GI: At GDC, you introduced the Home setup with your Hall of Fame and trophies, yet most of the developers Ive spoken with dont know anything about it and havent gotten the software, or dont have the know how to implement them into their games. It seemed to escape everything at this press conference, and even the first-party developers that Ive spoken with say, most likely they arent going to be able to get them into their games this year. Whats going on with that?
Harrison: Weve built Home on top of the core libraries of the PlayStation Network platform. The trophy functionality is going into PlayStation Network libraries in the next revision, which will be in August.
GI: So, will we see first-party games this year with trophies in them?
Harrison: I hope so. I mean, this is a long-term plan. Yes it would be great to have all games enabled with trophies this holiday season, but well see that roll out as quickly as we can, but we want to get it right and make sure that its a fun and rewarding mechanism for everyone.
GI: Will this system be backwards compatible with games that are already out? Will you be able to patch for example Resistance, MotorStorm, and Lair?
Harrison: Yes. Were looking into a couple of different way of doing that but yes, we hope to be able to retro-award trophies.
GI: Will you have a score? I know Im comparing Achievements versus Trophies, but people walk around and wear that score as a badge of honor. Reiner from the magazine has a Gamer Score of 35,000, and hes Mr. Big Shot. I just cleared 3,000 and I think Im doing OK. People like wearing that badge of honor, so how are you guys going to do that?
Harrison: We have something, which I cant share with you today, but we are going to do something which is
how can I answer this without answering it. (laughs)
GI: Well, you can answer it! (laughs)
Harrison: So Gamer Points is kind of macro where that is persistent over all of the games that you play, and then youve got the micro based on the individual games. So that idea of being awarded for skill in that particular game, having that mechanism that arches over that entire library we will have something that performs that function in a different way than points.