games.
Underworld has better level design than all of the Elder Scrolls games combined.
Game design isn't as limited by technology as graphics are. You can design on paper and have it still be compelling and interesting (see pen and paper RPGs).
I have ideas for groundbreaking games. First graphics is not the idea. No motion or Vr required. You take something like Shemue and take it to a level where you can interact in such a way that you can whipe your ass as a mini game. A game that gives you choices so much that you can shit in a bag at a candy store.
I have ideas for groundbreaking games. First graphics is not the idea. No motion or Vr required. You take something like Shemue and take it to a level where you can interact in such a way that you can whipe your ass as a mini game. A game that gives you choices so much that you can shit in a bag at a candy store.
I guess a more reasonable question would be, will we get another "revolutionary" game?
It seems to me that we will never have anymore ground breaking games such as Half-life, OoT, Super Mario 64, MGS, World of Warcraft, or GTAIII.
It seems that we will keep getting refinements and evolutions of existing concepts and genres. I am not really complaining as we will still get AAA titles, but it would be interesting to think about a next breakthrough in gaming. I can't think of anything that has not been done yet.
Thoughts and ideas, GAF?
Minecraft?
If large sized bosses and multi-stage fights in boss battles are what makes a game amazing and revolutionary, then XV is more than a decade late to the party.I genuinely believe that Final Fantasy XV will be this for JRPGs.
Near the beginning of the game we have:
Imagine how ridiculous the bosses at the end of the game will be? I'm expecting a gargantuan multi-stage final boss similar to Kefka, but completely three dimensional. It's going to be amazing.
The Order: 1886 just came out, so yes.
I feel like we hit the pinnacle with the 6th gen, but it nose dived a bit once gaming became less of a niche.
“The industry’s focus has narrowed too much, can we continue producing interesting new products? That’s become a real concern.”
Article
this is such an insanely stupid question that could only be asked on a video game forum
I have ideas for groundbreaking games. First graphics is not the idea. No motion or Vr required. You take something like Shemue and take it to a level where you can interact in such a way that you can whipe your ass as a mini game. A game that gives you choices so much that you can shit in a bag at a candy store.
That someone can genuinely think games have gotten better every decade?
Sorry but interactive media does not work the same way as paintings and books do.
Some of my favorite books are from before I was born. Interactive media is in its infancy and has gotten better every decade, you can argue that, but to believe so is not being a snob.
Your comment however was. Congrats.
And by the way your comment is just full of massive contradictions and assumptions
good luck with your opinion piece.
Yea, if OP thinks current games are the pinnacle of what can be done in gaming, thank fucking god for VR coming... lolVR will save us all!
I guess a more reasonable question would be, will we get another "revolutionary" game?
It seems to me that we will never have anymore ground breaking games such as Half-life, OoT, Super Mario 64, MGS, World of Warcraft, or GTAIII.
It seems that we will keep getting refinements and evolutions of existing concepts and genres. I am not really complaining as we will still get AAA titles, but it would be interesting to think about a next breakthrough in gaming. I can't think of anything that has not been done yet.
Thoughts and ideas, GAF?
this is such an insanely stupid question that could only be asked on a video game forum
I guess a more reasonable question would be, will we get another "revolutionary" game?
It seems to me that we will never have anymore ground breaking games such as Half-life, OoT, Super Mario 64, MGS, World of Warcraft, or GTAIII.
It seems that we will keep getting refinements and evolutions of existing concepts and genres. I am not really complaining as we will still get AAA titles, but it would be interesting to think about a next breakthrough in gaming. I can't think of anything that has not been done yet.
Thoughts and ideas, GAF?
Still haven't seen a game with great AI yet... They're always so dumb.
Armored Core: Verdict Day's Unacs have the best AI I've ever seen. You can customize(with really deep customization) an AI to fight for you in pvp battles, I've made some that can take on more than one human player and win by itself, and I've been beaten by a few. Personally I feel like AI's are either held back by being too numerous or held back by the developer not wanting the game to be too hard.
Joke?
In many ways we are regressing. Dumbing down. Less complexity. More handholding.
This is as silly as asking if we've seen the pinnacle of the novel, or the movie, or the painting, or the song, or any creative medium ever.
I can't think of anything that has not been done yet.
This is as silly as asking if we've seen the pinnacle of the novel, or the movie, or the painting, or the song, or any creative medium ever.
It depends on what you see as game design. In terms of genres or play styles, we kind of reached that at the beginning of the snes era. Since then we've just seen different combinations. A number of games felt new due to new rendering tech, and in that sense VR will probably be the next setting where we get a 'defining classic'. But in terms of game design, I think the revival period we're going through with the Indies shows that we reached the proverbial peak.
dingdingding.... In a world where games are getting easier (as a whole), better AI would make it harder and thus less 'rewarding' for their AAA masterpieces.