It doesn't.Honest question, does Journey requires PS+ on PS4 ?
It doesn't.Honest question, does Journey requires PS+ on PS4 ?
multiplayer was not shown once. at no point did we ever see another player character, at no point did they demonstrate trading between players or combat between players or really any of it.
even based on bullshots there was literally zero evidence that multiplayer was ever a part of this game. the lack of any footage at all should have raised flags, if you were still expecting a multiplayer that was never even visually conceptualized.
And people need to get over this concept that datamining somehow gives you the entire development history of a project.
It obviously doesn't, but I think it's very unlikely they would've obsessively scrubbed every reference to MP from the final game, but left in stuff like the E3 builds and whatnot. If they were so prepared as to have different source branches for everything, why not have a separate branch for the E3 builds?
multiplayer was not shown once. at no point did we ever see another player character, at no point did they demonstrate trading between players or combat between players or really any of it.
even based on bullshots there was literally zero evidence that multiplayer was ever a part of this game. the lack of any footage at all should have raised flags, if you were still expecting a multiplayer that was never even visually conceptualized.
I still don't get how people could fathom multiplayer being in, despite knowing PS+ was not required a year in advance.
I mean, how did every single site/interviewer not ask about that blatant clash of information?
I still don't get how people could fathom multiplayer being in, despite knowing PS+ was not required a year in advance.
I mean, how did every single site/interviewer not ask about that blatant clash of information?
Along with all the interviews, because of this even after the game was out:
Why would the game having multiplayer make the game require PS+?I still don't get how people could fathom multiplayer being in, despite knowing PS+ was not required a year in advance.
I mean, how did every single site/interviewer not ask about that blatant clash of information?
Honest question, does Journey requires PS+ on PS4 ?
A few leftover files or assets from multiplayer or other dropped features would also not conflict with the game.Because the E3 build doesn't conflict with the main game in term of features ?
If we're talking on the assumption that A branch including Mp was removed at some point , why does something totally unrelated to the main game be affected by this removal ?
The logic here is that they didn't remove all the files from that presentation proves that there was nothing else ? When plenty of games have left over files all the time ?
multiplayer was not shown once. at no point did we ever see another player character, at no point did they demonstrate trading between players or combat between players or really any of it.
even based on bullshots there was literally zero evidence that multiplayer was ever a part of this game. the lack of any footage at all should have raised flags, if you were still expecting a multiplayer that was never even visually conceptualized.
Considering Sean Murray can't even be bothered to speak up in defense of himself I have no idea why anyone else is.
Along with all the interviews, because of this even after the game was out:
I see we're doing the same song and dance two months later.
Interviews just before release:
"Will you be able to do thing?"
Sean: "Yes"
Thing is not in the game.
NMS fans: "I wouldn't call that lying. It's more complicated than that."
Come on.
Wasn't Sean's argument at the time that they were having some server problems? Now that things have calmed down I wonder if anyone has or is willing to try this again.
I dunno. I guess it's a stretch, but I still have a pet theory that a lot got thrown out when that Superformula controversy/potential lawsuit reared its head.I think it kind of strains credulity to imagine that multiplayer was implemented in some form during development and no references to it or evidence of it whatsoever exists in the code.
Also was the scan for players on the galactic map thing implemented? Why did he say that. I don't remember anything like that
Wasn't Sean's argument at the time that they were having some server problems? Now that things have calmed down I wonder if anyone has or is willing to try this again.
I dunno. I guess it's a stretch, but I still have a pet theory that a lot got thrown out when that Superformula controversy/potential lawsuit reared its head.
I think it kind of strains credulity to imagine that multiplayer was implemented in some form during development and no references to it or evidence of it whatsoever exists in the code.
Sean tried to make it sound like it was possible, but improbable. He then made it sound like "server issues".
The reality was that it was not in the game at all and he was foolishly hoping players wouldn't even bother trying it right away, to buy him some time to put it into the game. That Hello Games would add it to the game afterward, when players started getting closer to each other - in a few MONTHS.
They didn't realize players could actually get together on Day One without any sort of cheating involved. And when two players did occupy the same game space at the same time, nothing happened because they weren't actually online together. There was no netcode in the game.
So, Sean lied.
Wasn't Sean's argument at the time that they were having some server problems? Now that things have calmed down I wonder if anyone has or is willing to try this again.
That is certainly an interesting story, holy wow. The pure lack of netcode could certainly suggest that Sean lied, but the positive side of me wants to believe that something else could have happened. I would absolutely love to read/watch a documentary about this game some day.
The thread title still says 'disgruntled employee', is that still up there because we don't know exactly what happened?
Something else like what? AFTER release Sean still try to pass off some form of multiplayer interaction was possible, by claiming they added features to make it easier, and servers issues was the problem not that it wasnt in game)
I see we're doing the same song and dance two months later.
Interviews just before release:
"Will you be able to do thing?"
Sean: "Yes"
Thing is not in the game.
NMS fans: "I wouldn't call that lying. It's more complicated than that."
Come on.
It obviously doesn't, but I think it's very unlikely they would've obsessively scrubbed every reference to MP from the final game, but left in stuff like the E3 builds and whatnot. If they were so prepared as to have different source branches for everything, why not have a separate branch for the E3 builds?
From a purely objective standpoint, I would ask who reviewed the code before the game "went gold". Even though Hello Games is a small team, I don't think it would be "impossible" for someone to have removed the netcode from the game without the rest of the team knowing. Given that they expected these kinds of interactions to be rare, I can't imagine it was at the forefront of their minds.
I'm not planning to argue for or against Hello Games here, I just merely stated that I'm curious as to what the story behind the game is. Calling Sean Murray a liar certainly seems like the easiest path to take; But I prefer to think about the information we don't have (which would be any kind of response from Hello Games) rather than jumping to being angry. I did not pre-order or purchase No Man's Sky, so I have no personal or emotional investment in what is or isn't in the game.
From a purely objective standpoint, I would ask who reviewed the code before the game "went gold". Even though Hello Games is a small team, I don't think it would be "impossible" for someone to have removed the netcode from the game without the rest of the team knowing. Given that they expected these kinds of interactions to be rare, I can't imagine it was at the forefront of their minds.
If thats a possibility, their team is worst off than believed. For such a small company, to have someone remove online multiplayer from the code without the head guy knowing would be pretty bad
Really? That's a theory you want to entertain? That someone on the team was able to scrub the game of all multiplayer functionality and code right before it went gold without anyone else on the team finding out? Why would anyone on the team even do that?
Have an Obi Wan quote to clear your mind.
No, a major feature like multiplayer does not get removed from the code without the guy in charge knowing about it. This does not make any sense.Based on your beliefs, would the head guy be reviewing the code for the entire game on a nightly basis? I'm not saying that I truly believe this scenario happened, but I don't think it's absolutely absurd that something happened other than Hello Games lying. Regardless, I stated before and I'll state again that I really want to see a documentary about this game. Once it drops to the right price I'll probably pick it up as well.
From a purely objective standpoint, I would ask who reviewed the code before the game "went gold". Even though Hello Games is a small team, I don't think it would be "impossible" for someone to have removed the netcode from the game without the rest of the team knowing. Given that they expected these kinds of interactions to be rare, I can't imagine it was at the forefront of their minds.
It's really an amazing thing, isn't it?I see we're doing the same song and dance two months later.
Interviews just before release:
"Will you be able to do thing?"
Sean: "Yes"
Thing is not in the game.
NMS fans: "I wouldn't call that lying. It's more complicated than that."
Come on.
Lol you clearly don't make video games, and this is not at all how they work.
multiplayer was not shown once. at no point did we ever see another player character, at no point did they demonstrate trading between players or combat between players or really any of it.
even based on bullshots there was literally zero evidence that multiplayer was ever a part of this game. the lack of any footage at all should have raised flags, if you were still expecting a multiplayer that was never even visually conceptualized.
I see we're doing the same song and dance two months later.
Interviews just before release:
"Will you be able to do thing?"
Sean: "Yes"
Thing is not in the game.
NMS fans: "I wouldn't call that lying. It's more complicated than that."
Come on.
You're basically stating that a developer would remove a feature from the game without discussing it with the studio lead. That he does this for no good reason, because why remove it? And that this happens during the final days of development while they are busy making a day 1 patch to fix a whole lot of issues. And nobody noticed this. And nobody then put the code they have made before back in with one of the patches to calm down the gigantic backlash they received from the community. It doesn't make sense.I do not make games! If you do and would be willing to elaborate I would appreciate it!
The PEGI rating changed from 12 to 7. They also removed the online icon. I think this was just for the Limited Edition.Didn't people take pictures of a sticker over the back of a game case that once showed multiplayer rating?
Also was the scan for players on the galactic map thing implemented? Why did he say that. I don't remember anything like that
I do not make games! If you do and would be willing to elaborate I would appreciate it!
I do not make games! If you do and would be willing to elaborate I would appreciate it!
I don't have enough time to properly elaborate, but you don't just remove code from a game, especially something like netcode that is intimately engrained into the structure of the whole game, and expect it to run as if nothings wrong.
Code references itself, constantly, and crashes when it doesn't find what it's looking for. What you're suggesting is so dramatic and implausible that it's laughable. I don't mean that to be rude, but it is.
Think of it this way: Netcode is more like the foundation for a building than the decor. The idea of an individual secretly changing it last minute and the other pieces still being functional is basically ridiculous. Any semi-major changes require team efforts, and new rounds of testing.
This is a much better analogy. And this doesn't just count towards netcode, but any structural portion of your games code.
This game has been datamined to hell and back.
They left the E3 demo shit on there but they removed any evidence of multiplayer and this alleged physics shit?
I honestly can't relate to the people defending this. He lied. The evidence is there. It's no longer and assumption. There is enough proof here to tell most of the story of what happened. Jobbs has the right of it. No I don't think any reasonable person thinks this game was conceived with deceitful intent. But Murray had ample time to rein the hype in, or apologise with a ganeplan, like we saw with Driveclub and MCC.
Radio silence does nothing but fuel the fire of wilful deceit here.
Unlike a shit ton of other games which usually have CRF content left on the disk, a shit ton of the things Sean Murray talked about have absolutely no evidence of having ever existed based on the data mining. Come on dude. We're LONG past the point of "just making assumptions." There's an orgy of evidence that Sean knew exactly what he was doing and isn't some innocent naive mistreated dev. The e3 demo is especially egregious considering he talked about how much of a big risk it was to go to a planet which was procedurally generated, (even though it was premade and scripted).
I'm not arguing that multiplayer exists in the final game. I'm arguing that datamining the final build cannot prove that there was never any development on multiplayer at any point in development. Because some in here are arguing that they KNOW Sean was lying about multiplayer the whole time and that they never even implemented it at any time.
Source control/version control is super fucking cool. I don't know it super-well (just enough to use it for my own projects), but it basically is like Windows' system restore, but for whatever project you or a team are working on. Something fucked up and broke? Roll back to yesterday's version, it'll be exactly the same as it was yesterday. Really fucked something up irreperably and your mistake goes back a few months but only for certain files? Roll only those files back, and they'll be exactly the same as they were on that day you rolled back to.
In addition, branching allows the team to work on multiple things at the same time without messing each other up, by working in separate branches. And you can merge those branches together. The way I usually use it or have seen it used is to have a "main" branch that is, well, the main version of the game. Then, you'll typically have other branches, for things that might take longer to develop, and then merge them in down the line. Want to create a new enemy, but making him on the main branch messes up other teammate's work? Make a new branch, and then merge that branch into the main one when it's ready to go. Is it going to be something that takes longer to make? Cool, you can keep making your own thing, and when you need to, merge the main branch into yours to keep your version updated (important for my point: there still wouldn't be any code of the new enemy in the main branch in this case. You could abandon/cut that enemy at this point and the main branch would have no proof of that new enemy ever existing. The main branch goes on to become the final game eventually).
What I'm saying is that multiplayer could have been one of those branches, and it never got merged into the main branch because they cut it. That would make it so that in the final build of the game, you wouldn't see any code relating to multiplayer. But they still worked on multiplayer.
I don't think anyone really thinks the whole thing was conceived as a scam, but the finished product and the weeks leading up to launch certainly feel like one.
So we've blamed Sony as the distributor, and we're on to blaming PS4 hardware now?
And people need to get over this concept that datamining somehow gives you the entire development history of a project.
Because the E3 build doesn't conflict with the main game in term of features ?
If we're talking on the assumption that A branch including Mp was removed at some point , why does something totally unrelated to the main game be affected by this removal ?
The logic here is that they didn't remove all the files from that presentation proves that there was nothing else ? When plenty of games have left over files all the time ?
Not at all. I've worked on games where the entirity of the networking code could be removed with conditional compilation. This was because the networking was pretty flakey at the start of the project and it was useful to be able to remove it.
Unbridled hatred has long legs.Holy cow, how is this thread still going?
Unbridled hatred has long legs.
For me, it's not hate. I traded my copy (and any feelings for it) in long ago, when it became clear it was just another crappy game.
I'm just really curious as to what actually happened. I'm a big fan of Gamasutra's post-mortems and Retro Gamer's articles on how old games were made, so I can't help but be interested in what the heck went so spectacularly and visibly wrong here.