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This gif is all it took....
Best gif of the generation
This gif reminded me strongly of Aragorn fighting the Nazgul on Weathertop. Fuck it's gorgeous.
![]()
This gif is all it took....
Best gif of the generation
![]()
This gif is all it took....
Best gif of the generation
![]()
This gif is all it took....
Best gif of the generation
Just a heads up for those sold on the game because of trailers and gifs, Dark Souls 2 looked a lot better in trailers and gifs than it did in the final product, so while the game may not get a downgrade, it would be unwise to expect the final game will look as good as some of these gifs when the company does have form when it comes to downgrading things
Just a heads up for those sold on the game because of trailers and gifs, Dark Souls 2 looked a lot better in trailers and gifs than it did in the final product, so while the game may not get a downgrade, it would be unwise to expect the final game will look as good as some of these gifs when the company does have form when it comes to downgrading things
uh oh, something looks good
quick someone find a flaw!
I don't get it either op as bloodborne looks like a Souls game, it just doesn't have Souls in the title.
I'm on the same boat.I'm kind of on the opposite boat.
I loved Demon's, Dark and even liked Dark II a lot, but I'm not getting very excited about Bloodborne.
Maybe it's the faster paced combat, or the "town" setting making it seem less desolate (I know there's supposed to be other locations). I don't know, can't really put my finger on it.
I hope i'll be positively surprised, though (and it's Miyazaki, chances are he'll do it).
Just a heads up for those sold on the game because of trailers and gifs, Dark Souls 2 looked a lot better in trailers and gifs than it did in the final product, so while the game may not get a downgrade, it would be unwise to expect the final game will look as good as some of these gifs when the company does have form when it comes to downgrading things
Just a heads up for those sold on the game because of trailers and gifs, Dark Souls 2 looked a lot better in trailers and gifs than it did in the final product, so while the game may not get a downgrade, it would be unwise to expect the final game will look as good as some of these gifs when the company does have form when it comes to downgrading things
it never clicked for me, and the game is ugly as fuck.
the controls are beyond oblivion, but i would give bloodborne a chance when it hits a lower price.
i like hard games, but this is another way of hard.
i like the "devil may cry"-ish hard, not the "trial and error"-hard, if its not further explained or made out clear in any way.
oh and the style of the game.... ugh
hope bloodborne does it better. at least the first few pics do look a bit better.
Just a heads up for people who don't know what they are talking about.
Dark Souls 2 experienced a big downgrade but it was made by the B-team and Namco Bandai had bad PR.
Bloodborne is being made by the A team, who handled Demons Souls and Dark Souls. Dark Souls and Demon Souls experienced no such things and the Alpha of Bloodborne looked just like the trailers.
Yeah, but people like other medieval fantasy games. I think the reason that you didn't stick with the Souls games was because you hated the gameplay, and this is going to be exactly the same (well not exactly, but probably the same things that kept some away).No it doesn't.
Again, victorian horror > medieval fantasy
Just to be clear, there are very, very few situations in a Souls game where it's legit trial and error. If you're careful and use environmental cues you can avoid nearly everything. For example, there are tons of scorch marks and burnt bodies on the dragon breath bridge in Demon's Souls and scorch marks on the one in Dark Souls too, giving you a clue to be careful. There's also an audio cue of a dragon flying in before the breath even starts, giving you some time to find shelter.i like hard games, but this is another way of hard.
i like the "devil may cry"-ish hard, not the "trial and error"-hard, if its not further explained or made out clear in any way.
Dark Souls 2 demo in 2013 TGS looked like the trailers and downgraded happened anyway.
http://www.gamersyde.com/stream_dark_souls_ii_tgs_showfloor_gameplay-30825_en.html
No it doesn't.
Again, victorian horror > medieval fantasy
Tried many times to like the souls games and I get their appeal, they just never clicked for me. I hope Bloodborne does.
My biggest complaint, and what it seems they hopefully have tweaked with bloodborne, is the pace. It seems they have turned it up a little bit and I like that. Plus, the art direction is so much better. And the grail dungeons appeal to me.
Hopefully it hits at just the right time for me when it will just work for me.
I think it's because the atmosphere of the Souls games was really generic. It had really subjectively poor sense of setting. People still liked it, but it was not a world to get lost in. I never felt like I was present in the experience.
That's nonsense. Bloodborne's artstyle is a very natural evolution of Dark Souls/Demon's Souls. You make it seem like they're completely different looking games. They're not. Yes, one is medievil (to use a reductionist term) and one is victorian but the visual identity could not be more similar.Demons souls artstyle is as boring as it gets. Bloodbourne looks bad ass.
So I'm seeing 2 reasons here. One is the shallow variety where people don't like 'generic fantasy' but are interested in the Victorian setting. Alright, that's fair and probably the intention of the devs. Draw more people in. Still, if you think souls games are just generic fantasy you haven't played them much. The horror element is the defining element for sure.
The other reason seems to be misconceptions, that the game will be less punishing, less obtuse. That you won't have to repeat areas over and over fighting the same enemies over and over. That the combat is 'faster'(not really much faster than some builds in demon souls, at all actually) that the story, level design etc will be more straightforward. All of this is wrong. This is a souls game. If anything it will be more punishing, more obtuse than before.
People had played the alpha of DS2 as well before the release. >.>I played the Alpha, it looked just as good as from what Ive seen in trailers and stuff.
You apparently don't know what "generic" means. First of all, no genre is "inherently generic". Generic is in the execution, not in the setting. That a setting doesn't appeal to you no matter what the execution is like, doesn't make it generic.I think it's because the atmosphere of the Souls games was really generic. It had really subjectively poor sense of setting. People still liked it, but it was not a world to get lost in. I never felt like I was present in the experience. Also the punishingly hard gameplay, while appealing, can also be extremely unappealing depending on the frame of mind of the player. If I'm exhausted after work or only have two free hours, I don't want to spend it failing.
Bloodborne looks like it fixes that.
EDIT: Since I am being quoted repeatedly, I'm adding here that, like other posters express beyond this post, the medieval genre is inherently generic and is unappealing for reasons unrelated to the Souls games specifically. Please stop quoting this post out of this context.
The setting is not appealing to players like us.
Post #36
What is this nonsense? How about, "the three generic scenarios across all forms of media are urban action, zombies, and modern warfare". See, those genres are also overdone, in fact, way more so than space (?!), western (lol, western, overdone?) and medieval. That doesn't mean I'd dismiss The Last of Us just because "zombies are generic". I personally don't care much for modern warfare, but I wouldn't go out and say the new Battlefield game is "inherently generic" without seeing how the game handles the setting. Not for me != generic.Again, as I edited into the post you're quoting, medieval scenarios feel overdone in general. The three generic scenarios across all forms of media are space, western, and medieval.
What are you talking about? The LotR movies are very popular, as were the Hobbit movies. Game of Thrones is one of the most popular TV series of all time. Marvel superhero movies are arguably sci-fi and very popular, and I'll bet the new Star Wars movies will be as well. They are not as common as romantic comedies because they require higher budgets and are harder to produce, not because the genre "does not resonate with people".There's a reason that all three have been largely abandoned by Hollywood on any normal basis. Scifi is only recently making a resurgence and not very successfully. These genres need to try extra hard to resonate with people who have been desensitized to their qualities.
Rude awakenings ahead.
Can't wait to read about bad gameplay and trial and error design in couple of months.
Obligatory:Just to be clear, there are very, very few situations in a Souls game where it's legit trial and error. If you're careful and use environmental cues you can avoid nearly everything. For example, there are tons of scorch marks and burnt bodies on the dragon breath bridge in Demon's Souls and scorch marks on the one in Dark Souls too, giving you a clue to be careful. There's also an audio cue of a dragon flying in before the breath even starts, giving you some time to find shelter.
Same goes for that elevator in Sen's Fortress being covered in blood - why is it covered in blood? And then you look up, and there's spikes on the ceiling. Good thing you looked before you walked on it. Et cetera, et cetera.
Yeah I'm pretty sure that if someone didn't likr Demon or Dark Souls, Bloodbarn is not going to be any different. Honestly them making the game super easy is my biggest worry right now out of anything.
Just as Miyazaki’s games are demanding, so is Miyazaki. He jokes that he’s a perfectionist and that his staff at From Software will likely quit on him in a few years. The pursuit of creating a faultless interactive challenge is not one he takes lightly, and if players don’t consider the action-fantasy epic “Bloodborne” to be downright punishing, he’ll consider it a disappointment.
From Miyazaki's latest interview:
Just a heads up for those sold on the game because of trailers and gifs, Dark Souls 2 looked a lot better in trailers and gifs than it did in the final product, so while the game may not get a downgrade, it would be unwise to expect the final game will look as good as some of these gifs when the company does have form when it comes to downgrading things
Just to be clear, there are very, very few situations in a Souls game where it's legit trial and error. If you're careful and use environmental cues you can avoid nearly everything. For example, there are tons of scorch marks and burnt bodies on the dragon breath bridge in Demon's Souls and scorch marks on the one in Dark Souls too, giving you a clue to be careful. There's also an audio cue of a dragon flying in before the breath even starts, giving you some time to find shelter.
Same goes for that elevator in Sen's Fortress being covered in blood - why is it covered in blood? And then you look up, and there's spikes on the ceiling. Good thing you looked before you walked on it. Et cetera, et cetera.
Absolutely. Those are great examples which I took note of before blindly running in and getting myself killed. "Oh hello dragon....scorch marks eh? I know what's gonna happen here..." and "That's a lot of blood en that elevator floor, and that isn't travelling up far enough to reach a higher floor..." The game was full of excellent visual cues like those.
Will this game have magic/easy mode though? I played the Souls games mainly as a light armor dual wield guy and paid for it because magic gonna magic.
I hope they do the classes again. We haven't even seen any skill point or experience stuff also, I'm really hoping they didn't scrap that stuff too.
it's no easier.
Dark Souls isn't a trial and error game. Dark Souls is a dungeon crawler that is all about reading and recognizing.
People said the same about Dark Souls 2...
After DS2 FROM lost all credibility.
But you know what? I actually understand why they changed all those things in DS2 to make it easier. Game costs a lot. Game needs to need money back. Larger audience required.
Dark Souls 2 went against this rule.
That one monster breaking down the wall and most of the time instant killing you? There was no way of knowing that before experiencing it.
Stop with this crap it's getting annoying. It's not crazy that someone who didn't have interest on the Souls games would have interest in this.
I have yet to play any of the Souls games but it's the atmosphere and aesthetics of Bloodborne that has got my attention. Not a fan of the medieval theme.
This game will most likely be every bit as tough as Demon's Souls man.
I have no idea where people are getting this idea that Bloodborne is going to have toned down difficulty?
People had played the alpha of DS2 as well before the release. >.>
Dark Souls 2 went against this rule.
That one monster breaking down the wall and most of the time instant killing you? There was no way of knowing that before experiencing it.