Omnistalgic
Member
So adorable...
So adorable...
https://twitter.com/dejongemathijs/status/827275507033006080@SherwinScott2 that is the map, isn't small I can assure you.
https://twitter.com/dejongemathijs/status/827209640589025283@danielpsneo for you to discover
https://youtu.be/8LoywcePJX0?t=671
holy fuck at the frame drops in this video, during the first encounter it looks like it dropped to 12-15 fps multiple times.
Same area I am sure.More gameplay footage on the way!
Nice. The first one we saw already, but the other two are new.
Pretty cool.
Great stuff.
Always loved some BTS , looking forward to some GDC presentation and talk as well.
More devs need to experiment and try other genres, transplanting their skills to other genres. They seemed to have nailed the combat based on footage and previews.
Have there been any interviews that go into depth about the ecosystem and intra-machine interactions? Ecosystems in open world games always tend to be feel kind of basic, but the clips I've seen seem quite advanced.
Lovely. The one with the quiver and the one with the glasses are my favorites.
Same area I am sure.
Also , Different outfits.
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yep, but thats the beauty of this game, no footage is exactly the same
Also looking forward for some dev commentary
Compared to RotTR, that's pleasantly smooth, and gives a better view of the outfits.
Seriously I can't believe how fast the menus are. Have you played The Witcher III? Slow as molasses.
Compared to RotTR, that's pleasantly smooth, and gives a better view of the outfits.
Menus are 60fps.
Huh? I meant how it instantly loads the next outfit.
Read that the game has 25 different machine types. That pretty impressive for an open world ecosystem, especially when the machines also act as main enemies
Are there subtypes/variants for each as well?
Read that the game has 25 different machine types. That pretty impressive for an open world ecosystem, especially when the machines also act as main enemies
Are there subtypes/variants for each as well?
Read that the game has 25 different machine types. That pretty impressive for an open world ecosystem, especially when the machines also act as main enemies
Are there subtypes/variants for each as well?
Read that the game has 25 different machine types. That pretty impressive for an open world ecosystem, especially when the machines also act as main enemies
Are there subtypes/variants for each as well?
Back at the reveal they also had a Thunderjaw that had spears and arrows in it from a fight against a village.
http://mashable.com/2017/02/03/horizon-zero-dawn-gameplay-clips-preview/#PpFeUaZIOmqKYou'll note that this particular Sawtooth is already low on health, and that's how I found it. Horizon's world does its own thing even when you're not around, and this Sawtooth had clearly limped away from a fight with something... well... something worse, probably.
Even with the diminished health, this wasn't an easy fight! You'll see the enraged Sawtooth easily shrug off an electrified rope trap that should have stunned it and almost crush poor Aloy more than once.
Sounds like it.Read that the game has 25 different machine types. That pretty impressive for an open world ecosystem, especially when the machines also act as main enemies
Are there subtypes/variants for each as well?
https://twitter.com/dejongemathijs/status/827209640589025283@danielpsneo for you to discover
Have you seen the game Rain World? Slated to release this year. It's pretty much the game for "complex ecosystem that does its own thing when you're not there". Last I read, the ecosystem there has around 35-40 species.I love that it actually makes the world feel more alive.
A corrupted one would be alot of trouble,I'd love to see boss versions of the more powerful enemies. An all black Thunderjaw or perhaps one that cloaks like those other bots.
I wonder if that means you can ride mounts around their legs like in The Lost World.Scattered around the world of Horizon is a handful of Tallnecks. These flat-headed, brontosaurus-looking robodinos aren't directly threatening. They won't attack on purpose, though they'll trample you unthinkingly if you don't get out of their way.
Have you seen the game Rain World? Slated to release this year. It's pretty much the game for "complex ecosystem that does its own thing when you're not there". Last I read, the ecosystem there has around 35-40 species.
Found this really good post in another thread. A lengthy directory of most of the trailers and dev videos
http://www.neogaf.com/forum/showpost.php?p=227247749&postcount=587
This one probably makes me the most optimistic about the game. It's related to another point I had made earlier, that it's cool to see a dev try a new genre, but hearing them talk about that, and the struggles and challenge of it, is why I have high hopes for this.
Some have kind of dismissed it as looking like another Ubisoft-style game, but I think that's a bit disingenuous. Playing Far Cry 4, AC Syndicate, and especially the Ghost Recon beta, you can see how most of Ubi's open world games have fallen into a design rut. They have a formula, and they stick to it, with similar elements cross-pollinating their various games
But Guerrilla doesn't have that. They may have an idea of what an open world action-RPG needs and how it should play, but they can craft their own structure and style from the ground up. No baggage, no formula or well-trodden structures to reuse. It's akin to, say, Ueda trying his hand at an FPS, or Naughty Dog making Uncharted 1. Probably why it took them 6/7 years to make the game
What was the last time we got an entry in the genre that didn't come from a developer who's been making open world games forever? Maybe I'm forgetting some, but it doesn't seem like there's been one in a while. United Front Games and Sleeping Dogs comes to mind.
Horizon seems like it could have the potential to present the genre from a new set of eyes. The preview impressions of the combat and the story-driven focus seems like that might be possible
I think Guys Petition Worked
I can finally Play it on my PC![]()
this game is looking like its going to clean up this year when its GOTY season.
that's definitely loish's artwork.
U forgot the media's darling: zelda. This year is gonna come down to Zelda and RDR2 ( if it releases this year).
this game is looking like its going to clean up this year when its GOTY season.
Found this really good post in another thread. A lengthy directory of most of the trailers and dev videos
http://www.neogaf.com/forum/showpost.php?p=227247749&postcount=587
This one probably makes me the most optimistic about the game. It's related to another point I had made earlier, that it's cool to see a dev try a new genre, but hearing them talk about that, and the struggles and challenge of it, is why I have high hopes for this.
Some have kind of dismissed it as looking like another Ubisoft-style game, but I think that's a bit disingenuous. Playing Far Cry 4, AC Syndicate, and especially the Ghost Recon beta, you can see how most of Ubi's open world games have fallen into a design rut. They have a formula, and they stick to it, with similar elements cross-pollinating their various games
But Guerrilla doesn't have that. They may have an idea of what an open world action-RPG needs and how it should play, but they can craft their own structure and style from the ground up. No baggage, no formula or well-trodden structures to reuse. It's akin to, say, Ueda trying his hand at an FPS, or Naughty Dog making Uncharted 1. Probably why it took them 6/7 years to make the game
What was the last time we got an entry in the genre that didn't come from a developer who's been making open world games forever? Maybe I'm forgetting some, but it doesn't seem like there's been one in a while. United Front Games and Sleeping Dogs comes to mind.
Horizon seems like it could have the potential to present the genre from a new set of eyes. The preview impressions of the combat and the story-driven focus seems like that might be possible
I think Horizon looks great, but its going to be facing an uphill battle. GotY winners normally release closer to the end of the year to be fresh in reviewers minds.
Furthermore there are a lot of Huge potential GotY titles due out this year.
Zelda, Horizon and Mass Effect are all march contenders and we havent even gotten to Super Mario Oddessey, Red Dead 2, Destiny 2, Assasins Creed after a year off. Ghost Recon:Wildlands. And thats without including all the Holiday games that havent been anounced yet
Microsoft will likely have something splashy to play on Scorpio at launch. Nintendo is teasing Retro's new project (as well as Xenoblade 2) Sony is going to have a big holiday title.
Found this really good post in another thread. A lengthy directory of most of the trailers and dev videos
http://www.neogaf.com/forum/showpost.php?p=227247749&postcount=587
This one probably makes me the most optimistic about the game. It's related to another point I had made earlier, that it's cool to see a dev try a new genre, but hearing them talk about that, and the struggles and challenge of it, is why I have high hopes for this.
Some have kind of dismissed it as looking like another Ubisoft-style game, but I think that's a bit disingenuous. Playing Far Cry 4, AC Syndicate, and especially the Ghost Recon beta, you can see how most of Ubi's open world games have fallen into a design rut. They have a formula, and they stick to it, with similar elements cross-pollinating their various games
But Guerrilla doesn't have that. They may have an idea of what an open world action-RPG needs and how it should play, but they can craft their own structure and style from the ground up. No baggage, no formula or well-trodden structures to reuse. It's akin to, say, Ueda trying his hand at an FPS, or Naughty Dog making Uncharted 1. Probably why it took them 6/7 years to make the game
What was the last time we got an entry in the genre that didn't come from a developer who's been making open world games forever? Maybe I'm forgetting some, but it doesn't seem like there's been one in a while. United Front Games and Sleeping Dogs comes to mind.
Horizon seems like it could have the potential to present the genre from a new set of eyes. The preview impressions of the combat and the story-driven focus seems like that might be possible
All of these are showing private for some reason I think maybe they went up early
I think Horizon looks great, but its going to be facing an uphill battle. GotY winners normally release closer to the end of the year to be fresh in reviewers minds.
Furthermore there are a lot of Huge potential GotY titles due out this year.
Zelda, Horizon and Mass Effect are all march contenders and we havent even gotten to Super Mario Oddessey, Red Dead 2, Destiny 2, Assasins Creed after a year off. Ghost Recon:Wildlands. And thats without including all the Holiday games that havent been anounced yet
Microsoft will likely have something splashy to play on Scorpio at launch. Nintendo is teasing Retro's new project (as well as Xenoblade 2) Sony is going to have a big holiday title.
I think what Horizon has going for it that the others don't is that it's a new IP. If it delivers, I think it's easily capable of being in the GOTY running.
But there will likely be stiff competition this year, for sure. Lots of great games are coming out. I don't think being released early in the year matters. UC4 released in May, and Bloodborne was in March.