• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

HD Zelda

I for one would really like a Modern View of Zelda, not like real persons but more like a new revamp modern graphic engine, it would be nice to change the perspective, don´t you guys think that?
 
I want:

Colourful and stylized like Wind Waker:
Why would you do that? said:
aDGkD.jpg

OR
Gritty and realism like this:
mr stroke said:


Anything in between I'd be kinda disappointed. I don't want anything in the middle like Skyward Sword.
 
Metalmurphy said:
Like pretty much what everyone said already, I don't see why they need to change direction at all.

I do hope they get rid of that cellshaded look that Skyward Sword has though.


Also, I never expected to see 2 decapitated heads when entering in a zelda thread...

They've changed direction now three times.

edit: I first had the David and Goliath image and was looking for God of War 3 images when I found one that was similar. I thought it would be kind of neat to put them near each other.
 
apana said:
For those assuming Twilight Princess is the most realistic it will ever get I would be careful about believing that. Nintendo quickly shifted gears after the bad fan reaction to Wind Waker so you never know what can happen. One bad selling Zelda game is all it may take. I remember how Miyamoto came out on stage at one E3 talking about a more "grown up" or mature Zelda, it was strange.
Skyward Sword doesn't look like they are all that convinced about a more 'grown up' Zelda. Let's see how that turns out and what numbers it does.

I'd take a more interesting structure and some changes to how you are permitted to interact with the world over a less cartoony style any day. Let me grapple on to specific materials, for example. No 'this-is-where-you-use-this-tool' kind of obvious design. I sleepwalked through Twilight Princess and that was really off-putting.

A seamless world will also go a long way.
 
apana said:
I think that's what it stared out as, but it ended up as its own game/story.
Its too similar to me, both are great games with different play styles,but ALTTP is golden for me. Oot is just the same with a new paintjob.
 
apana said:
They've changed direction now three times.

edit: I first had the David and Goliath image and was looking for God of War 3 images when I found one that was similar. I thought it would be kind of neat to put them near each other.

I meant drastically change direction. They all still had the charming cartoonish look despite the cellshading.
 
Rufus said:
Skyward Sword doesn't look like they are all that convinced about a more 'grown up' Zelda. Let's see how that turns out and what numbers it does.

I'd take a more interesting structure and some changes to how you are permitted to interact with the world over a less cartoony style any day. Let me grapple on to specific materials, for example. No 'this-is-where-you-use-this-tool' kind of obvious design. I sleepwalked through Twilight Princess and that was really off-putting.

A seamless world will also go a long way.

I think they prefer a cartoony Zelda but they were willing to throw the "grown up" stuff out there in the aftermath of Wind Waker when they were getting accused left and right of being kiddy. It is entirely possible in trying to appeal to hardcore gamers on the high powered Wii 2 they could use Zelda as a demonstration of how "hardcore" they are. Or course it will never be ultra realistic.
 
artwalknoon said:
To be fair it was on the ps2, Red Dead on the other hand had amazing environments that felt natural and alive. The reason I pointed out SoC is because its not realistic in style but still beautifully rendered. And I felt like that beauty was missing in TP. WW's world was amazing because of its art style for example.

RDR looked quite nice. But I'm pretty sure the Zelda team is always looking into something more clear and not as "busy". SotC is actually a lot better example what they could try if they wanted to go into more open direction with the overworld.

And I loved the look of TP. Sure it looks like crap in screens, but in motion I was blown away by most of the locales. The texture resolution was very low I'll give you that.
 
Metalmurphy said:
I meant drastically change direction. They all still had the charming cartoonish look despite the cellshading.

TP isn't exactly a cartoonish look, well not to me. It's more influenced by western fantasy, as is OoT/MM.
 
Log4Girlz said:
Any game featuring anything other than some cartoony look should have Retro at the helm.

Andrew Jones Zelda art would be incredible. The original prime team need to get back together to make Zelda.
 
I thought TP's artstyle was just about perfect, but the overall resolution of Wii games and overuse of bloom made the game look blurry and muddy. So something similar but cleaned up would be ideal.
 
apana said:
It is entirely possible in trying to appeal to hardcore gamers on the high powered Wii 2 they could use Zelda as a demonstration of how "hardcore" they are. Or course it will never be ultra realistic.

They have no need to demonstrate that though. And Zelda being a very accessible series, will never become any more hardcore and mature. Witcher is a good example of what Zelda as a series is not.
 
I don't care about HD graphics.

What excite me in the latest Café rumors is the screen on the controller. This will be the return of the Four Swords Adventure concept that I waited for with Wii and DS connectivity that never happen!

test_The_Legend_of_Zelda___Four_Swords_Adventures_3.jpg
 
zoukka said:
They have no need to demonstrate that though. And Zelda being a very accessible series, will never become any more hardcore and mature. Witcher is a good example of what Zelda as a series is not.

Well realistic by Zelda standards. I don't mean hardcore as in mature content. Also no one can deny that Nintendo did go through a certain phase like that with Twilight Princess. At least I think the business side did. Things have changed though, Nintendo feels the Wii audience is full of women and kids so they can soften things up. I'm not sure what the future holds for Zelda art style, a lot of things change very quickly in the gaming industry. I want something in the middle, Last Guardian is the perfect example.
 
apana said:
Also what is Zelda? It's had multiple art styles in the past.

well i feel like there's always been a lighthearted cartoonish aspect to the various art styles, TP/MM included. TP has been the "realest" one so far and it's still very light and family-friendly, and they haven't exactly been pushing further in that direction.
 
Mr_Appleby said:
well i feel like there's always been a lighthearted cartoonish aspect to the various art styles, TP/MM included. TP has been the "realest" one so far and it's still very light and family-friendly, and they haven't exactly been pushing further in that direction.

As long as Zelda retains a univeral appeal I think it can experiment with a wide variety of art style ranging from "cartoony" to 'living painting" to slightly realistic.
 
Mr_Appleby said:
well i feel like there's always been a lighthearted cartoonish aspect to the various art styles, TP/MM included. TP has been the "realest" one so far and it's still very light and family-friendly, and they haven't exactly been pushing further in that direction.

I don't see OOT or MM having lighthearted cartoonish qualities.
 
I suspect the only Nintendo franchise to get a more gritty/realistic overhaul is Metroid

Zelda has always worked best as cartoony
 
Kimosabae said:
Jesus what is going on with all these threads regarding a system that isn't even known to exist yet?

Wii 2 exists, we don't know what power level but it's safe to assume 360 or higher. The main speculation has been on the controller.
 
Why would you do that? said:
I don't think you're both referring to the same type of "shading." A shader in a modern, HD console is usually programmable and can lead to amazing effects. The Gamecube/Wii doesn't have programmable shaders, and they're not the same thing as the built-in cel shading, bump mapping, etc. in the Gamecube. I could be wrong, though.


On the same token its silly to say "Nintendo is not so good with the shaders" considering the lack of programmable shaders on the current consoles. They have never struggled to get the most out of their hardware. Its a silly assumption that they will next gen.
 
shadyspace said:
I don't see OOT or MM having lighthearted cartoonish qualities.
Really? Happy Mask Salesman. The childs NPCs. The exaggerated proportions of most NPCs. It's all three. I agree with him when saying Zelda style has a distinct charming cartoon side to it.

That's why I personally never want to see an ultra-realistic style to Zelda. The arty style of Twilight Princess is my limit to how realistic I think Zelda should go. Thankfully this is Nintendo and they'll always add that silly side to the Zelda games.
 
makingmusic476 said:
I would love to see an HD Zelda similar to either the Wind Waker or Majora's Mask (rather, Twilight Princess with a far more diverse color spectrum).

Not so sure I'm feeling Skyward Sword at the moment, and would definitely not like to see them go that route in the future. It comes off as a goofy cross between the Wind Waker and Twilight Princess.

Also, this:

Dibujo-10.jpg


(Wasn't there a higher rez version of this floating around somewhere? I remember seeing it in 1280x720 or something.)
(High res version: http://www.entremaqueros.com/bitacoras/urian/wp-content/img/2009/11/24lk0sn.jpg)

Anyway, I can see that as being a pretty good style, but not if the entire game looked like that. For instance, Twilight Princess had a dark style, but it was mostly in the Twilight Realm only. The entire game didn't look like the Twilight Realm.

I did a "colorful" mock-up in another thread with this picture, but I can't find it, so here's my quick and dirty one:
uJcHS.jpg



Cipherr said:
On the same token its silly to say "Nintendo is not so good with the shaders" considering the lack of programmable shaders on the current consoles. They have never struggled to get the most out of their hardware. Its a silly assumption that they will next gen.
While I agree with you in general, I wouldn't say "never" ... Nintendo mentioned in an Iwata Asks that the Zelda Team was feeling pressured by Monster Hunter because of how good it looked.
 
My point is that nothing is known about it, officially, but there seems to be a new "Wii2" thread every few hours. Doesn't necessarily bother me, I'm just surprised the mods are allowing it. Makes more sense for this all to be in one thread, IMO, but whatever.
 
John said:
in parts, the n64 zeldas were haunting (to my 5th-grade self). i want that to happen again.

Haunting in certain sections yes. Never depressing.

Also we aren't in the 5th grade anymore :b
 
PounchEnvy said:
Really? Happy Mask Salesman. The childs NPCs. The exaggerated proportions of most NPCs. It's all three. I agree with him when saying Zelda style has a distinct charming cartoon side to it.

That's why I personally never want to see an ultra-realistic style to Zelda. The arty style of Twilight Princess is my limit to how realistic I think Zelda should go. Thankfully this is Nintendo and they'll always add that silly side to the Zelda games.

All of those elements were more unsettling than they were charming.
 
Weenerz said:
I'd go for a 2d Zelda like the NES/SNES days if it played right. Doesn't need to be 3D to get my dollars.
I'd kill for a New Legend of Zelda in the same vein as New Super Mario Bros DS.
 
I would love a return to Majora's Mask's artstyle. It had a wonderful variety of color depending on the situation. Clock Town had a certain drabness to it, while the forest areas could be very rich in color, and the surface of the Moon was quite colorful and overly saturated.

I love it.

zeldamm_b2_790screen002.jpg


Zelda%20-%20Majora%27s%20Mask%20%282%29.gif


thelegendofzeldamajorasmask_1.jpg


majorasmasknwweekly.jpg
 
Why would you do that? said:
Well, the OoT salesman was pretty lighthearted and funny.

I always loved being short on Rupees. The way his face changed was priceless.

Yes... priceless. That's the word.

the happy mask salesman haunts my dreams
 
Why would you do that? said:
(High res version: http://www.entremaqueros.com/bitacoras/urian/wp-content/img/2009/11/24lk0sn.jpg)

Anyway, I can see that as being a pretty good style, but not if the entire game looked like that. For instance, Twilight Princess had a dark style, but it was mostly in the Twilight Realm only. The entire game didn't look like the Twilight Realm.

I did a "colorful" mock-up in another thread with this picture, but I can't find it, so here's my quick and dirty one:
uJcHS.jpg




While I agree with you in general, I wouldn't say "never" ... Nintendo mentioned in an Iwata Asks that the Zelda Team was feeling pressured by Monster Hunter because of how good it looked.
I agree with you. The whole game definitely shouldn't look like that, but that's an excellent representation of how Hyrule could look at sunset, in my opinion.

I imagine they could have it transition from the original image to your version depending on the time of day. That would be sweet.
 
Top Bottom