Salty Hippo
Member
I mean, it's kind of baffling isn't it? When you compare Xbox One's upcoming exclusive games with PS4's offerings it's just a complete slaughter in favor of the PS4 no matter how you look at it. Quantity, quality, variety. Unless you have a very peculiar taste that favors Xbox IPs in spite of everything Sony offers, or only care about online and/or multiplats, I don't think this is remotely disputable.
How can Microsoft be trailing so far behind worldwide and at the same time be so risk averse and have so little announced? How can they close down several studios, force most of the internal teams left to work on only one IP forever and NOT have a torrential stream of second-party deals to compensate for this? Have they gone suddently wary about annoucing things too early and are holding a bunch of stuff back? Or do they just have no faith their audience will buy anything other than their evergreen IPs and Call of Duty? Does Phil Spencer think potential new buyers are stupid and won't compare his box to the plethora of exclusive content the competition has been announcing? I don't fucking get it. And I don't get how there are people who believe this guy is some kind of knight in shining armor that is saving Xbox from doom. I think it's quite the opposite.
Two years ago your Lord and Savior said on a podcast (I think it was IGN's Unlocked but I don't remember exactly) that MS would start to focus on first-party and IPs that they own, and that he admires Nintendo's first-party and aspires to get to that same level. Two years later he couldn't possibly be farther from that goal. All that Xbox players have to look forward right now is a pirate MMO/Destiny clone, yet another survival zombie game, an RTS that fatigues the Halo brand even more, Crackdown that for all we know could be a multiplayer-only game and Scalebound. Yes, there are smaller games like Cuphead, there are some ports like Voodoo Vince and Phantom Dust, but come on, that's nowhere nearly enough to compete. How can you expand your brand appeal and audience by if you refuse to entice new players with a big, diverse portfolio of console exclusives to achieve that purpose?
I feel that Microsoft has completely given up on that idea and is just banking on Scorpio to have the best multiplats and therefore convince all the gamers who play mostly cookie cutter AAA games from big third-party publishers to buy all those games on their platform instead of PS4/Pro. That has to be it, right? Is there any other explanation? Is there maybe actually nothing wrong with Microsoft's approach and Sony is just going out of their way BLEEDING money to make all the games they have announced in the past couple of E3s and PSXs happen?
For the record, this is not the perspective of a Sony fanboy, I currently don't even own a PS4 and have zero love for either of these corporations. Let's please try to have a healthy discussion about this with the fanboy bullshit kept to a pleasant minimum.
How can Microsoft be trailing so far behind worldwide and at the same time be so risk averse and have so little announced? How can they close down several studios, force most of the internal teams left to work on only one IP forever and NOT have a torrential stream of second-party deals to compensate for this? Have they gone suddently wary about annoucing things too early and are holding a bunch of stuff back? Or do they just have no faith their audience will buy anything other than their evergreen IPs and Call of Duty? Does Phil Spencer think potential new buyers are stupid and won't compare his box to the plethora of exclusive content the competition has been announcing? I don't fucking get it. And I don't get how there are people who believe this guy is some kind of knight in shining armor that is saving Xbox from doom. I think it's quite the opposite.
Two years ago your Lord and Savior said on a podcast (I think it was IGN's Unlocked but I don't remember exactly) that MS would start to focus on first-party and IPs that they own, and that he admires Nintendo's first-party and aspires to get to that same level. Two years later he couldn't possibly be farther from that goal. All that Xbox players have to look forward right now is a pirate MMO/Destiny clone, yet another survival zombie game, an RTS that fatigues the Halo brand even more, Crackdown that for all we know could be a multiplayer-only game and Scalebound. Yes, there are smaller games like Cuphead, there are some ports like Voodoo Vince and Phantom Dust, but come on, that's nowhere nearly enough to compete. How can you expand your brand appeal and audience by if you refuse to entice new players with a big, diverse portfolio of console exclusives to achieve that purpose?
I feel that Microsoft has completely given up on that idea and is just banking on Scorpio to have the best multiplats and therefore convince all the gamers who play mostly cookie cutter AAA games from big third-party publishers to buy all those games on their platform instead of PS4/Pro. That has to be it, right? Is there any other explanation? Is there maybe actually nothing wrong with Microsoft's approach and Sony is just going out of their way BLEEDING money to make all the games they have announced in the past couple of E3s and PSXs happen?
For the record, this is not the perspective of a Sony fanboy, I currently don't even own a PS4 and have zero love for either of these corporations. Let's please try to have a healthy discussion about this with the fanboy bullshit kept to a pleasant minimum.