This is a slippery slope fallacy. You present no evidence to suggest that this has happened, and the fact that the microtransaction implementation (a.k.a. buying red orbs) is the same as it was in DMC4SE - a game released four years ago - strongly suggests that it hasn't.
Geeze man, if you're looking at the current gaming landscape and saying "you present no evidence" then there's basically nothing to discuss.
- Pre order culture.
- E3 downgrades.
- Pre order bonuses, collectors editions, "special" DLC before the game even has a firm release date.
- Season passes.
- Multiple season passes.
- Multiple editions of a single game that requires a spreadsheet comparison to understand what the hell you're even buying (hello Ubi & EA)
- On disc DLC and content locked behind paywalls.
- Dripfeeding characters in fighting games, releasing them as DLC when they used to be part of the main game.
- Pathetic DLC like $1 red dots in Black Ops and repurposed scopes from previous games being sold for $5.
- Games as a service in general.
- Predatory micro transactions designed to take advantage of weak willed consumers.
- Pure single player games that come shipped with always-online requirements in order to sell SP microtransactions like xp boosters and skins.
The list goes on and on and on. Gaming has been getting progressively worse. If you want to reply to this post and straight up say "nah, things are alright", then that's your perogative, but in my eyes things have been in a state of decline these past few years, and these days when i sit down to play a game, the first thing i tend to notice the way the DLC and MTX is shoehorned into the game, and how the player is manipulated into buying it and thinking that it's OK.
To answer your question, no, DMC ain't my kind of game. Last one i played was DMC 3 and i lost all interest after that. But offering instant revives for cash just reminds me mobile games hitting you with "watch this ad to revive!" bullshit and it rubs me the wrong way.