The premise was silly then and still is now. I'd say it'd be more interesting if America were the invaders and we incited revolution in another country, but that would never fly in the market.
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.
There's actually a Freedom Fighter's-esque metagame in the game so I'd say you're right on that.
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.
COD Ghosts Antagonist Army was also stupid as hell.
It's hilarious people have a problem with Homefront's concept.
Gimmie a break. COD does silly stuff all the time.
Exactly, don't see the big issue here.
No I think Ryse looks pretty good. Sure it may not be as dense or have large open areas, but it looks as good as Crysis 3.
When I say looks good as Crysis 3, I'm simply talking about 'overall visuals' excluding what occurs behind the scenes. But objectively, no, it doesn't push the same level of detail.You've just said yourself that it doesn't look as good as Crysis 3.
Characters, animation - sure. Overall? Not even close. Not the same scale, not the same LODs.
I thought that the Americans kicked the Koreans back into the Pacific at the end of the first game. Is this a reboot?
Its the game's core premise. If you can't at least buy in a little bit I could see it being a painful distraction, especially when they fail spectacularly to tug on your heart strings.It's hilarious people have a problem with Homefront's concept.
Gimmie a break. COD does silly stuff all the time.
People need to understand that when someone makes a game about aliens or time traveling cowboys taking over the USA it's so ridiculous and in it's own universe that it works fine. However, when you take our own existing universe and tweak it only slightly to some alternate reality and present it in a very serious manner, then it becomes hard to immerse yourself in.
It's hard for someone to see North Korea and not think of the North Korea we hear about everyday that has millions of problems.
Isn't this being developed by Crytek UK aka Free Radical?
If so I am really interested in it.
You think they'll somehow inject that Free Radical magic into this game?Isn't this being developed by Crytek UK aka Free Radical?
If so I am really interested in it.
This trailer couldn't have been more generic.
cgi: check
generic shootout: check
explosions: check
average white male protagonist: check
add on top of that this is a sequel to a bad game, made by Crytek, it doesn't instill hope in me.
Also surprisingly this trailer combined elements of Killzone Shadowfall and inFamous Second Son, what a blend.
Did you read that post? Is not about "invading America" and more about NK having drones and power armors....
Well, I mean, I did go with the flow for the first game, and most of my criticisms of the story tie into a) one of your allies basically being the most hateful character since Rico in Killzone, b) constantly having to wait for people to open a door/trigger a cutscene/etc., c) press X to jump in mass grave, d) the rah-rah-Americanism at the end. But I do think the lack of identity on the part of the invaders doesn't really help, though it's not the thing that ruins the game.
Anyways, we can move on. Homefront 2 sounds incredibly generic so far, with just the revolution trope to keep it going. I feel like America under siege is pretty well done at this point, whether it's Resistance 2/3 or the Modern Warfare series (and Black Ops II for that matter). The two things Homefront 1 had going for it in the campaign:, and the suburban setting was decently executed (though it too often felt like a bunch of corridors with decorations rather than an actual living, breathing suburb).the white phosphorus scene, which actually did a good job of reminding us that we're not dealing with hardened soldiers here and your allies can/will fuck up horribly
I'm hoping Homefront 2 improves substantially on the latter and gives us a compelling resistance story that includes more moments like the former and less "press X to jump in mass grave." But even then I worry a little bit that whatever freshness the original premise of Homefront had will disappear now that it's four years later. What made the resistance stuff in H1 interesting to me was that it was so new to everyone, having to figure out how to live under the new regime. Fast forward a few years and now it's just the natural order of things that everyone's kind of used to. Plus the lives people used to have have faded further into the distance, and thus there's less potential for interesting contrasts between the current situation and the past.
Oh yeah, also:
I'm not American and American exceptionalism is pretty tiring to me. Plus I feel like the trope of "America throws off its foreign oppressors" is actually pretty MURICA! itself.
"It's just a game" works for goofy pulp stuff, much less so for a game that clearly wants to be taken very, very seriously and goes so far to attempt to use real-world geopolitics as the basis for its backstory.
The other thing that gets me about the Homefront series is that it always felt to me like some sort of ridiculous fearmongering 'WHAT IF KOREANS TOOK OVER AMERICA?! THIS COULD ACTUALLY HAPPEN' scenario. Reminds me of a cheap crappy right-wing fantasy trip about America being overthrown by evil foreigners and the common man must fight back because right to bear arms etc etc.
There's actually a Freedom Fighter's-esque metagame in the game so I'd say you're right on that.
Guy's, all I'm saying is "it's a fucking game, play it, enjoy it/or not, let the game build the scenarios before we shoot it down". Pre 9/11 no one would of thought 20 guys would take over planes & kill 4000 people but it happened. I don't see why we have to be so obsessed with the "entirely workable scenario's when were quite willing to accept zombie apocalypse, intergalactic planet hopping wars zones or even CoD for that matter. Let the game set the tone, I didn't hear any complaining Deslin's character was so far fetched in Second son?
It just seems we're asking a lot for one game to set certain standards yet other games get free passes.
As for NK having drones not being realistic, kids are building RC replica's today out of spare RC heli parts, just seems a little double standards is all I'm saying.
No competitive multiplayer, only 4 players co-op.
Made by the least Crytek arm of Crytek.
I really hope they capitalize on the idea of having an emotional story this time around, but I get the feeling they won't because Deep Silver.
Well, I was just referencing the fact that Dead Island 1-2 have had pretty crappy stories (despite the trailers being incredibly emotional and amazing). It was meant to be a tongue-in-cheek statement though.What does that have to do with anything? I mean, heck, DS doesn't even own the IP, they're just publishing it.
One of the vilest games I have ever played. I can't even describe why very well....but they try to create these horrible scenarios (executions, hiding in bodies) that comes off as tasteless at best. And I'm someone who LOVED Spec Ops: The Line.I've never played Homefront, is it good?
They won't. They were approached about it but turned it down, both Sony's and Microsoft's conferences were packed.