Interceptor
Banned
The Gamepad is my universal remote. Instant win.
My sentiments. I hope the heads of their marketing / PR departments got fucking fired.
To start, not being able to use more than one GamePad is a massive failure.
They really should have dropped the "Wii" name, or at least kept the pointer controls if they did want to keep the name (though I'm glad they dropped them)
Well I like the gamepad, off screen is nice and it's not too uncomfortable, but I don't think it was worth the extra cost I had to pay for the system because of it, and I don't think it offers much from a gameplay perspective anyway, I have the map on the screen in MK8 and it's a lot more inconvenient looking down to see how far away 2nd place is when if the map was on the TV screen I could flick my eyes to the side and see while playing
I get your point, they are similar, but the pro is lighter, has way better battery life and is more familiar to anyone who has played console games for the last decade
It was probably introduced because not everyone likes/has Wiimotes and they needed a cheap(er) alternative for 2nd controllers, since they don't sell extra gamepads
weight.
Or just called it the goddamn Wii 2. Playstation has serious brand recognition because Sony just iterates on the number, building recognition of Playstation from generation to generation.
Nintendo did that with the NES, SNES, and N64 (Nintendo being the key phrase in all three naming conventions). Then went away with it in the GC which flopped, hit a mass market home run with the Wii, but then got way too cute on how to follow it up. Wii 2, simple as that. If you want to be cute with the name maybe call it Wii Too or some bullshit, but U? That's horrible.
Also, the gamepad has yet to truly be validated in my experience. It's nice but knowing that the cost of the system was inflated by ~$100-$150 for the inclusion of it is insane. If they'd offered it as an optional peripheral and sold the Wii 2 at $250 with what's in the box and the Pro Controller they'd have been far better off. If they could have swung $250 with what's in the box, a pro controller, and a Wiimote set it would have been well on it's way.
Nintendo's control innovations have always seemed great because Nintendo has always immediately followed with gameplay that made them seem great. They have yet to really do that with the Wii U gamepad. Nice, but not analog stick + Mario 64 or Golden Eye levels of game changing, or Wii Sports with the wiimote, or the major gameplay expansion with all the extra SNES buttons. The GC didn't really find that same stride, but the Wavebird was the first big proof of concept that wireless was the future so there's that. I don't think the Gamepad has proven that screens in our controllers is gonna be standard any time soon.
It's great Nintendo want to do something innovative, but you can't just throw a load of stuff at the wall and hope it sticks, hopefully the NX goes back to a standard controller that will work with ALL the games on the Virtual Console (as long as they don't need pointer/second screening etc) then offers the choice of using one of the other controllers if you want to use them
your focusing on a very select and small batch titles
They don't though. Just look at Super Mario 3D World, which is a downgrade in controls from the galaxy games. And not just in a subjective way, you can deduce that objectively.
The Wii U Pro controller is also my favorite controller this gen, but sadly, I can't use it where it should be possible - and I'm not talking about games that require the Gamepad here.
The GamePad is pretty much a standard controller evolved. It even has a name harking back to the older days of controllers. And it does work with all VC titles minus those that need pointer controls. It can even play DS games!
The Gamepad is one of the worst standard controllers ever packaged into a console box. Right up there with the Atari Jaguar and such back in the day.
You should see my 6 year old cousin or my 4 year old daughter try and use that thing as a regular controller to play a regular game with. It's pathetic.
Whoever thought that would be a good idea for a regular controller should be fired. Yeah its a cool novelty thing to be able to play your game on the screen or whatever, but I think it would of gone over better if it was a separate peripheral compared to the main controller for the system.
Meh, sure Nintendo will just chalk up the Wii U as a massive mistake and move on soon. Look forward to whatever they do next. Really starting to contemplate if I even will get the Wii U at this point.
Makes Wiimote mandatory for many multiplayer games.
Doesn't initially include one in the box.
The Gamepad is one of the worst standard controllers ever packaged into a console box. Right up there with the Atari Jaguar and such back in the day.
You should see my 6 year old cousin or my 4 year old daughter try and use that thing as a regular controller to play a regular game with. It's pathetic.
Whoever thought that would be a good idea for a regular controller should be fired. Yeah its a cool novelty thing to be able to play your game on the screen or whatever, but I think it would of gone over better if it was a separate peripheral compared to the main controller for the system.
Meh, sure Nintendo will just chalk up the Wii U as a massive mistake and move on soon. Look forward to whatever they do next. Really starting to contemplate if I even will get the Wii U at this point.
The arguments in this thread are some of the worst I have ever heard...
It is in layout, but you could argue so is the Wiimote then, both have motion controls in them, both have analogue sticks and buttons, but the gamepad is a standard controller and the Wiimote isn't?
what argument?
wasn't making an argument. was making a statement.
Gamepad is a by god horrible ass CONTROLLER. Too wide, triggers feel horrible, button placement is worse then the Gamecube controllers, bulky, uncomfortable to use for long periods of time. List goes on. Nintendo markets toward younger kids and then builds a controller that a grown adult is uncomfortable using with much bigger hands, god help you if you have small child hands like my neice or daughter or her friends.
I actually think the controller is one of the main reasons the system is doing so poorly. It's atrocious
I'd only go so far if I felt like any game we've seen could have explicitly benefited from more than one.
It is in layout, but you could argue so is the Wiimote then, both have motion controls in them, both have analogue sticks and buttons, but the gamepad is a standard controller and the Wiimote isn't?
I like the gamepad, don't have any issue with it at all.
what argument?
wasn't making an argument. was making a statement.
Gamepad is a by god horrible ass CONTROLLER. Too wide,
triggers feel horrible, button placement is worse then the Gamecube controllers,
bulky, uncomfortable to use for long periods of time. List goes on.
Nintendo markets toward younger kids and then builds a controller that a grown adult is uncomfortable using with much bigger hands
Remove the screen, gyro, NFC reader and TV controllers from the GamePad and it becomes the Pro Controller. That's what I mean by it being a standard (similar to the norm) controller evolved. You can't say the Wiimote (plus nunchuck) have such an easy transformation to make it like the Classic Controller [Pro], which is why it can't be described as a standard controller. If we say the standard model is two analogue sticks, a d-pad, (diamond formation) face buttons and shoulder buttons the GamePad matches that where the Wiimote (plus nunchuck) don't.
Going back the the Magnavox Odyssey, I believe it is the best controller I have ever owned with over 3,000 hours on it since December 25th, 2012.
Strange how someone who has never owned something could have such an opinion as you do.
The N64 wasn't exactly the greatest controller either.
Or even better ... consumers can save another 300$ by not buying a Wii U at all! Which is exactly what they did....to save consumers hundreds of dollars on additional controllers (if they already had a Wii)?
The discussion is not about supporting last-gen controllers, which is handy but not essential. It's about NOT or only limited supporting your new controller for local multiplayer on your new console.Not that Nintendo has been given much thanks for it. In hindsight they shouldn't have bothered and just screwed consumers out of more cash by forcing new controller purchases for multiplayer ala Sony/Microsoft. Nintendo missed out on a bunch of money by trying to add value.
The problem is eh controller ecosystem, which is a fucking mess. On the other hand, you have controller backwards compatibility which is awesome.
Talking about the controllers themselves, I don't see how they dropped the ball, both the gamepad and the pro controller are amazing.
You really can't compare controls between Galaxy and 3d world. They're completely different games. And for what 3d world is, it controls perfectly.
You're grasping at straws, man.
They didn't.
The N64 wasn't exactly the greatest controller either.
The N64 wasn't exactly the greatest controller either.
M°°nblade;159300412 said:Or even better ... consumers can save another 300$ by not buying a Wii U at all! Which is exactly what they did.
If your new party console revolves around a new controller but only 1 person can actually use it while the rest still have to use the old Wii controllers, you're asking people to buy a new 300$ console which will deliver a next-gen experience upgrade for just one person. For a party console, that doesn't sound very social to me at all..
oh c'mon, if my ps4 could run in 'ps3 mode' and i had to dig out my ps3 controllers i would gladly accept that and i bet a bunch of other ps4 owners would too.
In the multiplayer, the controls become unbearable. You constantly pick each other up and throw each other to certain death. And 99% of the time you don't want to do that. If that happens, the controls are far from perfect.