Sure, a bunch of times. Mostly when it's a game that actively ruins a franchise to appease a bunch of people who aren't fans of the damned series anyway.
Most recently, I wanted DmC to fail and Tomb Raider to fail; both molested the legacy of the original series, although DmC is much closer to the original vision than TR was, anyway. I wanted them to fail for obvious reasons: if they were a success, we'd all have to suffer years more of atrocious games in that mold. Tomb Raider was the most offensive reimagining of a series I can think of. Literally abandoned anything that made the original compelling, held everyone's dick because apparently gamer's today don't like losing at things, massacred platforming - one of the keys to TR's success - with absolutely zero compelling or challenging moments of platforming. One of the most laughably awful game stories this year. The "tombs" were embarrassingly simple little challenge rooms. The island is filled with boring generic bad guys to slaughter mercilessly as Lara Croft pretends to have a fucking moral crisis about it as she drives the pick axe into someone's head. Just an atrocious game all around, an affront to the uniquely original vision of the original series, and an affront to quality game design everywhere.
Other than Animal Crossing, I never wanted a game to fail as hard as Tomb Raider. Whether my wish succeeded or not was of course beyond the point; it was never in my control anyway. But voicing how awful the entire game is, how insulting it is to game players, how unimaginatively derivative it is of every awful checklist game design trend this generation is in a way cathartic. Just an awful effort all around and those guys should feel bad for making such a terrible game that destroyed any reason Tomb Raider was loved in the first place.
But there is logical reason to want such a game to fail, as one can see. In this case, it is because one has been a fan of a series since the start and following the 'new' path meant abandoning those of us who actually supported and loved the series for an alternative vision that is my-first-game pathetic in its cynical approach to gamer design. So naturally, if one was to have hope of ever getting a return of more traditional Tomb Raider design philosophy, one must hope for the new title to fail.