DeathoftheEndless
Crashing this plane... with no survivors!
Keep in mind you're on a website that has multiple users that didn't know RE4 has a run button.
lol really?
Keep in mind you're on a website that has multiple users that didn't know RE4 has a run button.
lol really?
They finished the game too. Boggles the mind.
....
the fuck else would it mean
WHAT DO YOU GUYS THINK TANK CONTROLS MEAN!?
RE4 does have tank controls, it's the camera that changed.
How does RE4 not have tank controls?
seriously, wtf at the people itt.
No that would be you and others. RE4 getting rid of tank controls is that weird myth that's simply false. The angle has changed, but you still move like a tank would control - i.e. turn into the direction you want to go in and then push forward.
Separate Ways just felt like a gauntlet of going from area to area and clearing rooms. I guess the whole game is somewhat like this but it's not paced well in SW or something. I didn't hate it but I was basically blasting through baddies like butter by the time I got to the Castle.As fore RE4's post-game content, the OP's exhaustion with that is probably due to playing it all back-to-back at once. The original Gamecube version only had Assignment Ada and Mercenaries after the main game, each being clearly a non-canon remix of main game content built simply to provide more unique challenges. Separate Ways came later, in the PS2 version and all later versions, so a lot of people probably didn't play that until long after the other stuff. Krauser was kind of a cool remix surprise in Assignment Ada but was definitely unnecessary in Separate Ways. Actually I don't even like how Separate Ways tries to weave itself throughout RE4's main plot. I hate when concurrent sequels and side-stories try to do that.
People are obsessed with the camera. He controls/moves like a tank. That's it. That's what I meant by tank controls and I thought it was common knowledge. You can have the camera up his ass but he would still control like a tank."Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.
Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".
Ok let's just edit OP's Tank Controls to awkward, lumbering controls and move the conversation along. I agree about your assertion on the controls though OP. They do no not age well and they shouldn't be used anymore. It also makes it hard to go back and play one of my favorite games of all time MGS3. Games are great. Controls not so much.
Otherwise every single first person game also has tank controls.
MGS3 is another excellent example. Great game due to level design, pacing, variety, etc., but saddled with very dated controls.
The difference though is I actually don't think more modern controls would break MGS3. The 3DS version at least tried to modernize the aiming controls. MGS3 with more modern controls would be my ideal Metal Gear game.
MGS3 is another excellent example. Great game due to level design, pacing, variety, etc., but saddled with very dated controls.
The difference though is I actually don't think more modern controls would break MGS3. The 3DS version at least tried to modernize the aiming controls. MGS3 with more modern controls would be my ideal Metal Gear game.
When I push left in an fps I strafe, tank controls don't do that."Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.
Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.
Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.
Did you play MGS3: Subsistence?
"Tank Controls" means that the character controls like a Tank. Left does not move you left, but rotates the body in place left. Right does not move you right, but rotates the body of the player to the right. Up always moves the character forward based on the direction the character is facing, not the camera. Back moves the character in reverse, unlike traditional controls where back runs the character towards the camera. These movements are the same as if you were controlling a tank, hence "Tank Controls".
RE4 Leon has no directional movement that corresponds with the camera. The camera reorients itself behind the character. So yes, RE4 does use the same "Tank Controls" as previous RE games. Modern TPS games normally have directional movement of the character dependent on orientation of the camera, or a hybrid.
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.
Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".
So resident evil 3 has tank controls but 4 does not?I think you confused "tank controls" with "cannot move and shoot".
The only thing Subsistence changed was the camera. The aiming controls were still the same old thing from MGS2, which at that point had become horribly convoluted. The 3DS version changed that system to be more like Peace Walker and MGS4. It also added a crouch walk. Oh, and MGS3's CQC system is still baffling.
The fact that they got called out after trying to jump op and haven't returned makes it better.Dat first page is hilarious.
Come to think of it, doesn't Metroid Prime have tank movement controls as well. When you hold left or right on the analog stick, you don't move. You pivot.
Come to think of it, doesn't Metroid Prime have tank movement controls as well. When you hold left or right on the analog stick, you don't move. You pivot.
I find that game more fun due to its amazing coop, different strokes.Separate ways is trash made by the same team that later went to make the mess that is RE5.
Yeah, I usually gave up during the sequence after you meet the first merchant. But I pushed through this time.I've never got gotten past the first hour or so because of the controls and the camera. I loathe it. I get the game is designed that way etc but I just can't do it. I've probably beat the village section a dozen times and get annoyed every time.
Well I'll be damned. I remember it transitioning much faster.Gamecube as well
I imagine the PS3 and 360 versions are similar or worse, they were shitty ports.
You're god damn right.also god hand has the best implementation of it
Come to think of it, doesn't Metroid Prime have tank movement controls as well. When you hold left or right on the analog stick, you don't move. You pivot.
MP doesn't have tank controls. It basically has standard FPS movement except having a lock-on that allows you to strafe around a target, and a c-stick that isn't meant to be relied upon for aiming.
In my opinion no but I can see why one would say that. Its an amazing action game no doubt about it.RE6 is the better game
yeah i said it
Yes you did indeed say something incorrect.RE6 is the better game
yeah i said it