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How powerful is the PlayStation vita?

Come on, people have to stop lying to themselves. I mean Vita is impressive for a portable but still, there is no discussion and it's pretty ridiculous to post this kind of blind comparison...

Really ?

The assets, the textures, geometry...
And beyond the Vita power, we have to remember a PS3 game like Uncharted is 25 gigs, when a Vita game is 2g.. That's 12 times less...

aX1mi.jpg

Doesn't look 12 times better. Probably because most of the 23GB went into cutscene quality.
 
On paper the Vita is a beast as far as the tech is concerned but the actual software for the system up to this point has painted the Vita as being huge underachiever in the visual department(outside a few exclusives), or at least not anywhere near what most people were expecting, myself included.

The 3DS on the other hand (I think based on Resident Evil: Revelations alone) has in a lot of ways exceeded what most people thought was possible for the system, it may be no match for the Vita, but the 3DS is no slouch when it comes to providing great looking games based on lower end tech.

Personally I've been very impressed with the detail I've seen in the Vita games I've played. Native resolution or not, there's tremendous detail in the graphics and a lot going on. I don't see how it's an underachiever at all.

As for 3DS you're holding RE up as example of the system's power, but there's nothing else on the system that comes close to it. I think overall I've been more disappointed with the 3DS because the graphic quality has been all over the place.
 
Doesn't look 12 times better. Probably because most of the 23GB went into cutscene quality.

I didn't say that, but it looks at least 3 or 4 times less good in term of assets, and reeeeeeall far from being the "same". This is a joke honestly. To post a convenient shot of a cut scene with a drake close up...
 
I didn't say that, but it looks at least 3 or 4 times less good in term of assets, and reeeeeeall far from being the "same". This is a joke honestly. To post a convenient shot of a cut scene with a drake close up...

He said "not even close?". Cutscene shot was a bit sneaky though yeah :P

No doubt it is better on PS3 but it is still really nice (especially for portable)..in fact, brb* :)

*

- btw a lot of games strangely look better on the vita than they do in screenshots...not just because of motion - even still shots. Probably the way the screen works and pixel density..?

Not to forget it is a launch game too.
 
I didn't say that, but it looks at least 3 or 4 times less good in term of assets, and reeeeeeall far from being the "same". This is a joke honestly. To post a convenient shot of a cut scene with a drake close up...

3 or 4 ? more like it's just almost like UC1 bar IQ with few downgrades (like some textures)

GA looks better than UC1 bar the IQ and if iirc UC2 was 25GB not drake's fortune.

Most of space was taken because of different languages. Pal UC2 had 6-7 languages each fully voiced.
 
Come on, people have to stop lying to themselves. I mean Vita is impressive for a portable but still, there is no discussion and it's pretty ridiculous to post this kind of blind comparison...

Really ?

2012-12-03-01044597is0.jpg

uncharted-jungle.jpg


The assets, the textures, geometry...
And beyond the Vita power, we have to remember a PS3 game like Uncharted is 25 gigs, when a Vita game is 2g.. That's 12 times less...

What? Are you serious? You are forgetting a lot of things.
Uncharted is not made by nd, so there is a different art direction and different skills, tecniques and choices, u:ga is 3 gb, not 2, so it's 8 times smaller but you don't consider that the vita resolution is 1/4 of the full 1080p(is uncharted full hd?), so textures can have 1/4 of the pixels, way less complex polygons, no surround sound etc.
Do i have to continue? Are we really comparing games' occupying spaces? lol
And what about these?
468px-Golden_abyss_558.jpg

uncharted-golden-abyss-ps-vita-screenshots-1-915.jpg

2012-09-09-065446+-+Copy.jpg
 
What? Are you serious? You are forgetting a lot of things.
Uncharted is not made by nd, so there is a different art direction and different skills, tecniques and choices, u:ga is 3 gb, not 2, so it's 8 times smaller but you don't consider that the vita resolution is 1/4 of the full 1080p(is uncharted full hd?), so textures can have 1/4 of the pixels, way less complex polygons, no surround sound etc.
Do i have to continue? Are we really comparing games' occupying spaces? lol
And what about these?
468px-Golden_abyss_558.jpg

uncharted-golden-abyss-ps-vita-screenshots-1-915.jpg

2012-09-09-065446+-+Copy.jpg

it's not 1080p it's 720p but most of what you said is true.

also where is this wario tweet with sy ?
 
Because PSP was irrelevant in the West for at least a year or two now?

Also Sony did state that Vita's life cycle will be very similar to PS3, with a planned 10 year support. In fact they directly said that it's a marathon and not a sprint prior to the launch of the console.

...they said that when the Vita was not selling, not before launch at all.

10 year thing remains silly. Too many people take Sony at their word.
Vita has no momentum and is being outsold by the PSP.
 
I find it strange people keeping mentioning RE on 3DS when the color and dithering in that is truly woeful.

And I find it strange people keep mentioning UCGA on the Vita, when the sub-qHD resolution in that is truly woeful.

--

I also don't think it's "dithering", more like colour banding, which in RE:R is very hard to spot, unless you hold the 3DS right in front of your eyes or zoom up 300%, like was done in the OT.

I'm not defending RE:R, only played the demo and just saying that I didn't notice anything out of the ordinary until people mentioned it. Btw, I own neither game (RE:R or UCGA, I do have the UC trilogy, all day one). But we have to be more fair imo. I hope if there's a UCGA2, it's in native resolution.

About the Vita itself, if people take the time and optimize their games, I think we can have very good looking games for a handheld.
 
...they said that when the Vita was not selling, not before launch at all.

10 year thing remains silly. Too many people take Sony at their word.
Vita has no momentum and is being outsold by the PSP.

But when the price drop lands, why shouldn't we expect sales to go way up like they did BF week?

Gamers don't need momentum to remember they wanted a platform..It's not really a product for the mass market remember..
 
What? Are you serious? You are forgetting a lot of things.
Uncharted is not made by nd, so there is a different art direction and different skills, tecniques and choices, u:ga is 3 gb, not 2, so it's 8 times smaller but you don't consider that the vita resolution is 1/4 of the full 1080p(is uncharted full hd?), so textures can have 1/4 of the pixels, way less complex polygons, no surround sound etc.
Do i have to continue? Are we really comparing games' occupying spaces? lol
And what about these?

You realize that's what i'm saying. Assets are BAD, and IQ is horrendous. That's why it's far from a PS3 game. What's so hard to accept ...

I remember this particular river jumping shot promotional shot lol.

The only thing Vita Uncharted has for him, compared to the first AC, is that devs are now better at using tricks and normal maps, baked shading etc.. That's what they learned in 5 years. I'll give you it even has a better art direction maybe!

But what we're discussing here is the fact that a Vita isn't a mini PS3 at all. It's not even half the PS3.
 
Yes you can't find pics where Vita games looks as good as PS3 games. You can even take some good pictures of some 3DS games like Resident Evil Revelations and it will look better as some PS3 games and Vita games.

But if you see the Vita games in motion they fall far behind PS3 games.

The PS3 has some impressive technical components (mainly Cell-CPU) but fails on other components as GPU and technical design choices like half RAM for GPU/CPU, so the Cell power was wasted. The same can be said for Vita. Vita has some nice technical details on paper but in real life Vita games looks disappointing for a "PS3 on the go". Games that are made to look graphical impressive, like Uncharted or Assassins Creed only use half resolution on Vita (thats 3DS Main-Screen resolution!).

Till today Uncharted is the graphical most impressive game on Vita. Assassins Creed and CoD looks surely disappointing. Even one year after its release there seems to be no improvements on Vita graphic engines (same is true for 3DS). And the only company who will take enough money for production to use the capabilities of the Vita will be Sony, because Third parties don't see money in Vita games. And Sony has, as we all now, not much money left these days. Will they invest in Vita or PS4? I don't think they have the chance to support both plattforms.
 
It really depends on the game but RE Rev has rather limited environments (not every single one of them but you get the idea) while there are more than a few bigger and more open games on Vita that look nice and play well. Gravity Rush is really impressive while playing it on a Vita.

There are a few open levels in RE, particularly the mountain tops you play as Chris, and a certain boss fight I shan't spoil.
 
And I find it strange people keep mentioning UCGA on the Vita, when the sub-qHD resolution in that is truly woeful.

--

I also don't think it's "dithering", more like colour banding, which in RE:R is very hard to spot, unless you hold the 3DS right in front of your eyes or zoom up 300%, like was done in the OT.

I'm not defending RE:R, only played the demo and just saying that I didn't notice anything out of the ordinary until people mentioned it. Btw, I own neither game (RE:R or UCGA, I do have the UC trilogy, all day one). But we have to be more fair imo. I hope if there's a UCGA2, it's in native resolution.

About the Vita itself, if people take the time and optimize their games, I think we can have very good looking games for a handheld.

Well most people actually mention the sub-HD aspect of UCGA when they talk about it whereas the color banding is largely glossed over for RE. Sub-HD is pretty common these days while RE is the only current gen game where I've seen color banding/dithering look that bad. I don't understand why since other games on the 3DS don't suffer from it.
 
But when the price drop lands, why shouldn't we expect sales to go way up like they did BF week?

Gamers don't need momentum to remember they wanted a platform..It's not really a product for the mass market remember..

The BF deals were equal to a colossal price drop in the biggest retail week of the year.

It is not sustainable, am not crying doom just the 'give it 5 years' stuff is ridiculous.

Sony don't secretly plan low sales, their software sales have suffered and PSP/Vita have seen their market share in Japan collapse.

Not all of this is Vita's doing, Sony failed to properly invest in software with PSP and failed to compete with Nintendo-
 
The BF deals were equal to a colossal price drop in the biggest retail week of the year.

It is not sustainable, am not crying doom just the 'give it 5 years' stuff is ridiculous.

Sony don't secretly plan low sales, their software sales have suffered and PSP/Vita have seen their market share in Japan collapse.

Not all of this is Vita's doing, Sony failed to properly invest in software with PSP and failed to compete with Nintendo-

Who said to give it 5 years, people already know a price drop is incoming next year. It won't be BF (amazon!) good but it will be much better especially coupled with heavy ads which is what I'm expecting around the price drop time..
 
You realize that's what i'm saying. Assets are BAD, and IQ is horrendous. That's why it's far from a PS3 game. What's so hard to accept ...

I remember this particular river jumping shot promotional shot lol.

The only thing Vita Uncharted has for him, compared to the first AC, is that devs are now better at using tricks and normal maps, baked shading etc.. That's what they learned in 5 years. I'll give you it even has a better art direction maybe!

But what we're discussing here is the fact that a Vita isn't a mini PS3 at all. It's not even half the PS3.

Good god.

1. Virtua Tennis 4 actually has PS3 assets in the Vita game.

2. Madden 13 was literally a damn near straight port of Madden 12, a PS3 game.

3. Little Big Planet Vita uses a TON of PS3 assets.

4. WipEout 2048 actually lets you play WipEout HD and Fury levels if you own them on PS3.

5. Disgaea 3 runs basically port perfect on Vita.

6. Runs MvC3 with PS3 assets at a lower framerate.

7. Rayman Origins = best on Vita for single player.

8. Need For Speed: Most Wanted has framerate issues and lighter traffic than the PS3 version, that's pretty much it. The game was Criterion's 3rd full game effort on the PS3, their second with the Chameleon engine. It was their first Vita game released within it's first year.

The Vita has a host of games on it that are basically direct PS3 ports with a few small tweaks and reduced framerates, yet it isn't even "half the PS3"? Seriously?

C'mon son. We literally have developers lifting PS3 assets and sticking them directly into their PS Vita game. Hell, we have some of them directly lifting AI, physics, etc. and plugging them in with a few tweaks.

Uncharted: GA is a horrible example because it was 1. a launch day Vita game 2. comparing Bend's graphical prowess to Naughty Dogs 3. has an inherently different style shift to it's visuals and 4. looks far worse in screen shots than it does on the Vita itself.
 
Drek, there are more examples, like the Crossbuy games or SFxT which basically just misses some effect or stuff for the skins, but the assets look basically the same.

By comparing screenshot by screenshot you see the real differences, but these don't consider the different size of the screen : being smaller you can save some details while getting the same visible results.

Doesn't look 12 times better. Probably because most of the 23GB went into cutscene quality.
In addition to this, having smaller resolution and screen size you also can use smaller textures and 3d models to get the same perceived quality. The sound also can get reduced by moving it from 5.1 to stereo only, compressing it more and reducing the languages. Just with this and tweaking the cutscene stuff you should get great results to reduce a lot the size when moving from PS3 to Vita without compromising the quality.

You also have to remember that Vita has more memory.
 
Drek is correct - it is comparable to PS3. I mean it does usually fall short with the more demanding games but then it is a handheld - wipeout hd/fury on vita look pretty damn good even though they aren't ps3 good. Doesn't look as good as the vita game, 2048 though imo.

In addition to this, having smaller resolution you also can use smaller textures and 3d models to get the same quality. The sound also can get reduced by moving it from 5.1 to stereo only, compressing it more and reducing the languages. Just with this and tweaking the cutscene stuff you should get great results to reduce a lot the size when moving from PS3 to Vita without compromising the quality.

You also have to remember that Vita has more memory.

Good points. Also it has more memory than a PS3 - didn't know that!
 
You realize that's what i'm saying. Assets are BAD, and IQ is horrendous. That's why it's far from a PS3 game. What's so hard to accept ...

I remember this particular river jumping shot promotional shot lol.

The only thing Vita Uncharted has for him, compared to the first AC, is that devs are now better at using tricks and normal maps, baked shading etc.. That's what they learned in 5 years. I'll give you it even has a better art direction maybe!

But what we're discussing here is the fact that a Vita isn't a mini PS3 at all. It's not even half the PS3.
Oh please, it's exactly the opposite, a smaller screen needs less polygons and texture definition to get hd game visuals.
U:ga is not native right? Are uncharted games native res? No, ps3 full res is 1080p, uncharted games are 720p, they are not native res too, the only difference is that the smaller the resolution, the bigger the pixels, so u:ga looks worse than hd uncharted, so don't make hd uncharted games better and u:ga worse than what they really are.
 
I had lowered expectations about GA visually before playing it, after reading about it here.

I shouldn't have really. I've only got around to playing it recently thanks to PS+...it is a nice looking game, a really nice looking game at times. Yes, it would absolutely be better with better IQ, but it's still impressive. Hoping Bend gets another crack at Vita so we can see what more they can come up with.
 
Think about this for a second

Sony held off on Vita until they ironed out the emulation of PS1 and PS2 games on the system. Games available on the PSN store for purchase when the Vita was released.

They also released a phone SKU that was subsidized by the cell phone companies. Running a skin of Android to handle calls, texts, etc, while booting Vita games on the back end.

Why can't I hold all this money.jpg

What kind of a phone has freaking analog sticks jutting into the side of your face or hand? Ugh. That's quintessential to the Vita, you can't leave them out.
 
Yes you can't find pics where Vita games looks as good as PS3 games. You can even take some good pictures of some 3DS games like Resident Evil Revelations and it will look better as some PS3 games and Vita games.

But if you see the Vita games in motion they fall far behind PS3 games.

The PS3 has some impressive technical components (mainly Cell-CPU) but fails on other components as GPU and technical design choices like half RAM for GPU/CPU, so the Cell power was wasted. The same can be said for Vita. Vita has some nice technical details on paper but in real life Vita games looks disappointing for a "PS3 on the go". Games that are made to look graphical impressive, like Uncharted or Assassins Creed only use half resolution on Vita (thats 3DS Main-Screen resolution!).

Till today Uncharted is the graphical most impressive game on Vita. Assassins Creed and CoD looks surely disappointing. Even one year after its release there seems to be no improvements on Vita graphic engines (same is true for 3DS). And the only company who will take enough money for production to use the capabilities of the Vita will be Sony, because Third parties don't see money in Vita games. And Sony has, as we all now, not much money left these days. Will they invest in Vita or PS4? I don't think they have the chance to support both plattforms.


Noone tell people that Vita hardware is better or worse than PS3 hardware. In pure technical sense it is way inferior.

What we see now is problem of perception. 940x540 is very small resolution for 40' TV but for handheld device it is way better than 720p for 40' TV. You don't see details coleup when you normaly playing game ypu see small screen from distance.

U:GA is better looking game than U1 not because of technical achievements and share polycount but because on small screen it looks better. Add OLED screen and it really nice looking game. When you close up screen to your eyes you will see problems but from distance those problems are minority.

In summary more important is perception of what you see than actual technical achievements. UGA pack many things that were later used in game development (like baking many things) which were not used yet when this generation started combined with small screen and OLED it really looks better than UC1
 
I find it strange people keeping mentioning RE on 3DS when the color and dithering in that is truly woeful.
Dithering is bad when it happens but it surely doesn't ruin RE:R technical achievement as a game on 3DS (especially if coupled with AA with 3D shut off).
 
It's not as powerful as a PS3 so that's obvious
That was meant more as a reason for lack of console ports at the outset. Since that was the only way it was going to receive adequate support. But its limited userbase and lack of momentum anywhere, coupled with costs incurred to port or develop? That makes for a potent toxin.

Sad to see too. It's really a little powerhouse. But without special attention, ports aren't without challenge. Special attention usually costs $$. And a potential cycle of badness ensues if you either aren't the king or aren't prepared for the scenario. Especially when you're getting into the range of PS3/360 fidelity. That shit costs money. And for the most part you will have to alter, sometimes to a significant degree the engine running the title to achieve a competent port. Engine, assets.

Assets in general can be a clusterfuck of money leeching. Your Zbrush model looks great... until you've taken the normals at 256x256 and applied them to the lower poly model. And then it looks like crap.

I'm just ranting at this point.

My point is the Vita is a powerhouse. Closer to the console experience than the PSP was at launch. But kind of in an odd place. The tech inside using different means to get to a similar end. Which doesn't help it in this homogenized market. Especially since it wasn't the predetermined king.

But also hurt because of the different standards involved. Manufacturers set the bar early on in every platforms life. Sony and Microsoft tend toward the "visual spectacle" end. The visual bar is just generally much higher on Vita than 3DS. Nintendo's bar was Steel Diver. Sony's was Uncharted.

Thank you for reading.
 
The Vita is incredibly powerful considering its form factor and release date.

Every developer who makes a non-native resolution Vita game is either trying to achieve the wrong things or going about it in the wrong way.
 
The Vita is incredibly powerful considering its form factor and release date.

Every developer who makes a non-native resolution Vita game is either trying to achieve the wrong things or going about it in the wrong way.

Trying to do it the console way on something... well not.
 
All i know is that WipEout 2048 is gorgeous on it. I'm selling my Vita, so i won't get a hands on the new Killzone on it - which looks like to be a Unit 13 clone.
 
But also hurt because of the different standards involved. Manufacturers set the bar early on in every platforms life. Sony and Microsoft tend toward the "visual spectacle" end. The visual bar is just generally much higher on Vita than 3DS. Nintendo's bar was Steel Diver. Sony's was Uncharted.

Thank you for reading.

Yeah...no.
If anything Nintendo pushed Pilotwings more than Steel Diver, heck at least we got demo station of Pilotwings!



As for the "secret plan" of the Vita selling poorly being part of Sony's plan : In what freaking world do you live?
Do you also believe that the 3DS selling poorly was also part of Nintendo's plan so that the exec can get a pay cut just because?
 
Trying to do it the console way on something... well not.
Yes. Or trying to do it the IMR way on a deferred architecture. Or simply trying to shoehorn in a complex lighting model designed for consoles when a simpler lighting model with much cleaner IQ would likely result in a more pleasing overall picture.

Wipeout 2048 and VT4 show what's possible when you play to the hardware's strengths.
 
As for the "secret plan" of the Vita selling poorly being part of Sony's plan : In what freaking world do you live?

I'm sure Sony hoped for more but I don't doubt the majority of the push for vita sales will be after the first price drop.
 
Price has nothing to do with it. The Vita is still more powerful than the iPhone 5. Part of the problem is devs try to throw in too many effects like ambient occlusion and whatnot. They should make native res a priority. Just look at PSASBR and LBP... They're absolutely beautiful on the Vita.

LBP isnt native res :P

its sub res with 4x AA :)
 
Yeah...no.
If anything Nintendo pushed Pilotwings more than Steel Diver, heck at least we got demo station of Pilotwings!



As for the "secret plan" of the Vita selling poorly being part of Sony's plan : In what freaking world do you live?
Do you also believe that the 3DS selling poorly was also part of Nintendo's plan so that the exec can get a pay cut just because?
Wait... what?

The bolded in particular. I'll give you Pilotwings, but that's not exactly much higher a visual standard. But how did you get any of that from what I was saying. I'm not saying that was anything close to Sony's plan. They figured they still had enough clout to get publishers to go "Well ok. It might cost some cash, but our full lineup will be ported to Vita."

Turns out it might be one powerful little handheld, but it wasn't quite easy enough to port to. Costing extra money.

That wasn't any kind of indictment on the system though. Just the truth of what happened and is happening. Just a bad gig all around.

edit: And that sucks because it's the first dedicated gaming handheld that very well could have been "Console experience on the go."
 
Pretty much everyone who heard about the screen,it's native res and VITA's specs definitely thought that all VITA games would have great IQ since handhelds especially one this powerful shouldn't suffer from this 'sub native' BS.
 
Yes you can't find pics where Vita games looks as good as PS3 games. You can even take some good pictures of some 3DS games like Resident Evil Revelations and it will look better as some PS3 games and Vita games.

But if you see the Vita games in motion they fall far behind PS3 games.

The PS3 has some impressive technical components (mainly Cell-CPU) but fails on other components as GPU and technical design choices like half RAM for GPU/CPU, so the Cell power was wasted. The same can be said for Vita. Vita has some nice technical details on paper but in real life Vita games looks disappointing for a "PS3 on the go". Games that are made to look graphical impressive, like Uncharted or Assassins Creed only use half resolution on Vita (thats 3DS Main-Screen resolution!).

Till today Uncharted is the graphical most impressive game on Vita. Assassins Creed and CoD looks surely disappointing. Even one year after its release there seems to be no improvements on Vita graphic engines (same is true for 3DS). And the only company who will take enough money for production to use the capabilities of the Vita will be Sony, because Third parties don't see money in Vita games. And Sony has, as we all now, not much money left these days. Will they invest in Vita or PS4? I don't think they have the chance to support both plattforms.

if you're counting bullshot for RE3DS, then here's some uncharted GA bullshot before the game is released with higher/native res and some AA.
 
I'm sure Sony hoped for more but I don't doubt the majority of the push for vita sales will be after the first price drop.

Wasn't the magical power of price drop pushed into the wayside a long time ago?
If there's no software that can push the Vita, the increase will be temporary (that's known since forever now) and worst of all it will worsen the situation for Sony as the system will be less profitable than it is leaving them with less margin to invest.
If anything they should up the value instead of lowering the price.

Heck their primary competitor in this field do exactly that, each revision up the value and so goes the price and they don't seem to have more problems selling that after the price hike.

If anything one should expect a better outlook on the Vita when/if big games come and I don't mean companion games either.

And software not selling (I actually don't know if that's the case for Vita) is actually a bigger problem for Vita, as if games are not selling it'll end up with the worst part of the psp when no one made games for that except in Japan (because the market wasn't dead) and special partnerships.

Wait... what?

The bolded in particular. I'll give you Pilotwings, but that's not exactly much higher a visual standard. But how did you get any of that from what I was saying. I'm not saying that was anything close to Sony's plan. They figured they still had enough clout to get publishers to go "Well ok. It might cost some cash, but our full lineup will be ported to Vita."

Turns out it might be one powerful little handheld, but it wasn't quite easy enough to port to. Costing extra money.

That wasn't any kind of indictment on the system though. Just the truth of what happened and is happening. Just a bad gig all around.

edit: And that sucks because it's the first dedicated gaming handheld that very well could have been "Console experience on the go."
I wasn't talking about you I should have done a better job making that clear
Oh and console on the go is old news.
Gameboy was NES on the go after all.
As well GameGear is Master System on the go.
 
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