On hardcore gaming forums these threads often get to the point of outright delusion, where the "Nintendo is a gimmick!" crowd just starts saying anyone who doesn't think the wii remote is a piece of pure shit is
lying. It has literally reached that point before in these threads. Wouldn't be surprised it if does again.
This does, unfortunately, seem to be how arguments go among tech nerds, so I guess it's par for the course. My tech is true and right and your tech is a fake gimmick. People have
way too much bullshit invested in the shape of their
gamey paddle.
I think the reason didn't further pursue motion based controls, because the tech isnt there yet. I think the next step after the Wiimote and Kinect is something more akin to Virtual reality. Maybe not full on VR, but at least teh incorporation of headset/glasses. And that is currently too expensive to do. So they went with something they thought they could bring to market at a reasonable price. Plus with the current Spartphone/tablet craze, this seems like a decent way to go.
But that's just my take on this.
Personally, I'd say your take is among the more sane and non-obsessive.
Of the three motion control console technologies, the Wii remains the most reliable and well engineered even if Move technically has more features under the hood. There is no better technology that's affordable and practical to deploy in the home yet, so Wii U is sticking with wii motion plus (the tech the Wii should have had, at launch) and adding in a multi-function device that's been proven (there's that word!) to add something appealing and versatile for the current audience.
The original post in this thread, as well as a lot of additional perspectives, really seem to be missing something. The 'revolution' happened. Nintendo pointed out, rather handily, that there's a way bigger audience for games and gamelike products that was being largely ignored. It doesn't matter if Nintendo themselves was not the only one to capitalize on this, or they didn't capitalize on it as fully as they could. That's a deception that people continually trick themselves with. The innovator is not necessarily the one to reap the most profits from their innovation. The very idea of what people are calling 'motion controls' with a curled lip and a sneer, has had a profound impact on computer games and interactive entertainment. The whole point was the break from being chained to the singular interface device of the fifty button ten stick festooned hardcore gaming controller. And that has happened. Everything from touch controls, gyroscopic interaction, and more - the Wii didn't invent any of these things. Nintendo originally said,
they were not using something new. They outright
said they were using existing technology towards a specific goal. So many people seem to ignore this it's sad, because of the emphasis on ranting about "DUR I AM A SERIOUS GAMER I DON'T NO PLAY MOTION CONTROL CUZ I NEVER MOVE ARM WHILE FRAGGINS." Christ, we still got people right here in this thread posting that they'd never be so 'uncool' as to raise their goddamn arm while playing a video game. That's so juvenile it's ridiculous.
No, I'd say the so-called 'revolution' had a tremendous impact the effects of which are ongoing. The philosophy of searching for intuitive or elegant simplicity in game interfaces was tremendously boosted by the 'fad' surrounding the Wii. The requisite technology for the Wii itself to remain the leader in this phenomenon wasn't there, in addition to some mistakes Nintendo themselves made - like underestimate the success of the Wii, and underestimating the demand for 'expanded audience' software. They failed to produce enough of it and it kind of died after Wii Sports Resort was released.