Radical_3d
Member
Nishino, you slimy fuck!
"Power" as a single metric didn't exist that generation (it was the last console gen we still had concrete hw differentation - not just the same hardware at different clock speeds).The PS3 was clearly less powerful. the Cell SPEs helped, but only so far that it could be on par in some games.
Killzone's literal namesake is built on specific set-pieces where you end up fighting dozens of enemies in massive shootouts, with "realtime physics and destructible elements" on basically everything, vehicles and of course 720x30. It's probable the arena physical dimensions are smaller (to create the feel of 'killzone', they needed density of encounter, not spread out), but you're creating an argument for the wrong IP here.Halo 4 has some fights that are on large areas with vehicles, dozens of enemies, realtime physics applied to tons of elements (and the vehicles of course), all running at a steady 720p30.
KZ2s Input-lag is a function of the render pipeline they designed, nothing to do with GPU load (especially since it's measurable at full 30fps, it's not function of dropped frames either). It's also far from alone - 'cinematic AAAs' have been doing this for ages before, and since - we have even worse with every R* release in the past 2 decades, or every NuRaider, and noone ever whined about those 'pushing the consoles too hard'.Killzone 2 has insane input lag due to the GPU being pushed too hard
Please guys, do not turn this thread into another retarded consoles war"Power" as a single metric didn't exist that generation (it was the last console gen we still had concrete hw differentation - not just the same hardware at different clock speeds).
I mean - sure - you could oversimplify things to say PS3 had more compute, or more memory bandwidth, or 360 had more pixel-shader throughput, faster/more (actual)CPU - but fundamentally the aggregation of differences did NOT boil down to any single metric no matter how much people online (and companies themselves) bent themselves into pretzel for it.
360 was the lead platform for the entire gen (the whole 'late-gen' PS3 leading ports is a bunch of nonsense - there were even explicit parity clauses holding PS3 ports back to 360 in cases where they performed better), and the platform publishers cared about, as it typically outsold PS3 versions substantially.
And while on paper PS3 absolutely was more powerful if you aggregate everything, it just didn't really matter in the grand scheme of things. Outside of 1st parties and the handful of 3rd party exclusives noone designed software for the platform, they ported to it from everywhere else.
Killzone's literal namesake is built on specific set-pieces where you end up fighting dozens of enemies in massive shootouts, with "realtime physics and destructible elements" on basically everything, vehicles and of course 720x30. It's probable the arena physical dimensions are smaller (to create the feel of 'killzone', they needed density of encounter, not spread out), but you're creating an argument for the wrong IP here.
But it's also comparing two IPs with very different design ambitions - so again, bending into pretzel to say 'one can't be done because the other didn't do something' (in either direction).
KZ2s Input-lag is a function of the render pipeline they designed, nothing to do with GPU load (especially since it's measurable at full 30fps, it's not function of dropped frames either). It's also far from alone - 'cinematic AAAs' have been doing this for ages before, and since - we have even worse with every R* release in the past 2 decades, or every NuRaider, and noone ever whined about those 'pushing the consoles too hard'.
No, I would argue that PlayStation lost all interest in B/C when selling games optically at their native resolution was no longer their main objective, as it was previously an easy way to keep printing money from older games that were already fully legally licensed to sell without needing any publishers input. The minute digital became the focus of their distribution BC has the same licensing hurdles as remakes and remasters, so the latter just made more financial sense would be my guess.Buuuuut … NeoGAF told me it's technically impossible for Sony to implement PS3 backward compatibility - or did Sony deliberately hold back this feature because they know how few games they release and want to keep players tied to new titles, rather than letting them enjoy their existing games for free on the console?
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Buuuuut … NeoGAF told me it's technically impossible for Sony to implement PS3 backward compatibility - or did Sony deliberately hold back this feature because they know how few games they release and want to keep players tied to new titles, rather than letting them enjoy their existing games for free on the console?
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That's honestly my guess here.Think the myth that Sony couldn't implement PS3 BC was proven to be bullshit a long time ago. If anything, Sony just doesn't see any money coming out of it.
They want proper BC. Not just a port, but proper 4k etc.People don't want BC.
When Xbox One got bc then the mahoeiry of playstation users said they didn't want old games only new, so no reason for Sony to waste time and money on something the majority doesn't care about.
Think the myth that Sony couldn't implement PS3 BC was proven to be bullshit a long time ago. If anything, Sony just doesn't see any money coming out of it.
Playing more PS3 than PS5 for the last few months, the games jsut are more my alley.They want proper BC. Not just a port, but proper 4k etc.
PC world shows what happens when you have good BC- games age FAR better and have a market long term.
showing again that devs often chose the wrong settings for their ports.
Thanks also to being able to use all cores for the games. One of the most stupid limitations Sony and the 2 others do on the consoles.Exactly.
Control is also pretty crazy with that 60fps RT mode unavailable on base PS5
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And first Linux testing also showed GTA5 running with expanded RT settings compared to PS5 version. Developers this gen are disappointing...
People don't want BC.
When Xbox One got bc then the mahoeiry of playstation users said they didn't want old games only new, so no reason for Sony to waste time and money on something the majority doesn't care about.