Dreamwriter
Member
Exclusivity with the Vive is odd...I don't know if it's possible, without just manually detecting which device is hooked up and choosing not to run if it isn't Vive. Because its SDK, SteamVR/OpenVR, is supposed to be platform-agnostic; if you use SteamVR to write a game, it supports both Vive and Rift, and they'll add more platforms in the future. For example, the game Eliteangerous stopped supporting Oculus a couple months ago waiting for their SDK releases to stabilize, so you can't run it on an Oculus dev kit in Windows 10. But the latest beta of Elite:Horizons adds Vive support, and you can use that to run the game with the newest Oculus drivers in Windows 10.
It'll be more about games designed for the room-scale walking around; the Vive is best at that so those games, while possibly not exclusive to Vive, will definitely be best played on a Vive, at least at first.
It'll be more about games designed for the room-scale walking around; the Vive is best at that so those games, while possibly not exclusive to Vive, will definitely be best played on a Vive, at least at first.