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HD Zelda

Well the Happy Mask Salesman is definitely a cartoony character.
shadyspace said:
All of those elements were more unsettling than they were charming.
How so? I'll give you the Happy Mask Salesman but what things from my post were unsettling? I'm talking specifically at their designs and not the story that surrounds the NPCs in the world.

Are all the exaggerated proportions of the NPCs just some result of deformation?
 
PounchEnvy said:
Well the Happy Mask Salesman is definitely a cartoony character.

How so? I'll give you the Happy Mask Salesman but what things from my post were unsettling? I'm talking specifically at their designs and not the story that surrounds the NPCs in the world.

Are all the exaggerated proportions of the NPCs just some result of deformation?

I never saw the character design as engendering charm. Conversely, I guess they weren't inherently unsettling either but they're not exaggerated or from the Disney school of cute. It was just typical character design of the N64 era.
 
One place where a little bit of realism is actually needed is the enemies. I don't know, I'm just not satisfied with the way they are now. I kind of hate the word realism though, I can't think of a better word. They need to feel more dangerous or unsettling.
 
shadyspace said:
I never saw the character design as engendering charm. Conversely, I guess they weren't inherently unsettling either but they're not exaggerated or from the Disney school of cute. It was just typical character design of the N64 era.
Well there are the Gorons, Stray Fairies, Deku Link. There are probably more examples I can't think of right now.

apana said:
One place where a little bit of realism is actually needed is the enemies. I don't know, I'm just not satisfied with the way they are now. I kind of hate the word realism though, I can't think of a better word. They need to feel more dangerous or unsettling.
Especially in Skyward Sword. Stalfos were so intimidating in Wind Waker but they just look silly anywhere else.
 
apana said:
One place where a little bit of realism is actually needed is the enemies. I don't know, I'm just not satisfied with the way they are now. I kind of hate the word realism though, I can't think of a better word. They need to feel more dangerous or unsettling.
I was always a fan of the Skeleton Warriors form the N64 Zeldas:

03-comapre-300x209.jpg


Edit:

Shadow Link was awesome too:

Ocarina-of-Time-Dark-Link-580x435.jpg


And then there's Ganon:

legend-of-zelda-ocarina-of-time_01.jpg


Or bosses like Bongo Bongo:

bongobongo.jpg


Honestly, none of the bosses from either the Wind Waker or Twilight Princess have been quite so imaginative, in my opinion. Hell, Twilight Princess was using piranha plants for bosses. That's a first. >_>
 
Actually I'm kind of digging this Witcher 2 style suggestion.

Here are some similar scene comparisons to give an idea of how it might go.

the-legend-of-zelda-twilight-princess-20061103051519023.jpg


temerian_soldiers_prepgu91.jpg


the-legend-of-zelda-twilight-princess-20061110104850040.jpg


geralt_fighting_the_unfntj.jpg


the-legend-of-zelda-twilight-princess-20061103051540085.jpg


tactical_fight_againstgnur.jpg
 
How about something like Folklore? I really enjoyed the art style in that game. It really has a perfect balance and I think it would be great for a HD Zelda.
 
Personally I hope Zelda doesn't take the super-realistic route. One change I would like is for Nintendo to get rid of the super big arrow that hovers over the enemy you target. I don't like when Nintendo points out so clearly "THIS IS HOW THE GAME MECHANIC WORKS!" I feel it takes away from the experience.
 
In terms of art style I wouldnt mind something that looked like Prince of Persia 2008. Very beautiful use of cel shading.
 
Zelda is all about creativity. If they listen to fans, it will only get less creative.

Realistic zelda is just completely the wrong way imo. But to each his own.
 
I don't need a dark, gritty art style so much as I want to see the continuation of the OOT/MM (and parts of WW) dark, brooding atmosphere. TP failed in delivering that immo, ironically enough. Which just goes in saying how it's more about world and theme building than it is aesthetics.
 
shadyspace said:
I don't need a dark, gritty art style so much as I want to see the continuation of the OOT/MM (and parts of WW) dark, brooding atmosphere. TP failed in delivering that immo, ironically enough. Which just goes in saying how it's more about world and theme building than it is aesthetics.
i thought the twilight realm was really atmospheric and unique. I liked that (could be a lot better.. but for gamecube standards pretty awesome).
 
Always-honest said:
i thought the twilight realm was really atmospheric and unique. I liked that (could be a lot better.. but for gamecube standards pretty awesome).

I'm at a lose when trying to put it into words but it just didn't have that whole disturbing milieu that the prior 3D Zeldas did. I guess it's hard to match going into Castle Town and seeing it's townsfolk as walking, undead abominations or running around and observing the final moments of your favorite Clock Town inhabitants as the Moon is about to crash into Termina.
 
Realistic Zelda would just be wrong. I already like where they are going in terms of art style for Skyward Sword, just add on to that.
 
can't remember which interview it was from but didn't Aunoma say he ultimately wanted anime style graphics for Zelda when the tech was right for it?
 
Even with the power, I just don't see Nintendo doing a super realistic Zelda, in the vein of those Witcher 2 pics. Though I would LOVE if they did.

Don't get me wrong, I loved Wind Waker. More than Twilight Princess and the such. But They're doing a semi cel-shaded cartoony one in Skyward Sword right now. So here's hoping they switch back and forth between styles. And the next one after SS is a realistic one.
 
Bennettt2 said:
can't remember which interview it was from but didn't Aunoma say he ultimately wanted anime style graphics for Zelda when the tech was right for it?

A Zelda game that looks similar to those recent Naruto games on the 360/PS3 or Ni No Kuni would be pretty stunning.
 
Always-honest said:
There is a big risk in that.. Link shouldn't say a word no matter what imo.
I rather have orchestrated music.

I was just gonna say I can't wait for an orchestrated soundtrack but I think SS is gonna have this already, that is if Miyamoto can be trusted.
 
I would be fine with a HD twilight princess design (just the game...done better). But I wouldnt be upset with a WW design after growing into it.


I just wish they do a new mario bros thing and give me a HD top down zelda! :(
 
Akainu said:
What was creative in the last Zelda? Just wondering.
iaDj6.png

I know, I know, it's based on an Escher piece. But it's an excuse to remind people of this monstrosity.

But seriously that's why some people didn't really like Twilight Princess because it was a bit too derivative. I can't think of anything too creative about Spirit Tracks either if you want to look at the DS games too.
 
PounchEnvy said:
iaDj6.png

I know, I know, it's based on an Escher piece. But it's an excuse to remind people of this monstrosity.

But seriously that's why some people didn't really like Twilight Princess because it was a bit too derivative. I can't think of anything too creative about Spirit Tracks either if you want to look at the DS games too.

First Zelda I played that I never bothered to finish. Low point of the series for me.
 
Bennettt2 said:
can't remember which interview it was from but didn't Aunoma say he ultimately wanted anime style graphics for Zelda when the tech was right for it?
Yeah, you're gonna have to find me a link to that one as I barely remember he saying anything about art style other then his love for WW style.
 
The best thing they could do is break up the formula. I know they say SS already does this but the dungeon---travel---dungeon thing really has gotten boring.
 
Always-honest said:
There is a big risk in that.. Link shouldn't say a word no matter what imo.
I rather have orchestrated music.

I'd rather have both. The whole game could be in Japanese for all I care. I just want some emotion. All the zelda purists could just mute the dialogue if it would destroy their perception of what zelda is that badly.
 
artwalknoon said:
The best thing they could do is break up the formula. I know they say SS already does this but the dungeon---travel---dungeon thing really has gotten boring.

My fear for SS is that in attempting to remedy this they're going to just have the overworld be one entire dungeon. Not the same dungeon (i.e. the "ice" area will be the "ice" dungeon, the forest area will be the forest dungeon, etc.), mind you, but they'll be no differentiating between the two and that'll lead to a total dearth of towns and NPC interactions.
 
Zelda ain't Zelda without a clear cut overworld and dungeons... the most they will do is make more dynamic and newer types of dungeons but the formula is here to stay or else purists will accuse the series from straying too far away
 
Rufus said:
Nintendo doesn't grow up alongside you, just accept it. Zelda is going to be Zelda and nothing else, just as Pokemon will always target the exact same demographic.
We have a winner.
I'll never say it enough, but people won't hear (or simply don't accept it), we grew up since we were children, but Nintendo didn't (and it's not a fault, IMHO).
It's like asking a toy company to start making videogames when you start liking them, then raise the target when you grow... that's just inconceivable.
Nintendo will always stay the same, will always have the same target in their respective franchises. They may tweak it so that a game could appeal both casuals/kids AND the hardcore crowd. But the hardcore won't bother. Most hardcore just want a game to have the "hardcore" layer visible. A game is considered "better" this way, and it's true to a certain degree, because they know that developers focused only on the hardcore aspect, which is the one that they like.
To some people though, the extra layer is something more, not something less. Knowing that a game appealing to me can also appeal a 10 year old kid is wonderful. Because if that same kid who is completing the game now will go back to it in some years like we did with some classics, at that point he'll be able to discover the other layer, and play the game as it's something totally new, and be amused by that.
There are not many games that allow you to do that.
 
Provider said:
the day a ghibli/nintendo-made zelda is real the plane of existence will collapse.

This is what needs to happen. I want an action adventure game that looks like Princess Mononoke.
 
shadyspace said:
First Zelda I played that I never bothered to finish. Low point of the series for me.
Honestly I liked it compared to Phantom Hourglass. The OST was bloody(spoilers) brilliant, Zelda was a great sidekick and the puzzles based on teamwork were neat, items were actually multifunctional, and the puzzles were neat. The endgame sequence was also extremely fun and actually pretty original for a Zelda title. It just lacked a good overworld and good side content. I wouldn't say it's anywhere close to be the pinnacle of Zelda but I appreciate it.
 
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