Teknoman said::lol I read that as Anti-Spiral filtering the first time
Aeana said:I didn't have any interest in it "before" since this is the first time we've seen it. I do, however, enjoy the setting and would like to play more games set similarly. I don't know enough about the actual game itself to say whether it is or is not interesting. I am, like everyone else, expressing an opinion based on what we have here.
It seems really silly that negative opinions are so frowned upon, like people would rather have 100 pages of "HOT. DAY 1" than actual discussion.
doomed1 said:AA= Anti-Aliasing. makes the jaggies go away. ASF = AF (my fuckup) = Anisotropic Filtering. it makes the textures look sharper and more defined. basically it would just sharpen up the shot to provide an idea of what the game would look like on a TV in motion. current screen grabs just don't do games justice, and while bullshots aren't much better, openly admitting them to be what they are should clear some flak.
but yeah, been looking into internships this summer and a game production MA at the University of Central Florida in Orlando. course i still have to finish my BA in English and communication, but all good things in good time.
yeah, you're right. i can't remember where i got anti-spectral. it's pretty late and i'm pretty tired, so if you'll forgive me.brain_stew said:Wut!?
I think you're talking about "AF" or anisotropic filtering and yeah, 8x AF should have become a console standard a long time ago, its not in any way feasible on Wii, though.
And no, these shots are precisely what the game will look like on a TV, provided it is decent and your monitor is calibrated. Shitty ass scaling blurring the image all to hell does not improve the look of games, it makes them 10x worse.
well, i can't draw consistently worth shit, so the actual drawn art is far and away what i do not do, but if you mean the artistic bit of weaving a design to affect and motivate the player, then yes. i suppose that's where i fall.Andrex said:I don't think there's inherently anything wrong with screens, they just need to be accompanied by a launch trailer. Putting out just screens is definitely a bad idea.
Didn't know you fell on the art side of game development, a nice inverse of my programmatic leanings.![]()
i'm actually a design man. i conceptualize and mature games in my spare time. i should really start on my first design document soon, since i have the spare time during this summer.Evilink said:So, in your spare time you dabble with computer animation? Just a guess. If you do, what do you use-or what to recommend for teh n00bz like myself?
I use 3dmax...its what I was trained on in school, so I just stuck with it.Evilink said:So, in your spare time you dabble with computer animation? Just a guess. If you do, what do you use-or what to recommend for teh n00bz like myself?
Ninja Scooter said:looks like shovelware. Lets be realistic here. If these screens were released 4 years ago as a multiplatform GC/Xbox/PS2 title, nobody would give a shit.
doomed1 said:screens really mean nothing. they just let forum goers with nothing better to do pick over the non-dynamic (and some dynamic) technical achievements, provide a still moment to comment on the art direction, and give a very VERY general quick glance at a game. however, whether a screen looks good or not is a defining factor in many people's continued interest in the title. it would benefit everyone if devs only released bullshots with AA and AF. this way we could still pick out the effects and get a better idea with unadulterated, undoctored gameplay footage. if a screen catches a consumer's eye, he's more likely to watch the trailer, and the trailer is REALLY where you have to wow them, but that can't be doctored.
doomed1 said:i'm actually a design man. i conceptualize and mature games in my spare time. i should really start on my first design document soon, since i have the spare time during this summer.
doomed1 said:yeah, you're right. i can't remember where i got anti-spectral. it's pretty late and i'm pretty tired, so if you'll forgive me.
also, i can guarantee that >75% of gamers who play a game won't have a "decent TV set up right" either. and even for those that do, the only time you really "notice" a game looks shitty is when there's a lull in action, of things that would require your attention. the only time it's a problem is when it's difficult to tell one thing from another.
well, i can't draw consistently worth shit, so the actual drawn art is far and away what i do not do, but if you mean the artistic bit of weaving a design to affect and motivate the player, then yes. i suppose that's where i fall.
brain_stew said:Because every multiplatform game last generation ahd high quality normal mapping and bloom lighting.
The ignorance in this thread is ridiculous, truly astonishing.
bryehn said:Just here to remind you all that High Voltage has never made a good game.
Huh. Well its not and guess what it has motion controls and if done well it could be amazing. Whaddaya know they actually do count for something.Ninja Scooter said:looks like shovelware. Lets be realistic here. If these screens were released 4 years ago as a multiplatform GC/Xbox/PS2 title, nobody would give a shit.
bdouble said:Huh. Well its not and guess what it has motion controls and if done well it could be amazing. Whaddaya know they actually do count for something.
Ninja Scooter said:i don't care if it has jesus-mapping the screens im seeing wouldn't make me look twice at all. It all just looks so plain from a design standpoint. Like some shovelware History Channel Great Battles game or something.
brain_stew said:Then stop spurting pure ignorant statements, its stupidity. These screens don not in any way look like your average multiplatform game from last generation and this is objective fact. Spreading clearly false BS accomplishes nothing.
Comment that you think it looks like it has "bad art", but don't come out with false, hyperbolic BS when you've got no fucking clue what you're talking about.
Ninja Scooter said:thats exactly what I am doing. Im basing that on what I see, not some fact sheet techie talking points. What i see looks generic. What I am saying is what I see would not have turned any heads a few years ago, let alone now.
Ninja Scooter said:thats exactly what I am doing. Im basing that on what I see, not some fact sheet techie talking points. What i see looks generic. What I am saying is what I see would not have turned any heads a few years ago, let alone now.
i didn't expect people to reinvent history( HSV have never made a good game. lol) or attack the game with bullshit arguments.Ninja Scooter said:well when gameplay impressions and videos and gameplay are revealed we can speculate on that. As of now we have NOTHING to go on but screenshots of a game coming from a developer with a sketchy history. WTF do you expect people to comment on?
brain_stew said:You said it looks like a generic shovelware mulitplat. from last generation. Considering not a single one of those games had normal mapping, textures, half as high resolution and such high quality bloom this is an objectively false statement. It is a lie, a fallacy. Accept it and move on.
Keep dodging brainstews statements and continue grasping.:lolNinja Scooter said:Its a lie that i think a game looks generic? I see how this is supposed to work now.
"that game looks like crap."
"But they threw in normal mapping!"
"OH IN THAT CASE ITS AWESOME!"
Im not speaking from a strictly technical aspect. Im sure they have, technically, some impressive things going on. Whatever. Im going based on what I see. It looks incredibly generic. There is nothing special about those pics, and i stand by my belief that if this thread was created on NeoGaf 4 years ago and this was a last gen game, nobody would give a shit about it. Accept that and move on.
Ninja Scooter said:Its a lie that i think a game looks generic? I see how this is supposed to work now.
"that game looks like crap."
"But they threw in normal mapping!"
"OH IN THAT CASE ITS AWESOME!"
Im not speaking from a strictly technical aspect. Im sure they have, technically, some impressive things going on. Whatever. Im going based on what I see. It looks incredibly generic. There is nothing special about those pics, and i stand by my belief that if this thread was created on NeoGaf 4 years ago and this was a last gen game, nobody would give a shit about it. Accept that and move on.
pakkit said:
jrricky said:Keep dodging brainstews statements and continue grasping.:lol
Ninja Scooter said:i'm not dodging anything. Im basing this strictly on what I see. Im not claiming to be making any factual statements, Im saying these screens don't look special to me. The only reason i think they are getting any play is because its some IGN hyped up Wii Exclusive. Why should I have to say a game looks good or stands out just because it has normal mapping? Sure that wasn't very common a few years back, and I'm sure its a commendable feat, but I'm speaking strictly on the end result and it does nothing to change my opinion.
brain_stew said:Nice, I like how you've subtly changed your argument with each and every post until the BS is pretty much wiped clean. Doesn't change the fact that you were spurting ludicrous shit earlier on though.
bdouble said:No one is saying it stands out above the crowd. The thing you are saying though is that it looks like a multi plat shovel ware title from last gen which it doesn't.
We already said it looked "generic" 4 pages ago. Your judgment was just hyperbolic.
brain_stew said:![]()
Best texturing in a Wii game bar none, right there.
That's some damn impressive normal mapping and bloom lighting for a Wii game. Their engine is very impressive, no matter what you thinka bout the art.
brain_stew said:Actually on a technical level I really think it does, that's the best damn texturing I've seen in any Wii or GCN game, same goes for the bloom lighting. You can argue about the art all you want, but it never goes anywhere as it allows the mass of people with an agenda to get away spurting their crap. I'm much more interested in talking about what High Voltage have managed to tap out of the Wii. The only area that needs work is the poly count imo.
aeolist said:Is it really necessary to keep talking about the graphics here?
AltogetherAndrews said:Yeah, and it's a real bummer then that this fancy tech is for nothing when their designers are as shit as they are. Maybe they should team up with some company that knows how to build something at least passable on their tech base? As it stands, it is really prohibitively ugly, and something that the AD (if they even have one overseeing the project) and the designers should be deeply ashamed of.
Yeah, and it's a real bummer then that this fancy tech is for nothing when their designers are as shit as they are. Maybe they should team up with some company that knows how to build something at least passable on their tech base? As it stands, it is really prohibitively ugly, and something that the AD (if they even have one overseeing the project) and the designers should be deeply ashamed of.
Factor 5 was in business almost solely for that reason.:lolnot everybody thinks having fancy textures or lighting makes a game standout, otherwise Factor 5 would still be in business
No, you can dislike the artwork all you want, it's just when you compare this game to four year old games where the technology was nowhere at this level and dismiss it as "shovelware" (a term that doesn't signify a lack of interest, might want to look that word up for future reference) that people tend to get a bit flustered. The polarity here is astonishing. Who knew a developer known for "never making a good game" could get GAF so riled up?Ninja Scooter said:but it has bloom lighting so you are forced to turn your head.
Yeah The Conduit improved but not in the way most are critical of it. Still looks like the whole thing was copy and pasted together. This has a bit more cohesion but still pretty bland. W/e though Excitebots looks great in motion. I think both of HVS games will be acceptable on a visuals level.aeolist said:ALSO IT'S LIKE 9 MONTHS OUT FROM A VERY TENTATIVE RELEASE DATE BUT LET'S ASSUME THESE GRAPHICS ARE FINALIZED YEAH
Name them and in what way. I wanna see where else you can grasp from and take this to.:lolNinja Scooter said:how is my opinion changing at all. Re-read my original statement. I never said "This game is nothing special on a tech level". I don't give a shit about the tech. There is nothing ludicrous about believing this game doesn't look remotely noteworthy. Spout on about all the techie shit you want, there are plenty of PS2, Xbox and GC games from last gen that look better than this. Thats why I said this would look forgettable even on those systems. When I say it looks like shovelware its because there is just nothing special about it to me.
Nooooooo.gifjrricky said:Name them and in what way. I wanna see where else you can grasp from and take this to.
Ok, how aboutavatar299 said:i didn't expect people to reinvent history( HSV have never made a good game. lol) or attack the game with bullshit arguments.
No, posts like these are how these threads die:jrricky said:Name them and in what way. I wanna see where else you can grasp from and take this to.:lol
Man, this is typical on how threads start off and tail off. Im also interested to know if you have any interest in Wii games at all.
It's almost as bad as doomed1 defending Nibris.Wow just checked out their website. It says these guys have shipped over 75 titles already. O_O
Theyve even had their hands on multiple projects like Call of Duty, GRAW, Blitz, Baldurs Gate and much more. You people make these guys sound like amateurs