PLASTICA-MAN
Member
I hope such encyclopedia detailing all the robots will be available ingame.
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
You're in luckI hope such encyclopedia detailing all the robots will be available ingame.
You're in luck
Ancient ruins!!
Any chance you can "hack" and fly on that thing?
I am wondering when are Sony going to release 2160p videos for this game. They only did it once at the PS Meeting when revealing the PS4 PRO.
I have never seen such detailed enemies in any open world in terms of details, animations range of attacks, weak points needing strategies etc...
So the Tunderjaw is level 27 which means you need to avoid it whenever you encounter it until you reach that level to be able to fight it.
Didn't the guy on the live stream said he could beat it at lvl 15? Given how the fight progressed at lvl 10 I'd say it seems to depend more on your skill and inventory.
Didn't the guy on the live stream said he could beat it at lvl 15? Given how the fight progressed at lvl 10 I'd say it seems to depend more on your skill and inventory.
Yea you can beat those higher level enemies at lower levels of course but it'll be tougher and require you to be very tactical.
I also don't think that 27 is the actual level of the enemy, but rather his danger level. So I could see level 40 Thunderjaws.Didn't the guy on the live stream said he could beat it at lvl 15? Given how the fight progressed at lvl 10 I'd say it seems to depend more on your skill and inventory.
Didn't the guy on the live stream said he could beat it at lvl 15? Given how the fight progressed at lvl 10 I'd say it seems to depend more on your skill and inventory.
Which stream please?
Thanks
Wow. I was actually getting sick of 'ruins' in my games due to almost every RPG having them and I did sort of go 'yeah, but we did have TLOU' when they were discussing human buildings but these few shots have gotten me.Ancient ruins!!
Thanks
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
Stormbird trailer says you can shoot its lightning gun offHopefully that's not exclusive to the thunderjaw
Sony and Guerilla seem to be very confident with their game. More than a week before release, probably to make the word of mouth do its job.Said it in the other thread, but the games review copy is 45gb and embargo lifts on the 20th.
Well i think it is confirmed(by guerrilla) that there is no flying mounts, but might be they are keeping secret for later.
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
Gravity Rush static field!
Behemoth design is my favorite so far.
Ancient ruins!!
Awesome fucking gifs lol
Well, I think am going to get a Pro.
add .gif in front of url and than image quote it.
add .gif in front of url and than image quote it.