I'm not sure whether to be impressed or disgusted at Final Fantasy XIV.Will it work for them? Who knows. But the raw amount of work to do on the project makes Assassin's Creed look like Pong.
I'm not sure whether to be impressed or disgusted at Final Fantasy XIV.Will it work for them? Who knows. But the raw amount of work to do on the project makes Assassin's Creed look like Pong.
Yeah, it will.
Mandoric said:FFXIV is an extremely special case; most MMOs spend several years in development with a team of a couple hundred, for 14, they're trying to basically remake the game in a single year. Meaning pretty everyone in Square that's not desperately needed somewhere else is on the project plus they've been poaching all the talent they can from outside the company.
Yeah, it will.
How many times must it be said? Platinum did not develop the ps3 version of bayonettaGood for them .
As a ps3 owner I hoped he would have employed more on a turd performance that was bayonetta.
He didn't employ anyone on it, Sega was responsible for the conversion. Bayo was originally planned as a 360 exclusive.Good for them .
As a ps3 owner I hoped he would have employed more on a turd performance that was bayonetta.
Devs laying down "The reason you suck" speeches.
Can't wait till they find out about FF XIV.
Don't they have 700+ working on that?
How many times must it be said? Platinum did not develop the ps3 version of bayonetta
He's asspained it's better than all the GoW games and the port wasn't good.
It helped them with two competent versions of the game at least.
How many times must it be said? Platinum did not develop the ps3 version of bayonetta
Killer7 is your example of a game with huge dev resources?Certainly helped Killer7, which I'd argue was Grasshopper's best game.
I don't yet know what 600 personnel is going to add to RE6, but I do know you don't need anywhere near that figure to create an extravagant, gorgeous, fully-complete, super-polished, content-packed AAA game.
Such as Bayonetta.
But although I love Kamiya and consider him to be a great industry spokesman of generally fine taste, he dislikes some pretty awesome games. DMC4, Shinobi, and Ninja Gaiden 2002 don't deserve his dismissal.
Good for them .
As a ps3 owner I hoped he would have employed more on a turd performance that was bayonetta.
They port it to sega. Again I wished they had more people and actually developed it in house. That is the point.
Compare the amount of content in Bayonetta and Resident Evil 6 though. Bayonetta was a 6-8 hour action game with no multiplayer. RE6 has a ~27 hour campaign with an extra Mercenaries mode, both of which support co-op. I would argue it's difficult to create that much single player content with a small team.
And your pedigree hasn't helped you sell games.
He's asspained it's better than all the GoW games and the port wasn't good.
I own boy copies of Bayonetta, and am currently almost done platinuming the PS3 version. On the other hand, I never bought DMC 4 because every time I tried to fire up the demo I thought it was breaking my PS3.
I don't know what your point is.![]()
I think huge dev teams give you more potential, but they are harder to use efficiently...
I'm not sure either, maybe he's arguing with himself.I don't know what your point is.![]()
They seem to have gotten some serious balls in their pants all of the sudden now that Bayonetta 2 has a good publishing partner and Rising will likely be a success. Hopefully they don't have to worry about finances beyond that point.
can't argue with the fact that port was a piece of shit.
If it was better than GOW, than maybe he did not have to be begging publisher to pick up B2![]()
I still think P* / Kamiya need to stop talking negatively about others in the industry it just brings bad mojo
If it was better than GOW, than maybe he did not have to be begging publisher to pick up B2![]()
Because, of course, Bayonetta's quality has loads to do with the fact that Sega has no money.
Jesus.
can't argue with the fact that port was a piece of shit.
If it was better than GOW, than maybe he did not have to be begging publisher to pick up B2![]()
I don't know what your point is.![]()
They have their differences, but the Slow-motion bonus for dodging correctly in Bayonetta is huge. And fucking genius.I enjoyed DMC4 more than Bayonetta personally.
People are ready to hate Capcom games before they even come out. Can't say I'm a huge fan of DMC4 but I think it's funny to note that people are already gearing up to hate RE6.
lol...
They have their differences, but the Slow-motion bonus for dodging correctly in Bayonetta is huge. And fucking genius.
Game is at its best when that turned off, though.
That Bayonetta is so good regardless of platform I would buy it a second time, and play the supposedly terrible port to absolute completion.
Way too much negativity around this one, pretty much stopped reading anything about it. Will judge on my own when I play the game.
I still think P* / Kamiya need to stop talking negatively about others in the industry it just brings bad mojo
Yeah, but that has nothing to do with my post about DMC4![]()
Actually Capcom made three competent versions of DMC4You said that Capcom made two competent versions of their game, and Platinum did not. I am saying that Bayonetta is so "competent" that I got it twice, while DMC4 wasn't even "competent" in its demo form.
You said that Capcom made two competent versions of their game, and Platinum did not. I am saying that Bayonetta is so "competent" that I got it twice, while DMC4 wasn't even "competent" in its demo form.
Come to think about it, Arkham City is a beautiful sandbox game and Rocksteady are not that big of a team.
It seems like massive staffs just produce soulless turds e.g., Assasin's Creed, Rockstar's games
It helped them with two competent versions of the game at least.
If it was better than GOW, than maybe he did not have to be begging publisher to pick up B2![]()