Maaseru said:Oot? Wasn't that just a N64 remake of Link to the Past?
I think that's what it stared out as, but it ended up as its own game/story.
Maaseru said:Oot? Wasn't that just a N64 remake of Link to the Past?
Why would you do that? said:
mr stroke said:
Metalmurphy said:Like pretty much what everyone said already, I don't see why they need to change direction at all.
I do hope they get rid of that cellshaded look that Skyward Sword has though.
Also, I never expected to see 2 decapitated heads when entering in a zelda thread...
Skyward Sword doesn't look like they are all that convinced about a more 'grown up' Zelda. Let's see how that turns out and what numbers it does.apana said:For those assuming Twilight Princess is the most realistic it will ever get I would be careful about believing that. Nintendo quickly shifted gears after the bad fan reaction to Wind Waker so you never know what can happen. One bad selling Zelda game is all it may take. I remember how Miyamoto came out on stage at one E3 talking about a more "grown up" or mature Zelda, it was strange.
Its too similar to me, both are great games with different play styles,but ALTTP is golden for me. Oot is just the same with a new paintjob.apana said:I think that's what it stared out as, but it ended up as its own game/story.
apana said:They've changed direction now three times.
edit: I first had the David and Goliath image and was looking for God of War 3 images when I found one that was similar. I thought it would be kind of neat to put them near each other.
Rufus said:Skyward Sword doesn't look like they are all that convinced about a more 'grown up' Zelda. Let's see how that turns out and what numbers it does.
I'd take a more interesting structure and some changes to how you are permitted to interact with the world over a less cartoony style any day. Let me grapple on to specific materials, for example. No 'this-is-where-you-use-this-tool' kind of obvious design. I sleepwalked through Twilight Princess and that was really off-putting.
A seamless world will also go a long way.
artwalknoon said:To be fair it was on the ps2, Red Dead on the other hand had amazing environments that felt natural and alive. The reason I pointed out SoC is because its not realistic in style but still beautifully rendered. And I felt like that beauty was missing in TP. WW's world was amazing because of its art style for example.
Metalmurphy said:I meant drastically change direction. They all still had the charming cartoonish look despite the cellshading.
Log4Girlz said:Any game featuring anything other than some cartoony look should have Retro at the helm.
apana said:It is entirely possible in trying to appeal to hardcore gamers on the high powered Wii 2 they could use Zelda as a demonstration of how "hardcore" they are. Or course it will never be ultra realistic.
zoukka said:They have no need to demonstrate that though. And Zelda being a very accessible series, will never become any more hardcore and mature. Witcher is a good example of what Zelda as a series is not.
apana said:Also what is Zelda? It's had multiple art styles in the past.
Mr_Appleby said:well i feel like there's always been a lighthearted cartoonish aspect to the various art styles, TP/MM included. TP has been the "realest" one so far and it's still very light and family-friendly, and they haven't exactly been pushing further in that direction.
Mr_Appleby said:well i feel like there's always been a lighthearted cartoonish aspect to the various art styles, TP/MM included. TP has been the "realest" one so far and it's still very light and family-friendly, and they haven't exactly been pushing further in that direction.
shadyspace said:I don't see OOT or MM having lighthearted cartoonish qualities.
this. Insane Failurezoukka said:I like how you automatically presume that the game will look more realistic and gritty when the calculating power increases >_>
Always-honest said:this. Insane Failure
Kimosabae said:Jesus what is going on with all these threads regarding a system that isn't even known to exist yet?
Kimosabae said:Jesus what is going on with all these threads regarding a system that isn't even known to exist yet?
Why would you do that? said:I don't think you're both referring to the same type of "shading." A shader in a modern, HD console is usually programmable and can lead to amazing effects. The Gamecube/Wii doesn't have programmable shaders, and they're not the same thing as the built-in cel shading, bump mapping, etc. in the Gamecube. I could be wrong, though.
Yep. Imo its not only the best Zelda ever its also the greatest game of all time. Perfection.VASPER said:Nope its the best, you heard me here its the best don't care about that Oot noise.
Really? Happy Mask Salesman. The childs NPCs. The exaggerated proportions of most NPCs. It's all three. I agree with him when saying Zelda style has a distinct charming cartoon side to it.shadyspace said:I don't see OOT or MM having lighthearted cartoonish qualities.
(High res version: http://www.entremaqueros.com/bitacoras/urian/wp-content/img/2009/11/24lk0sn.jpg)makingmusic476 said:I would love to see an HD Zelda similar to either the Wind Waker or Majora's Mask (rather, Twilight Princess with a far more diverse color spectrum).
Not so sure I'm feeling Skyward Sword at the moment, and would definitely not like to see them go that route in the future. It comes off as a goofy cross between the Wind Waker and Twilight Princess.
Also, this:
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(Wasn't there a higher rez version of this floating around somewhere? I remember seeing it in 1280x720 or something.)
While I agree with you in general, I wouldn't say "never" ... Nintendo mentioned in an Iwata Asks that the Zelda Team was feeling pressured by Monster Hunter because of how good it looked.Cipherr said:On the same token its silly to say "Nintendo is not so good with the shaders" considering the lack of programmable shaders on the current consoles. They have never struggled to get the most out of their hardware. Its a silly assumption that they will next gen.
in parts, the n64 zeldas were haunting (to my 5th-grade self). i want that to happen again.zoukka said:I don't want Zelda to look depressing and scary.
John said:in parts, the n64 zeldas were haunting (to my 5th-grade self). i want that to happen again.
We need Zelda HD.Kimosabae said:Jesus what is going on with all these threads regarding a system that isn't even known to exist yet?
speak for yourself : [zoukka said:Haunting in certain sections yes. Never depressing.
Also we aren't in the 5th grade anymore :b
PounchEnvy said:Really? Happy Mask Salesman. The childs NPCs. The exaggerated proportions of most NPCs. It's all three. I agree with him when saying Zelda style has a distinct charming cartoon side to it.
That's why I personally never want to see an ultra-realistic style to Zelda. The arty style of Twilight Princess is my limit to how realistic I think Zelda should go. Thankfully this is Nintendo and they'll always add that silly side to the Zelda games.
I'd kill for a New Legend of Zelda in the same vein as New Super Mario Bros DS.Weenerz said:I'd go for a 2d Zelda like the NES/SNES days if it played right. Doesn't need to be 3D to get my dollars.
shadyspace said:I don't see OOT or MM having lighthearted cartoonish qualities.
PounchEnvy said:Really? Happy Mask Salesman.
Well, the OoT salesman was pretty lighthearted and funny.Anth0ny said:
3D Dot Game HeroesBoonoo said:I'd kills for a New Legend of Zelda in the same vein as New Super Mario Bros DS.
Why would you do that? said:Well, the OoT salesman was pretty lighthearted and funny.
I always loved being short on Rupees. The way his face changed was priceless.
zoner said:3D Dot Game Heroes
I agree with you. The whole game definitely shouldn't look like that, but that's an excellent representation of how Hyrule could look at sunset, in my opinion.Why would you do that? said:(High res version: http://www.entremaqueros.com/bitacoras/urian/wp-content/img/2009/11/24lk0sn.jpg)
Anyway, I can see that as being a pretty good style, but not if the entire game looked like that. For instance, Twilight Princess had a dark style, but it was mostly in the Twilight Realm only. The entire game didn't look like the Twilight Realm.
I did a "colorful" mock-up in another thread with this picture, but I can't find it, so here's my quick and dirty one:
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While I agree with you in general, I wouldn't say "never" ... Nintendo mentioned in an Iwata Asks that the Zelda Team was feeling pressured by Monster Hunter because of how good it looked.