And what's up with the sparse moments of bright color in a mostly forest green and brown gameworld? The people who choose dark colors like forest green or brown will have an advantage; the blue, yellow, and flourescant green stand out like a ****ing target on their chests.
Avengers: "The latter are not other than spies, messengers. They will gather various information concerning the battles in progress, the unfavourable projects, and will make share of all this with the other classes of characters."
Some of the game ideas they had from the EGM article were pretty rad... going on missions, only allowing as many people as could fit onto the elevator down into the battlefield in certain moments, the strategic value of places, etc...