grosvenor_92
Member
I don't remember having any issue with The Walking Dead on PC or Episode 1 of The Wolf Among us on 360. I played both well after they came out though so either they patched it or I got lucky
You should probably play some of these Telltale releases to get a better idea of how busted and outdated the engine is, years after Telltale's big breakthrough hit.People continue to confuse sane budgeting and running of a company with hubris.
This is a small studio by modern standards, considering the amount of platforms they are on. And mostly licensed properties. Ever work with licensed properties? The licensee isn't going to give you a budget for an expensive premade engine, and you become dependent on the engine maker to be available on your target platforms.
Why yes, let's re-write our entire engine just for HBO, who probably won't even renew the license in ~5 years time, on an HBO budget, who's working with us externally, lowering the budget even more. The cost of switching an engine could kill the company off - doing something like that is NOT free, or easy. Especially when you have to split your profits with another company while doing it.
I've barely played any of these Telltale releases but people truly do not know how games are developed, why it's not always advantageous to kill your in house engine. Bugs are a QA issue, and not something fixed by licensing another engine that also has bugs (and splitting your income even more)
Considering the good critical reception of games like Wolf Among Us, and the fact that they have multiple projects going at the same time, they're doing pretty good for their size.
For a C-tier studio, they have won quite a few GOTY awards with TWD.
People continue to confuse sane budgeting and running of a company with hubris.
This is a small studio by modern standards, considering the amount of platforms they are on. And mostly licensed properties. Ever work with licensed properties? The licensee isn't going to give you a budget for an expensive premade engine, and you become dependent on the engine maker to be available on your target platforms.
Why yes, let's re-write our entire engine just for HBO, who probably won't even renew the license in ~5 years time, on an HBO budget, who's working with us externally, lowering the budget even more. The cost of switching an engine could kill the company off - doing something like that is NOT free, or easy. Especially when you have to split your profits with another company while doing it.
I've barely played any of these Telltale releases but people truly do not know how games are developed, why it's not always advantageous to kill your in house engine. Bugs are a QA issue, and not something fixed by licensing another engine that also has bugs (and splitting your income even more)
Considering the good critical reception of games like Wolf Among Us, and the fact that they have multiple projects going at the same time, they're doing pretty good for their size.
Total? And they are currently working on:
Walking Dead
Wolf Among Us
Game of Thrones
Borderlands
(More?)
They need to finish out these seasons and take a 6 month break just fixing their engine, or just migrate over to ue4 or something
If they want to continue their success they eventually have to change this. It's something many people are saying are the reason they are avoiding their games despite enjoying the genre. I know it's certainly holding me off some of their titles.
They've got too much shit going on. There probably hasn't been time for them to go back and straighten things out since that first walking dead took off. They also have to work on pretty much every device.
Brute Force really isn't as bad a game as people say it is.
I remember Sam & Max: The Devil's Playhouse being great. It's been a while since I played their older games though.
Its no SCUMM.
What quality control?
Do Telltale outsource their quality control to Bethesda?
Because people keep buying their games Day 1 no matter how buggy/glitchy their games are. They seem to get a free pass.
I'll take AGI over what Telltale offers. I'm not even exaggerating or being hyperbolic.nor is it SCI.
I tought it was Obsidian Entertainment.Do Telltale outsource their quality control to Bethesda?
People continue to confuse sane budgeting and running of a company with hubris.
This is a small studio by modern standards, considering the amount of platforms they are on. And mostly licensed properties. Ever work with licensed properties? The licensee isn't going to give you a budget for an expensive premade engine, and you become dependent on the engine maker to be available on your target platforms.
Why yes, let's re-write our entire engine just for HBO, who probably won't even renew the license in ~5 years time, on an HBO budget, who's working with us externally, lowering the budget even more. The cost of switching an engine could kill the company off - doing something like that is NOT free, or easy. Especially when you have to split your profits with another company while doing it.
I've barely played any of these Telltale releases but people truly do not know how games are developed, why it's not always advantageous to kill your in house engine. Bugs are a QA issue, and not something fixed by licensing another engine that also has bugs (and splitting your income even more)
Considering the good critical reception of games like Wolf Among Us, and the fact that they have multiple projects going at the same time, they're doing pretty good for their size.
I wont lie Mass Effect and Dragon Age in the Telltale formula would be the mad notes.
Well, they're not exactly making shooters, so the framerate isn't going to have a huge effect on the gameplay. The save file bugs are more worrisome.Agree with this. Their engines are bad but it doesn't seem to matter as their games now sell very well. They probably won't sit up and take notice until their sales plummet and they get thousands of tweets or emails saying it's due to the shitty engine.
I agree. It is hard to understand how they get such a pass. Their games BARELY run. Walking Dead Season 2 on PS4 was especially bad. How have they not fixed this by now?