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How does Nintendo justify canceling the revolution?

I understand that. And I think you and I know that will see a ridiculously awesome game from The Legend of Zelda team, Super Mario Galaxy team, and Retro Studios team. Question is will it be too late? And will we see much else outside of that? I don't feel good about the answers to the same questions i asked unfortunately. Especially when Nintendo attempts the feat in Japan more often (Pandora's Tower, The Last Story, Xeno Blade) and are just disgustingly scared to attempt to bring those properties to the masses.

...

Unfortunately they kind of do it in Japan. I think what is unfortunate is that when Nintendo does their Japan conference for the Wii U, you will actually see a bunch of new cool games that Nintendo likes announcing and releasing more progressively in their domestic market while the rest of the world either waits years for it to be localized, or never hears from it again. Just compare the 3DS release list this second half in Japan to America. I am dumbfounded.

Yeah, it was messed up how they handled what they did in Japan for Western audiences. That seems to be the case a lot. I haven't played Xenoblade yet, but I purchased a copy and it'll be one I put in when I get Wii U.

I think for me a true Nintendo innovation would be to pledge dramatic funds to new hardcore IPs, a second tier alongside their franchise development. And I think it's time they expand, because if they find it difficult to make those types of games alongside Mario and Zelda then it's a real problem.

For me personally I can only stomach so many games in the mushroom kingdom or hyrule, and it's fast approaching the time when I'll be done with it altogether. They need to expand the variety of games they have so that it's not just Mario driving or playing sports or being in RPGs. A real meaningful shift.

You are throwing Nintendo Land to the wolves. Your concerns are valid, but i don't think Nintendo Land needs to pay for those other transgressions. I think its a great alternative and I think we should be glad that we are getting Nintendo Land instead of Wii Play HD. But I think we can criticize Nintendo for asking "wheres the other games" instead of damning them for the existence of Nintendo Land.

To me, Nintendoland is everything that's wrong with modern Nintendo. Franchise whoring, gimmicks, mini-game compilations. I've also never played a quality mini-game compilation yet, and I don't believe Nintendoland is going to be the start of that. It's always shallow bite-size chunks of games too shitty to be made into full proper products, so they squeeze them into a game and call it value. Like the garbage bin of rejected game ideas or something.

Now, I can respect that others might find these types of games appealing. But I don't act on faith, and I can't expect Nintendoland will be the first and only mini-game compilation to buck the trend. (As I said earlier, Wario Ware is really the only one I can think of, but its structure is so different to the typical mini-game compilation that it's almost unfair to compare. Its gameplay comes from being efficient and accurate in the 10 sec or less chunks of gameplay, which is where it gets its depth, you never have time to focus on how shallow the individual tasks are).

I'd rather just play titles which are confident enough about their concepts that they develop them into a complete package.
 
When Wii was shown in 2006, we were shown Mario Galaxy, Wii Sports, Twilight Princess, Metroid Prime 3, Super Paper Mario, Wario Ware, and Smash Bros. We also saw an exclusive Sonic title and exclusive FPS, Red Steel. They showed these titles. Showed. Key word: Showed. Gave us the impression they were *on the way*


When WiiU was shown at 2012, we were shown NSMBU, Wii Fit U, and Pikmin 3. I suppose Nintendo is publishing Lego and Project P-100 too, and ZombiU is exclusive.



....generally the wii lineup was kickass. WiiU's lineup of exclusives is abysmal.
 
I think the reason didn't further pursue motion based controls, because the tech isnt there yet. I think the next step after the Wiimote and Kinect is something more akin to Virtual reality. Maybe not full on VR, but at least teh incorporation of headset/glasses. And that is currently too expensive to do. So they went with something they thought they could bring to market at a reasonable price. Plus with the current Spartphone/tablet craze, this seems like a decent way to go.


But that's just my take on this.
 
About the Nintendo and coregamers thing, there was a window, this past E3.

Would Nintendo have showed some impactfull ip (i think Metroid and FZero) with a great online system, some nice shaders here and there and an awesome art direction to make it look better than PS360 gen. If they showed not only ports from the dying gen, but just.. ONE from the next one, let's say an exciting and impressive pc title, or a demo of WatchDogs on WiiU, good enough that people would have think "hey, it's the beginning of the next gen".

if they had done that, some guys bored with this gen would have jump cause it was an early step into the future. Then, if the environment was good, nothing too "different", third parties would have begin to announce their next gen games to the platform and a good dynamic would have been born.

There WAS a window, but that's not Nintendo's strategy.
 
I guess I feel the tablet is an extension of motion controls while also adding new elements to it. At the same time, I don't think anyone will argue that any of the motion control options have this amazingly accurate experience [haven't tried the move, and even if it does, it didn't generate sales], and developers would sort of ruin titles with tacked on motion controls.

Even Skyward Sword didn't have perfect motion controls.
 
Making something new = making torture porn. Got it.

Xenoblade Chronicles was new. Rythm Heaven was new. Disaster was new. Kid Icarus Uprising was practically an all new concept minus the main protagonist.
Pandora's Tower, Last Story, Endless Ocean, Another Code, Project P-100 etc... is nintendo paying studios to give nintendo players something new.


About the Nintendo and coregamers thing, there was a window, this past E3.

Would Nintendo have showed some impactfull ip (i think Metroid and FZero) with a great online system, some nice shaders here and there and an awesome art direction to make it look better than PS360 gen. If they showed not only ports from the dying gen, but just.. ONE from the next one, let's say an exciting and impressive pc title, or a demo of WatchDogs on WiiU, good enough that people would have think "hey, it's the beginning of the next gen".

if they had done that, some guys bored with this gen would have jump cause it was an early step into the future. Then, if the environment was good, nothing too "different", third parties would have begin to announce their next gen games to the platform and a good dynamic would have been born.

There WAS a window, but that's not Nintendo's strategy.

The console is not out yet. Lets not slap a death sentence on it just because they didnt spill the beans on what Retro, Zelda team, Mario team, Smash Bros team, Monolithsoft etc are doing, during their E3 presentation.
 
On hardcore gaming forums these threads often get to the point of outright delusion, where the "Nintendo is a gimmick!" crowd just starts saying anyone who doesn't think the wii remote is a piece of pure shit is lying. It has literally reached that point before in these threads. Wouldn't be surprised it if does again.

This does, unfortunately, seem to be how arguments go among tech nerds, so I guess it's par for the course. My tech is true and right and your tech is a fake gimmick. People have way too much bullshit invested in the shape of their gamey paddle.


I think the reason didn't further pursue motion based controls, because the tech isnt there yet. I think the next step after the Wiimote and Kinect is something more akin to Virtual reality. Maybe not full on VR, but at least teh incorporation of headset/glasses. And that is currently too expensive to do. So they went with something they thought they could bring to market at a reasonable price. Plus with the current Spartphone/tablet craze, this seems like a decent way to go.


But that's just my take on this.

Personally, I'd say your take is among the more sane and non-obsessive.

Of the three motion control console technologies, the Wii remains the most reliable and well engineered even if Move technically has more features under the hood. There is no better technology that's affordable and practical to deploy in the home yet, so Wii U is sticking with wii motion plus (the tech the Wii should have had, at launch) and adding in a multi-function device that's been proven (there's that word!) to add something appealing and versatile for the current audience.

The original post in this thread, as well as a lot of additional perspectives, really seem to be missing something. The 'revolution' happened. Nintendo pointed out, rather handily, that there's a way bigger audience for games and gamelike products that was being largely ignored. It doesn't matter if Nintendo themselves was not the only one to capitalize on this, or they didn't capitalize on it as fully as they could. That's a deception that people continually trick themselves with. The innovator is not necessarily the one to reap the most profits from their innovation. The very idea of what people are calling 'motion controls' with a curled lip and a sneer, has had a profound impact on computer games and interactive entertainment. The whole point was the break from being chained to the singular interface device of the fifty button ten stick festooned hardcore gaming controller. And that has happened. Everything from touch controls, gyroscopic interaction, and more - the Wii didn't invent any of these things. Nintendo originally said, they were not using something new. They outright said they were using existing technology towards a specific goal. So many people seem to ignore this it's sad, because of the emphasis on ranting about "DUR I AM A SERIOUS GAMER I DON'T NO PLAY MOTION CONTROL CUZ I NEVER MOVE ARM WHILE FRAGGINS." Christ, we still got people right here in this thread posting that they'd never be so 'uncool' as to raise their goddamn arm while playing a video game. That's so juvenile it's ridiculous.

No, I'd say the so-called 'revolution' had a tremendous impact the effects of which are ongoing. The philosophy of searching for intuitive or elegant simplicity in game interfaces was tremendously boosted by the 'fad' surrounding the Wii. The requisite technology for the Wii itself to remain the leader in this phenomenon wasn't there, in addition to some mistakes Nintendo themselves made - like underestimate the success of the Wii, and underestimating the demand for 'expanded audience' software. They failed to produce enough of it and it kind of died after Wii Sports Resort was released.
 
I for one am happy that a traditional controller is the default input method for Wii U. I never really enjoyed playing games with the Wii remote much. Outside of a bit of Wii Sports, I'd say the whole thing was rather undesirable as a control method.
 
Yeah, I'm glad it's turned into a more traditional controller. Loved the DS and I'll love this as well. Begone, motion controls!
 
Xenoblade Chronicles was new. Rythm Heaven was new. Disaster was new. Kid Icarus Uprising was practically an all new concept minus the main protagonist.
Pandora's Tower, Last Story, Endless Ocean, Another Code, Project P-100 etc... is nintendo paying studios to give nintendo players something new.



Yeah, it'd be nice if their new games actually made it to their number one market.
 
Xenoblade Chronicles was new. Rythm Heaven was new. Disaster was new. Kid Icarus Uprising was practically an all new concept minus the main protagonist.
Pandora's Tower, Last Story, Endless Ocean, Another Code, Project P-100 etc... is nintendo paying studios to give nintendo players something new.

If you want any fun in this thread you're going to have to ignore those.

On hardcore gaming forums these threads often get to the point of outright delusion, where the "Nintendo is a gimmick!" crowd just starts saying anyone who doesn't think the wii remote is a piece of pure shit is lying. It has literally reached that point before in these threads. Wouldn't be surprised it if does again.

This does, unfortunately, seem to be how arguments go among tech nerds, so I guess it's par for the course. My tech is true and right and your tech is a fake gimmick. People have way too much bullshit invested in the shape of their gamey paddle.

Gamey paddle makes it sound like we're playing with toys. If you're referring to anything outside of Nintendo could you please reference the input methods as interface devices? Thanks.
 
The console is not out yet. Lets not slap a death sentence on it just because they didnt spill the beans on what Retro, Zelda team, Mario team, Smash Bros team, Monolithsoft etc are doing, during their E3 presentation.


I think, based on what i observe around me, among players who don't really follow the news you know, that E3 is the time of the year where you can make a big mainstream impact.

That was their last one without any PS4 or 720 to steal the show. That was the last time they could impress with this "the next gen is beginning" feeling.
 
I spent 1000 francs (150€) back in the days on an import copy of SNES Bomberman, along with a multipad hub and two new pads. The parties with my friends... One of my best gaming memories.

I could count on a hand the number of such local multiplayer gems and I think it's a shame, don't you?

I don't know if Nintendo Land will provide us such as a Bomberman experience. But it's aiming for this same frantic goal best shared with friends. I don't know about you, to me it is one of the two things I enjoy most in gaming.

And to think there will be 7 more mini games, it really feels deep, with core arcade games roots. I foresee the complete package will change minds on its appeal. People will play it at parties and have a blast on the games that will click with them.
 
Software shipments (Fiscal Year)
Code:
	    PS3			Wii

FY3 07	    13.300.000		30.140.000
FY3 08	    57.900.000		124.540.000
FY3 09	    103.700.000		210.970.000
FY3 10	    115.600.000		198.620.000
FY3 11	    147.900.000		176.650.000
FY3 12	    156.600.000		105.350.000

Enough I would say.
Wii U gets released this holiday.

Do you have the source for this data and also the tie ratios data? I'm interested in this, but I can't find any source.
 
Everything-We-Know-WiiU3.jpg
It's too bad this is just a controller.

It's has all the traits of the best handheld ever.
 
They have probably like 10-20+ very clever people who are paid to think about the best way to implement whatever their strategy may be, and the best way to make it succesfull. These people probably have some great info on the various markets (From their own games, like who or how many people that plays them, when they bought them, depending on who's connected to the internet -- and they probably already have access to top level market estimations, values, expectations, and so on.) and so forth.

While it's fun to speculate and share opinions and such, I think it's "almost" pointless when it comes to console releases cause it's such a huge deal that I think outside of the competition messing them up with an extremely clever marketing ploy that grabs a lot of their customers, it will most likely succeed.
 
Dont bring facts into this thread! We were doing just fine painting the Wii as a gaming failure that only old people and someone's aunt enjoyed playing bowling for two weeks.

I think that you missed this picture:

nielsen-console-weekly-hours-dec-2010.JPG


And this was 2010 data, when Wii was still close to his software sales peak and the other consoles had less software sales than Wii. Now the same comparision would give numbers even lower.
 
Gamey paddle makes it sound like we're playing with toys. If you're referring to anything outside of Nintendo could you please reference the input methods as interface devices? Thanks.

But video game consoles are toys :P

Then again I sense sarcasm in your post. So my bad if it is.
 
Do you have the source for this data and also the tie ratios data? I'm interested in this, but I can't find any source.
PS3:
http://www.neogaf.com/forum/showthread.php?t=473601

search for: PS3 Worldwide Unit Sales (Unit: Million)


Wii:
http://www.nintendo.co.jp/ir/en/library/earnings/index.html

"Fiscal year earnings" -> last page


I think that you missed this picture:


And this was 2010 data, when Wii was still close to his software sales peak and the other consoles had less software sales than Wii. Now the same comparision would give numbers even lower.
This chart features USA only, I suppose that the same chart for Japan looks different (better for the Wii), european one should be a mixture between the two.
 
PS3:
http://www.neogaf.com/forum/showthread.php?t=473601

search for: PS3 Worldwide Unit Sales (Unit: Million)


Wii:
http://www.nintendo.co.jp/ir/en/library/earnings/index.html

"Fiscal year earnings" -> last page

Thanks.


This chart features USA only, I suppose that the same chart for Japan looks different (better for the Wii), european one should be a mixture between the two.

In Japan, probably. Wii has much more core succesful titles than in US. But take into account than in Japan, Wii sells now (well, the last 2 years) much less hardware than PS3, in 2:1 ratio or even 3:1 ratio, and is sold even less than Vita.

But I don't think that this is very different in EU. In EU, 360 and PS3 are probably shifted, but the success of Wii was very similar on EU than in US.
 
It absolutely is. When Nintendo was like everyone else, most people went to anyone else. The expectation now is that Nintendo will deliver the 'different' console. If they don't, the casuals, with their already tenuous support, will abandon it altogether. And then it's just down to hardcores. And Nintendo has become less and less relevant to this group over the years, as other console manufacturers have catered to their needs in a more convincing fashion. Since there are not many more gimmicks that Nintendo can abuse in a meaningful fashion to advertise their consoles as different, they're fast approaching another dead end. The handheld example you made is a poor one: it has gyros and 3D, plenty enough 'different' from other handhelds that came before if that's what the market is looking for.

You can deny it if you like, but, as always, history will show who is right. (Protip: It's me).
It's easy to be historically right when you search your old posts and edit them in order to be.

I remember an old mod at GAF who used to flame every Nintendo thread and got demodded for doing just what I described in order to"win" a discussion.

/cheap jab.
 
It's easy to be historically right when you search your old posts and edit them in order to be.

I remember an old mod at GAF who used to flame every Nintendo thread and got demodded for doing just what I described in order to"win" a discussion.

/cheap jab.

it's easy to make hilariously outdated jabs: it's difficult to have to substantively respond to points raised.

hatchx said:
When Wii was shown in 2006, we were shown Mario Galaxy, Wii Sports, Twilight Princess, Metroid Prime 3, Super Paper Mario, Wario Ware, and Smash Bros. We also saw an exclusive Sonic title and exclusive FPS, Red Steel. They showed these titles. Showed. Key word: Showed. Gave us the impression they were *on the way*

I think it's probably overplaying the Wii's initial showing though. Twilight Princess was literally just a Gamecube game lazily repurposed for Wii launch; I'm pretty sure SPM was a Gamecube game that was brought to the Wii as well when the GCN puttered out. Wario Ware I recall hearing was too. And Mario Galaxy didn't arrive until a considerable time after launch. And we all know how Red Steel and the "exclusive Sonic title" turned out: very, very shitty :p
 
Honestly I'd rather have the same IP which tries to branch out or flesh out gameplay as opposed to making a different IP which still functions the same as its older IP.
 
Honestly I'd rather have the same IP which tries to branch out or flesh out gameplay as opposed to making a different IP which still functions the same as its older IP.

why is it either/or though?

Why can't we have brilliant new IPs which also don't function the same as older IP?
 
....generally the wii lineup was kickass. WiiU's lineup of exclusives is abysmal.

Kickass vs Abysmal. Do you really feel you can stand by those words? If you’re trying to spin the Wii launch as being something incredible with a huge line-up of AAA exclusives I don’t know what kind of Wii launch you witnessed. It was a lot of testing, a lot of trial and error in control concepts. Some showed promise but failed (Red Steel), some turned out as fan favourites (Excite Truck), some excelled but were ignored (The Godfather BHE), but initially people bought Wii as a Wii Sports bundle, and for a long time it stayed that way. I don’t think a lot of people remember that it took a full year until Super Mario Galaxy, and another 6 months until Mario Kart Wii.

And regarding the Wii U line-up, I think it’s pretty good already (at least very far from abysmal) with New Super Mario Bros. U, Nintendoland, Pikmin 3, Sing, P-100, Rayman Legends, Zombi U, Rabbids Land, Sports Connection, LEGO City as exclusives, and quality ports like Batman AC, Assassin’s Creed III, Mass Effect 3, Just Dance 4, Darksiders II, Tekken Tag 2 etc., but we know several announcements are still coming from Nintendo as well as EA and Activision, probably mid/late august for most of those.

In the end noone will judge Wii U on the situation months before launch, it’s a planned schedule after all. The important period is november-january. There’s also a huge potential in the february-april period that’s usually completely dry for the entire industry.. If they have games for that period it could help build a very solid foundation.
 
I'd love to play FPS games on Wii U with the Wii remote. I'll be satisfied if I have that option, revolution not a total failure.
 
Because nowadays when it's a new IP, it ends up like that. Rarely it is fresh.

That's simply not true at all.

First, we have to understand that in terms of genuinely new ideas, there are hardly any left. Almost all of them have at least some predecessor that has informed the development process.

But if you're willing to respect the roots, there are plenty of mostly fresh concepts that are in new IPs. We have developers, indies, constantly pouring funds into ideas that are simply not explored thoroughly before. In most cases, these ideas are just infinitely more original than what we are able to explore in these established IPs in which certain expectations have to be met for the fanbase. At least three of the games on my top list so far this year are extremely fresh.

One doesn't have to choose. You can do both.
 
Especially when Nintendo attempts the feat in Japan more often (Pandora's Tower, The Last Story, Xeno Blade) and are just disgustingly scared to attempt to bring those properties to the masses.





Unfortunately they kind of do it in Japan. I think what is unfortunate is that when Nintendo does their Japan conference for the Wii U, you will actually see a bunch of new cool games that Nintendo likes announcing and releasing more progressively in their domestic market while the rest of the world either waits years for it to be localized, or never hears from it again. Just compare the 3DS release list this second half in Japan to America. I am dumbfounded.

Just one small point on this- Nintendo is definitely more aggressive in Japan, but by and large (except Last Story), their Nintendo published, but not internally developed stuff has not exactly been high budget, high visibility stuff that really penetrates the market.
 
That's simply not true at all.

First, we have to understand that in terms of genuinely new ideas, there are hardly any left. Almost all of them have at least some predecessor that has informed the development process.

But if you're willing to respect the roots, there are plenty of mostly fresh concepts that are in new IPs. We have developers, indies, constantly pouring funds into ideas that are simply not explored thoroughly before. In most cases, these ideas are just infinitely more original than what we are able to explore in these established IPs in which certain expectations have to be met for the fanbase. At least three of the games on my top list so far this year are extremely fresh.

One doesn't have to choose. You can do both.

The problem is the condensing look as if they never made any new IP. It may not appeal to you, but they did do it.

Which brings to the crux of most threads - a subjective argument being used as a fact so much that it's used for trolling material.
 
For the most part, Nintendo accomplished its mission with the Wii. We all know why.


Nintendo said that it would release a next-gen home console when it could find a way to offer something the Wii could not do. Nintendo found that idea by exploring the concept of asymmetrical gameplay and for the first time, freeing a home console from its connection to the tv due to its streaming ability. Once again, Nintendo has found a way to offer something compelling and different that will likely even help separate it from the next-gen efforts of Sony and Microsoft. Nintendo's still focusing on how we play games and expanding its efforts to create a better online service. I will miss the Wii controls (especially for FPS genre and Legend of Zelda), but Nintendo's move away from the Wii remote is justified despite how the Wii U gamepad is a more complex controller compared to the simplicity of the Wii remote controller. On the bright side, the Wii U still features motion controls and has already solved some of the issues the Wii suffered from. Once again, Nintendo had found a way to change how we play games and we've only seen the beginning. Willl Wii U live up to its potential? Who knows, it's obviously too early to tell, but we need to give it a chance. All of these doom articles are once again, doubting Nintendo, but the big N is attempting to change some skeptics by letting them play the console early on.
 
The problem is the condensing look as if they never made any new IP. It may not appeal to you, but they did do it.

Which brings to the crux of most threads - a subjective argument being used as a fact so much that it's used for trolling material.

The qualifier I have consistently been using is 'big budget hardcore IP', because obviously anyone can make a 'new IP' if you're making them for 3 dollars and a bag of chips and they're like fucking Brain Age or Nintendogs.

But even putting aside the labels for a moment, there is clearly a difference between the two types of games, and clearly a difference in terms of effort and budget, and clearly a difference in terms of the audience it appeals to (this is neoGAF: a hardcore gaming forum, so we obviously ask for hardcore games).
 

"Awesome Graphics" Buahahahahahahahahaha.

I don't think the REVO failed. Motion Controls were the main reason why it sold like hotcakes. Plus, having your 2 main competitors getting "inspiration" (copying, actually) makes you think that you have done something right.
 
The qualifier I have consistently been using is 'big budget hardcore IP', because obviously anyone can make a 'new IP' if you're making them for 3 dollars and a bag of chips and they're like fucking Brain Age or Nintendogs.

But even putting aside the labels for a moment, there is clearly a difference between the two types of games, and clearly a difference in terms of effort and budget, and clearly a difference in terms of the audience it appeals to (this is neoGAF: a hardcore gaming forum, so we obviously ask for hardcore games).

But then what is hardcore? I hate that term because it simply tickles the fancy of a gamer to give himself a pat in the back for being more into the hobby. I remember a poster in gaf saying something to which I agree - there are no hardcore/casual games, but there are hardcore/casual players.

Also you imply that those games are "cheaply made". Are you inferring that Nintendo Land is, despite all accounts of what other people say? Hell, you know what's more offending? People thinking P-100 is a download game because it doesn't look generic or "blockbuster".
 
But then what is hardcore? I hate that term because it simply tickles the fancy of a gamer to give himself a pat in the back for being more into the hobby. I remember a poster in gaf saying something to which I agree - there are no hardcore/casual games, but there are hardcore/casual players.

Hardcore, as I am using it, are games that don't pander to the lowest common denominator and which have a relatively sizable budget to explore concepts/themes as deeply as possible (visuals, soundtrack, gameplay with real strategy/depth). And the budget is always relative - indy games have a small budget, but can make big waves because they often tend to focus more on bringing out the depth of the concept contained within. A game like Fez, for example, may not have cost $60,000,000, but it certainly does explore its themes with a level of sufficient depth to make it decidedly not casual.


Also you imply that those games are "cheaply made". Are you inferring that Nintendo Land is, despite all accounts of what other people say? Hell, you know what's more offending? People thinking P-100 is a download game because it doesn't look generic or "blockbuster".

P-100 is clearly a hardcore game, that shit looks awesome.

Nintendoland is mini-game compilation trash, which for my money is definitely not hardcore. But of course, the problem is that it's not really new either. It's still franchise whoring, it's still utilizing gimmicks, it's still refusing to flesh out one concept over the course of a game - the asymmetrical gameplay crowd may have their bullet point, but I only care about games confident enough about a particular form of gameplay to flesh it out into a fully featured titles. Shallow, bite-sized chunks of gameplay rejected for use from fully featured products is not my cup of tea. I understand that they may be someone else's, but party games/mini-game compilations are something that will never appeal to me and is certainly not what many people were asking for around here. And yeah, I don't think it's particularly big budget either. Nothing about it screams a ton of effort, from its ugly, overly busy art style, to its bite chunk mini-games, it's just the opposite of what people around here want when they say 'hardcore game.'
 
That's exactly my point. If it's the superior control scheme, why is Nintendo not sticking to it but instead is going back to the inferior control scheme?

Okay, I'm sorry. I did miss your point in the OP initially. But yeah, I don't know... I guess it comes down to if developers still allow for the use of the Wiimote. It'll be interesting if Black Ops II offers a Wiimote option.

My only problem with using the Wiimote in MW3 is that it lacks buttons. I've been forced to map tactical grenades to "twist Wiimote + plus button" which is kind of awkward.
 
Nintendo is often accused of abusing their franchises, but I really think this applies only to Mario. I'm not a big fan of the sports titles, but Mario Kart is fun.

We're only guaranteed a Mario(s), Smash, and Zelda on consoles now. Metroid is not a given. Neither is Kirby or Donkey Kong. It's been years since the last Pikmin title, and we generally only see one Zelda and Smash game per console. Every developer relies on certain franchises, such as God of War.

We see some Nintendo franchises so rarely that we're generally happy to see them again, including Donkey Kong and Kid Icarus. Nintendo does try new things as previously mentioned, but it never "counts" because it's not "good enough." I don't understand why Nintendo is expected to do something revolutionary each time.
 
I think the Wii U Pad is an admission that most casual gamers are over motion controls and now more attracted to gaming on touchscreens nowadays. If motion controls were still attractive to them, Sony's Move would've done better than it had actually done.
 
This might be reading too much into stuff, but:

IMO, Skyward Sword showed what the limitations of that control scheme were, and they were nearer than Nintendo had initially thought.

Motion controls will return in the form of brain control or proper virtual reality, but I don't think Skyward Sword will be surpassed or equaled until then -- and I think that's the reason they're abandoning them. They were good, but not good enough. Not as good as a button press.
 
This might be reading too much into stuff, but:

IMO, Skyward Sword showed what the limitations of that control scheme were, and they were nearer than Nintendo had initially thought.

Motion controls will return in the form of brain control or proper virtual reality, but I don't think Skyward Sword will be surpassed or equaled until then -- and I think that's the reason they're abandoning them. They were good, but not good enough. Not as good as a button press.

it's why Wii U is more appealing to me. traditional controls back in front and center *mwa*

I do believe Skyward Sword is where I gave any last pretense of trying with motion controls a rest. They simply don't work as well as they should with current technology.
 
I think it's probably overplaying the Wii's initial showing though. Twilight Princess was literally just a Gamecube game lazily repurposed for Wii launch; I'm pretty sure SPM was a Gamecube game that was brought to the Wii as well when the GCN puttered out. Wario Ware I recall hearing was too. And Mario Galaxy didn't arrive until a considerable time after launch. And we all know how Red Steel and the "exclusive Sonic title" turned out: very, very shitty :p


Yeah, you are exactly right. It just seems less likely every day that the WiiU has any significant exclusives for Q1 or Q2 of next year, unless titles are delayed from the 'launch' window.

It's about marketing too, right? Just seems like poor marketing the WiiU was not shown with more games. I'm speaking anecdotally, but the general impression among gamers and average people ranges from 'what is it' to 'don't care'. I think the WiiU looks better than the wii and with a far superior launch line-up, but the way it's been marketed so far has been so bad.
 
it's why Wii U is more appealing to me. traditional controls back in front and center *mwa*

I do believe Skyward Sword is where I gave any last pretense of trying with motion controls a rest. They simply don't work as well as they should with current technology.

Conversely, FPS/TPS (or almost any game revolving around pointing and shooting at something) are facing a massive downgrade on the Wii U because developers tend to not give a damn about peripherals and "hardcore gamers" are too resistant to any kind of positive change. Certain genres of sporting titles are also facing this downgrade without the remote as a default.
 
Nintendoland is mini-game compilation trash, which for my money is definitely not hardcore. (...) It's still franchise whoring (...) Shallow, bite-sized chunks of gameplay rejected for use from fully featured products is not my cup of tea. (...) Nothing about it screams a ton of effort, from its ugly, overly busy art style, to its bite chunk mini-games

Watch some HD videos of Nintendoland in action. Ugly it is not. And I highly doubt that Nintendo would make this game with pretty much all of their treasured (and some obscure) IPs unless the game itself was good. It’s definitively not a hardcore game, but if it can open people’s minds to more than just Mario, it could be a great key to unlock higher software hitrate. „F-Zero? That was my favourite in Nintendoland! I’ll take that!”
 
Watch some HD videos of Nintendoland in action. Ugly it is not. And I highly doubt that Nintendo would make this game with pretty much all of their treasured (and some obscure) IPs unless the game itself was good. It’s definitively not a hardcore game, but if it can open people’s minds to more than just Mario, it could be a great key to unlock higher software hitrate. „F-Zero? That was my favourite in Nintendoland! I’ll take that!”
It seems to be expanding on the idea Nintendo had with Wii Sports, that someone who liked WS Boxing would buy Punch-Out or someone who liked the baseball game would buy Mario Sluggers. I'm sure Nintendoland is a testing ground for all of the franchises included and will probably have fully-featured releases later.
 
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