Black Mantis
Member
Every Xbox owner please buy this game. It's time to show some Japnese game love.
I've liked what I've seen so far, so unless it comes in below average, it's got my money.
Every Xbox owner please buy this game. It's time to show some Japnese game love.
Next time show us more of what the world is like, the scope and exploration etc. I'm sure it'll be a good game in the end, but showing some guy shooting arrows at a giant crab isn't what I would call 'exciting.'
Scalebound is a 2017 Xbox One exclusive** Action-RPG made by PlatinumGames, a Japanese developer famous for its action titles like Bayonetta and Vanquish, and most recently 2015s Transformers: Devastation.
The purpose of this thread is to primarily act as a hub of information for the title as the wait for its release lengthens, this way any people interested in or curious about the game can have a centralized location for updated news, and secondarily to clear any misinformation or answer any FAQs about Scalebound.
Official Website: http://www.scaleboundgame.com/
Twitter: https://twitter.com/scalebound
I. Origins
Upon the completion of Bayonetta in 2009, Hideki Kamiya began discussing a longtime dream project of his with the team at Platinum. Growing up heavily interested in the worlds of fantasy inspired RPGs, Kamiya had always wanted to create a game where the player controlled character would fight alongside a dragon. During these early stages, the protagonist of the project was set to be a young girl, and would see the player take a more reserved role in combat. The child's frailty would make using the dragon as a conduit to defend her from the world around her the focus of the gameplay. However, the game was simply not destined for full scale development. Platinum began crafting the prototype on PC, where all their titles begin development, where they realized the ambition and the scope of the game made releasing on the current consoles not a possibility without serious compromise, a decision Platinum did not intend to make.
While Scalebound was put on the backburner, they shifted focus and began development on what would eventually become The Wonderful 101. Following that titles release in 2013, Platinum had a newfound interest in working with new partners in the industry. Its then when Atsushi Inaba, former CEO of Clover Studios and present day producer at Platinum, suggested pitching the idea to Microsoft. From their perspective, the deal was advantageous: On Microsoft's side, they would receive a AAA product from Platinum to promote their console with, meanwhile Platinum would gain experience working with a big western publisher on a AAA project, while also getting to work on a longtime passion project.
II. The World Of
Scalebounds setting is the world of Draconis, a fantasy-inspired world filled with giant monsters, knights, and floating islands. Speaking to the origins of the designs, Art Designer for the project Yeng-Kee Cho discussed there were originally several themes Draconis was experimented with, including both a more sci-fi inspired world as well as a steampunk approach. The decision to focus on a more fantasy setting arose from an iterative process the art team followed, as well as an interesting although minor clash in how to approach the aesthetics:
Governing the world of Draconis is a mysterious energy known as The Pulse, compared by the lead art designer to Star Wars The Force, in that it's a defining energy that forms the base for the entire universe. The pulse is both a literal and figurative shaper of the world of the Draconis, being responsible for some of its more exotic features like the floating masses of earth that decorate the skyline as well as bearing responsibility for the situation that finds our main character in this foreign land, although the details on why or how remain hidden.
Early concept art of the protagonist:
Speaking of the protagonist of our story, players will find themselves in control of a fashionably questionable guy named Drew. While his in-game backstory remains sparse, the character of Drew was born when Platinum desired to increase the player's sense of immersion when in the world of Draconis. Drew is from our reality, a young man thrust into a foreign and hostile world, and like many young people around Drews age he is reckless and hot headed, a result of the overestimation of his youth. This seems to be a theme looking to be explored in the final game, as the bonds that come with forging a friendship like the one featured in Scalebound certainly contrast to the described behaviour of our protagonist, but that's simply conjecture for the time being.
Partnering up with Drew will be Thuban, a majestic dragon that is the last of its kind in Draconis. Even less is known about Thubans backstory, so the origins of your compadre are still to be seen, but what is known is that the dynamic between these two characters is what forms the backbone of the game as they are linked together in quite a serious manner: If Thuban dies, so does Drew:
As Drew grows, both in terms of power and as a person, Thuban will be present and will grow alongside him. More than just a story however, the partnership between the two is represented in-game in various ways, like the banter between them as they wreak havoc on a battleground, or Drews mysterious dragon arm, which acts as an in-game health meter for Thuban.
Fun fact: Thuban, for those interested in astronomy, is a star in the constellation Draco. That stars Bayer designation? Alpha Draconis.
One of the more interesting pieces of gameplay showing the extent of Drew and Thubans relationship came from the live demonstration at the Xbox fanfest in Tokyo towards the end of 2015. During the demonstration, Hideki Kamiya (who was playing live) mistakenly caused the mantis monster from previously released gameplay demos to jump off the in-game cliff, killing itself before he could show off Drews dragon mode and Thubans ultimate attack. While figuring out the best way to show off Drews fighting abilities given the incident, Kamiya decided to make Drew attack Thuban.
And the result? Thuban wasn't happy:
The Music of Scalebound*
Much like the situation our hero finds themselves in, the music of Scalebound is an odd combination of realities, including both modern licensed music like Prodigy's Wild Frontier, and the more genre standard orchestra heavy original tunes.
Essentially, the more modern music is used during combat sequences to put both the players and Drew in the zone as people say, and the original score will be handled outside of fighting. Crafted by several esteemed composers like Christopher Lennertz, Hitomi Kurokawa and Naoto Tanaka, the score for Scalebound is being made to be as fantastical as the premise of the game. Those not interested in electronic heavy music should note the modern music will not be a one genre affair, the music will be sourced from a variety of artist (both known and unknown) in a variety of genres, and is being handled between platinum and the guys responsible for Forza Horizons music selection at Microsoft.
(OP Note: I've decided to hold off on enemies of Draconis and more world-related info until more is revealed.)
III. Combat: Deceptively Deep or Simply Shallow?
As stated above, Scalebound is an action role playing game first and foremost, so those interested in the hundred-combo action style of game PlatinumGames gained fame with will probably be served better elsewhere.
This is not to say the combat featured in Scalebound will be a simple affair, this is still Platinum we are talking about. However, what makes Scalebound so at odds with people who are fans of the extreme action genre is the very thing that makes it special in the first place; Thuban, your partner dragon. The fact is, in games like Bayonetta for example, the player is in complete control. An experienced player laughs in the face of adversity because they understand their player character is the powerful one in this world, so while there might be a difficult enemy or two, it comes down to mastering the powers of this particular person to succeed and nothing more. In Scalebound, the focus is on the synergy between two beings, rather than the mastery of one. Not only that, but Thuban is capable of acting independently of Drew, the exact opposite of that level of control you see in an extreme action game. Not only does the player have to manage the powers and equipment for Drew over a longer period of time and to a level of detail deeper than your typical action game, but there's a much larger and much stronger partner you have to build a relationship with to succeed.
Basic combat with Drew seems like familiar territory to those who have played similar genre games: You mix up between a variety of different level attacks (preferably in a row with no damage taken) with the type of attack and other factors like speed, damage, and range all based on the button pressed and the weapon equipped. So far we have seen a few of these weapons in-game, including what appears to be a greatsword, a longsword, a bow, a spear, and a usable shield:
Spear/Greatsword
Bow (With explosive tips?)
Shield
Longsword
(OP Note: From the version we have seen gameplay of, it seems weapon durability is also a thing)
There also seems to be mines of some sort that can be used against the various foes you will encounter:
Next, we have Drews Dragon Arm. I mentioned early that it serves as an in game reminder of Thubans health, but it also comes with its own nifty bag of tricks. Firstly, is a tether of sorts used to propel you towards the enemies in order the mount them. Like an odd hybrid of Just Cause and Dragons Dogma, for example:
Secondly, the arm also allows Drew to rapidly fire blue orbs out of it, damaging enemies it can hit.
(OP Note: In the Xbox Tokyo fanfest video, Kamiya has a moment where he's shooting this at Thuban while speaking to the person presenting next to him. I don't speak Japanese, but what was happening on screen seem to indicate shooting thuban with these orbs can heal him. Will need someone who can understand to confirm that though, could be nothing.)
Lastly, the Dragon Arm can overtake the rest of Drews body, granting him enhanced speed, damage, and overall abilities. This Dragon Mode is managed by a meter located under the current health bar, and only lasts a brief time (Can be upgraded to last longer, of course) during which Drew can fight on par with thuban, tackling giant monsters up close and personally:
So, outside of the player character, we have the massive dragon Thuban to assist on the battlefield. Though uncontrollable by the player directly, Thuban remains a powerhouse capable of outrageous outputs of damage. Breathing fire, crushing foes, and delivering kick ass flash kicks are just a few of the possibilities, and adding even more is the fact that Thuban is quite customizable. Change his fire breath to an icy blue shout of cold, or equip him with metal blades attached to his tail to enhance his close quarters capabilities. It also seems the player is capable of giving Thuban basic instructions in order to guide him a bit on the battlefield, such as attacking a specific enemy or base.
IV. FAQs
Can we fly the dragon?
Yes.
Whats up with people calling the protagonist dudebro?
Not really sure with this one. Id assume they are either looking for the word Edgy or don't know what dudebro means. Perhaps a combination.
On a personal note, if you do mean edgy, then yeah, I agree. Although it's not that I disagree with his personality so much, it's that his character design is not really all that interesting aesthetically. Luckily, it seems we can change clothes:
Will there be multiplayer?
Hell yeah!
Outside these few pieces of gameplay, we know almost nothing about how the multiplayer actually works. Whether it's a drop-in/drop-out style or boss only ala Dark Souls for example, remains to be seen. At this point, all we can say for certain given its recent delay to 2017 is that it exists, and will probably allow up to 4 people to play together online.
Why the headphones?
This is speculation, but the headphones could serve as a consistent reminder of Drews identity as a modern young man, and probably also serve as a somewhat reasonable explanation for the in-game music containing stuff like Prodigy on top of original orchestral pieces.
Why is this not an extreme action game?
One might argue that due to the nature of sales when it comes to previous titles in their resume (regardless of quality) that the decision to make Scalebounds moment to moment gameplay more simplified compared to titles like Bayonetta is a business oriented choice to make Scalebound appeal to a wider audience. Whether that sits well with you or not is personal, but I believe that that's a choice the developers are allowed to make. Scalebound has never been marketed as an extreme action game, and should not be judged based on the standards of another genre. Id even argue that recently, Platinum is seeking to broaden its portfolio as to not pigeonhole themselves into being considered a strictly one (sub)genre kind of developer. Again however, this is pure speculation.
What is an extreme action game?
What most mistakenly call a character action game.
But that's a topic for another day.
Edit: Update 01/24/2016
*Added new information "The Music of Scalebound" into the "World of" section
*Various grammar fixes
Edit: Update 3/04/2016
**A recent thread on Gaf has suggested the game will be coming to W10, which isn't particularly surprising given the recent developments of over at MS. Personally, i like this idea. Expanded community is what im all about, so being able to link up with some of you PC players out there is nothing but a positive.
Thread: http://www.neogaf.com/forum/showthread.php?t=1193453
"Xbox should make more Japanese/RPG games!!!"
"Japanese developers should not make games for Xbox!!!"
J/k, I know you probably didn't make the first argument.
The biggest problem with scalebound is it is neither Western enough (dragon, boss weapon and armour design is far more Japanese) nor Japanese enough (reduced complexity in mechanics, a more douche protag than DmC Dante, CO op focus).
In trying to cater to both markets, it will fail to capture either.
Maybe for its scope, but im sure this wont ve Platinum worst selling game by far.
I would be surprised if it doesnt get at least a million
It is not 10 hours long, and it has multiplayer. These facts alone will make the game sells better than quantum break.If it sells a least a million it will be only due to the fact that Microsoft is willing to Market it.
Even still, I don't see any scenario where this game is a bigger success than quantum break. Even that's optimistic.
Wonderful 101 showed that Kamiya works best when he has a strong personality in his team telling him "no, this doesn't work"
Scalebound is a perfect example of why this is needed.
It may be his biggest game and something he has always wanted to make but it doesn't work.
Scalebound is not only disappointing mechanically, (based in what we have seen) it's also a game without an audience.
The typical person who is into platinum and Japanese action/RPG games in general are going to be turned off by the smug, focus tested Western protagonist. Not to mention the combat looks far too grindy and simplistic, even for Monster hunter fans.
The typical Xbox gamer, outside of platform evangelists are still not on the Japanese approach to fantasy that is still present in the game.
The typical casual gamer (and granted this is conjecture) is not going to have a good time with the dexterity requirements that a Kamiya game requires. His games have never been "press A for awesome" and will require a significant time investment to get to the meat and potatoes.
I'm sure there will be a few contrarians who proclaim this as the best thing ever, but right now, the games chances are not looking great. It's now had 2 e3s to create hype and one gamescom. The overall consenus is the game looks mediocre at best, slight offensive at worse.
If it doesn't exicte the small base here that at one point lived and breathed platinum, it has no chance in the wider market, where infintely more desirable projects like quantum break and ROTR have struggled.
Right now, people should more concern that Microsoft doesn't pull the plug and take Platinum (and by extension, Nier) with it.
And you are basing that off of two demos? Sheesh. Well, it is your opinion. #shrug
Tell me more. How did you like the main campaign? Are there any interesting side quests or is it just a check the box thing?
You are being sarcastic but don't be surprised if scalebound shared alot of ideas with his previous titles.
At the very least there will be at least one shitty ass mini game that outstays it's welcome.
Whats up with people calling the protagonist dudebro?
Too bad this is Microsoft exclusive. I'd like to show my support but don't have Xbox1 and will never buy game from the Windows **** store.
Tell me what game, never mind a Japanese game from a niche developer like Platinum that had such a tepid responce from its first two demos (and reveal trailer) and then went to be a critical and commerical success?
I know its in your blood to defend anything Xbox branded, but after nearly 2 decades of Kamiya titles, I think it becomes obvious what amount of commerical appeal they have
Every Xbox owner please buy this game. It's time to show some Japnese game love.
Tell me what game, never mind a Japanese game from a niche developer like Platinum that had such a tepid responce from its first two demos (and reveal trailer) and then went to be a critical and commerical success?
I know its in your blood to defend anything Xbox branded, but after nearly 2 decades of Kamiya titles, I think it becomes obvious what amount of commerical appeal they have
Im positive this will get a Scorpio showcase next year and it will look vastly different. Kamiya always delivers.Kamiya has a flawless track record when it comes to directing games. I have faith in him and in Scalebound.
With that said, Scalebound looks like the type of game that would benefit greatly from the extra power that the Scorpio will provide.
The biggest problem with scalebound is it is neither Western enough (dragon, boss weapon and armour design is far more Japanese) nor Japanese enough (reduced complexity in mechanics, a more douche protag than DmC Dante, CO op focus).
In trying to cater to both markets, it will fail to capture either.
Wolfenstein.
I'm telling you we ain't seen nothin yet. This game is gonna be special.
Fair enough.
Well, I hope scalebound is a success, for Platinums sake. long as they keep making games like Transformers and Nier, they can push out as many TMNTs and Scalebound as they want.
How is this intrinsically not Japanese? Also I seriously can't take the douche thing seriously from you people anymore.
Just for the record, the boss they showed at E3 was just the first boss of the game.
Hope everything will turn alright for Kamiya, I read somewhere he even slept in his office to make The Wonderful 101.
EDIT : The Wonderful 101 game director slept at the office for a large chunk of its development
So you already think it will be a turd meanwhile Nier 2 will be goat...k
Kamiya would like your consent before you discuss his sleeping patterns
Maybe for its scope, but im sure this wont ve Platinum worst selling game by far.
I would be surprised if it doesnt get at least a million
Ign interviewWhere'd you get that info? I thought it was further along since it was said that you don't get Dragon Riding off the bat. #shrug
Actually I'd bet on Nier outselling Scalebound. Nier at least appeals to a specific and fairly loyal audience. Scalebound feels like it'll appeal to no one.I have a feeling Nier will totally steal the show from Platinum in 2017. It'll probably sell less than Scalebound too, which saddens me.