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Hideki Kamiya: "Huge dev resources didn't help Capcom" #ShotsFired

If RE6 sells Capcom's expected 7 million, wouldn't that put it ahead of every Platinum game ever released... combined?

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I'm sure the staff of COD is just as big. It's necessary for large scale titles being released on shorter deadlines. Its funny Kamiya would shoot at this philosophy as Bayonetta PS3 and Anarchy Reigns both had technical trouble
 
If RE6 sells Capcom's expected 7 million, wouldn't that put it ahead of every Platinum game ever released... combined?

Kamiya is talking about quality not sales. ;)
Take out the RE name from the cover and then we'd see how much it would manage to sale.
 
It seems like massive staffs just produce soulless turds e.g., Assasin's Creed, Rockstar's games, Resident Evil 6.

With such big productions you almost have to play it safe, it's also easy to lose a specific vision for the game, i.e. too many chefs.
 
The more people you have working on a project, the more you have to invest in communication, planning and structure. And even then, you still have lots of wasted time and energy, because team A still hasn't finished the part while team B and C are waiting for more orders. And nobody knows what team D, E and F are doing now, because the higher ups are forming a new team G.

Yeah, I hate working in a big "team". Been there, done that.
 
IMO if, The Last Guardian (my most wanted game ever), was developed with UE3 we would've seen it two years ago.

Doubt it. There is a reason why devs utilize their own proprietary engines and it's because they are the most familiar with it and allow them to pull all kinds of tweaks other engines are not capable of doing. In Team ICO's case, they always tend to something so readily abstract with their game design such as SoTC (fur, physics, lighting) on a machine that shouldn't be capable of rendering. The problem with them is that they are utilizing manpower not fit in the modern console era. They are most likely the ONLY team that has under 50 people working on a AAA game. Everyone else has 100+ and some are not even at AAA status.
 
Ask your mom if old
Along with Metal Gear Rising: Revengeance, the studio is currently developing Bayonetta 2 as a Wii U exclusive title. Platinum Games' executive director, Atsushi Inaba, recently said Bayonetta 2 'wouldn't exist without Nintendo'.


Source

hold on, wtf, Bayonetta 2 is a Wii U exclusive?! Fuck you Nintendo, fuck you platinum! You guys stole our game

:p

It's true though, it doesn't matter the staff size. Look at FFXIII and XIII-2, it had like 300 people working on it and what resulted was the longest HD hallway in gaming. The graphics and battle system were great though.
 
In which universe

In all fairness, it is at least up for debate. There is not a clear winner or clear choice for action gamers. You will find many people who argue both ways with very valid points.

I prefer Bayonetta personally.
 
If RE6 sells Capcom's expected 7 million, wouldn't that put it ahead of every Platinum game ever released... combined?

Its only fair. The universe has to balance out the fact that Bayonetta alone contains more gameplay than all the Resident Evil games ever released...combined.
 
Bayo's combat system felt floaty. It did not have that awesome visceral feel of Dmc4. Maybe its because I played it on Ps3
 
Kamiya is talking about quality not sales. ;)

These two are not mutually exclusive. Ask Miyamoto.

Somehow seeing cvxfreak defending RE6 seems so natural like all is right with the world. I wonder why?

Heh, I'm just looking at it from a certain angle. Quality alone is extremely subjective, unlike sales. (and I hate RE6's demos with a passion, and there is no way I will like it as much as the rest of the RE series, it looks like.)
 
These two are not mutually exclusive. Ask Miyamoto.



Heh, I'm just looking at it from a certain angle. Quality alone is extremely subjective, unlike sales. (and I hate RE6's demos with a passion, and there is no way I will like it as much as the rest of the RE series, it looks like.)
Quality is objective. Taste is subjective.
 
Shots fired, Capcom tried to take cover but the system was poorly implemented so it hit them hard.

Slide into criticism capcom!

holy shit that should be the first post lol

Dmc4 combat > Bayonetta combat

I agree, Bayonetta is a much better game overall, but the combat in DMC4 really is better than Bayonetta if you dig all the depth it offers. It is, in my opinion, THE BEST combat ever made, with the closest competition being DMC3.

That being said, it's not like it's completely impossible for Platinum to make a better combat, MGR or Bayo 2 (or even both) could very well deliver that, but the first one, nah.
 
What is it with people thinking they're clever bringing up sales whenever Kamiya talks about quality?

If this is aimed at me, then here's what I think:

1. I personally think it's classless to publicly diss the company that helped bring you to stardom in the first place.

2. Quality-related arguments always go in the same direction. Yes, you can make great games with 15 or 150 people. You can also make horrible games with 600 people.

3. Capcom obviously has a different philosophy than the founders of Platinum. That's why they're separate entities to begin with. But Capcom isn't the one who can't get a game funded without the help of Nintendo. In fact, Capcom has the ability to save or end the viability of game platforms with Monster Hunter.
 
If this is aimed at me, then here's what I think:

1. I personally think it's classless to publicly diss the company that helped bring you to stardom in the first place.

2. Quality-related arguments always go in the same direction. Yes, you can make great games with 15 or 150 people. You can also make horrible games with 600 people.

3. Capcom obviously has a different philosophy than the founders of Platinum. That's why they're separate entities to begin with. But Capcom isn't the one who can't get a game funded without the help of Nintendo. In fact, Capcom has the ability to save or end the viability of game platforms with Monster Hunter.

This wasn't aimed at you, I posted before reading your post. But still that doesn't change the fact that this happens in every thread while this isn't what he's talking about.

Also, you're doing it again with the bolded. Basically, Capcom is the one with the money to do such things so Kamiya should just stfu? Is that what it all boils down to?
 
If this is aimed at me, then here's what I think:

1. I personally think it's classless to publicly diss the company that helped bring you to stardom in the first place.

Even when said company's decisions made you leave to start a new company? Don't get me started on what Capcom did to Mikami's GC titles.
 
This wasn't aimed at you, I posted before reading your post. But still that doesn't change the fact that this happens in every thread while this isn't what he's talking about.

I see. Should have checked the order of posts before responding. ;)

My basic point is that there's a lot of context that surrounds anything that discusses Kamiya/Platinum and Capcom in the same article/thread. That's why I'm bringing this up in the first place. If Kamiya talked about quality without referencing Capcom, I wouldn't even be posting in this thread. But he did, so he invited the debate.

To be clear myself, I personally adore the people at Platinum and their philosophy a lot. They have some of the people who I desperately wish were still working on the RE series, because they sure as hell would do a way better job than the people who make them now.

But nor can we forget that, as Kamiya makes these quality-related arguments against his former employer, Platinum was born precisely because they had to break away from Capcom due to the financial disappointment from Okami and/or God Hand. Otherwise, they'd still be there.

Simply put, it's just not fair not to bring in Capcom's perspective because it's equally as valid. This isn't a simple "lol sales > quality" post.


Even when said company's decisions made you leave to start a new company? Don't get me started on what Capcom did to Mikami's GC titles.

Elaborate.
 
Even when said company's decisions made you leave to start a new company? Don't get me started on what Capcom did to Mikami's GC titles.

There is virtue in professionalism. Due to Capcom's response, it makes Kamiya look petulant and Capcom look above petty squabbles. Not that Kamiya would care. Hell, that's part of why I love him.
 
I can agree with Kamiya to a certain extent, especially about Capcom. But plenty of other companies with large dev teams have produced quality titles. Large teams do not automatically make for bad games that are soulless, imo.
 
Elaborate.


Killer7 and Resident Evil 4 were meant to be GC exclusive. Against Mikami's wishes, Capcom made PS2 versions of both, even though he'd effectively said he'd never want those games ported to other consoles. (Pretty sure a metaphor about beheading was involved.) He left Capcom afterward.
 
Killer7 and Resident Evil 4 were meant to be GC exclusive. Against Mikami's wishes, Capcom made PS2 versions of both, even though he'd effectively said he'd never want those games ported to other consoles. He left Capcom afterward.

...somehow, I don't think that's what caused the falling out. Okami isn't on Capcom's million seller list after all.
 
Devs laying down "The reason you suck" speeches.

Can't wait till they find out about FF XIV.

Don't they have 700+ working on that?
 
still 600 is way beyond what you need. with 300 people you should easily be able to achieve a beautifully detailed open world game. I really wonder how communication works when you have a development team of 600 people. No matter how good your system is, I doubt it can compare to a development team size of 60-80 people, or even 100. The communication that is.

It's an annualized franchise, that's why AC needs that many people to pump out assets and content fast enough.
 
Devs laying down "The reason you suck" speeches.

Can't wait till they find out about FF XIV.

Don't they have 700+ working on that?

FFXIV is an extremely special case; most MMOs spend several years in development with a team of a couple hundred, for 14, they're trying to basically remake the game in a single year. Meaning pretty everyone in Square that's not desperately needed somewhere else is on the project plus they've been poaching all the talent they can from outside the company.

Will it work for them? Who knows. But the raw amount of work to do on the project makes Assassin's Creed look like Pong.
 
Killer7 and Resident Evil 4 were meant to be GC exclusive. Against Mikami's wishes, Capcom made PS2 versions of both, even though he'd effectively said he'd never want those games ported to other consoles. (Pretty sure a metaphor about beheading was involved.) He left Capcom afterward.

He gets to make the games he wanted, but an after production port to another system is Capcom treating him badly? This seems like some terrible fanboy logic devoid of the business side of gaming.
 
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