Psycho_Mantis
Banned
Who needs magic when you got guns m8?
Rest in pieces magic.
Who needs magic when you got guns m8?
Who needs magic when you got guns m8?
Well, magic dealt massive damage at a range that often trivialized bosses. Guns deal minimal damage in Bloodborne.
Hmm maybe there are some stronger ammo?
I'd rather they rebalanced it so that it wasn't easy to be cheap
Its one area I'm concerned about, no shields and no magic is fine and all but it removes choice for the player
In the Souls game you could play without magic and without a shield, but you had choice and you had options, it also adds to the re-playability as after you beat the game with a magic build you could have a really different experience with 100% melee build
If you have to play fast, aggressive and shield less in Bloodborne and that is the only viable way of playing the game, while it still might be great it will lose something
Rest in pieces magic.
Hmm maybe there are some stronger ammo?
Probably, or other guns. There has to be something that does damage at range.
I watched a preview. The player lost quite a bit of health by getting hit and then got all of it back by simply striking the enemy 3 or 4 times. It looked pretty silly to me. No riposte. No nothing. Simple strikes were enough.
slightly easier? The game was simply a broken mess in all sorts of ways. There were so many things wrong with it.
Now that I know Miyazaki is president, I actually hold him also responsible for that mess. I thought he had literally nothing to do with it. Funnily that knowledge made the whole Dark Souls 2 situation even worse to me personally.
Just to be clear, there are very, very few situations in a Souls game where it's legit trial and error. If you're careful and use environmental cues you can avoid nearly everything. For example, there are tons of scorch marks and burnt bodies on the dragon breath bridge in Demon's Souls and scorch marks on the one in Dark Souls too, giving you a clue to be careful. There's also an audio cue of a dragon flying in before the breath even starts, giving you some time to find shelter.
Same goes for that elevator in Sen's Fortress being covered in blood - why is it covered in blood? And then you look up, and there's spikes on the ceiling. Good thing you looked before you walked on it. Et cetera, et cetera.
Love the Souls games. But this game is more of a high octane sort of deal. I think the quote in the thread title sounds reasonable.
There is already "regenerating health" in Bloodborne. And they even say that "It replaces the way of having a shield, blocking and attacking". I mean come on. In Dark Souls 1 you didn't get health back by blocking correctly. Or by parrying / riposte. Ways to get health back were extremely limited.
In Bloodborne it's "oh well I got hit, I will just hit back to get my health back". So that's like blocking strikes in Dark Souls and then getting health back for that. I mean what?
Okay. Bye then.Why should this matter?
It's a FROM game. Bloodborne is also a FROM game. They betrayed the original fan base once and for me personally that's it.
(Ohai, you're still here.)The incompetent level design and so on can be blamed on that other team. However the "accessibility" changes can not.
There is already "regenerating health" in Bloodborne. And they even say that "It replaces the way of having a shield, blocking and attacking". I mean come on. In Dark Souls 1 you didn't get health back by blocking correctly. Or by parrying / riposte. Ways to get health back were extremely limited.
No it's not like that, because Bloodborne is not Dark Souls. Enemy behaviour will be different, more aggressive, the game will be calibrated to take this into account.In Bloodborne it's "oh well I got hit, I will just hit back to get my health back". So that's like blocking strikes in Dark Souls and then getting health back for that. I mean what?
The DLC areas of Dark Souls 2 are way harder than anything from Dark Souls, honestly.Excusing this by just imagining ways that it could work out reminds me exactly when all those changes in Dark Souls 2 were mentioned. "It's way harder when the enemies stop respawning". Yeah, eh no. It wasn't harder. It made the game easier.
It may shock you to know that plenty of people loved Dark Souls II. It was my GotY 2014. Despite its flaws, I don't blame Miyazaki or a lack of him because that's myopic and unfounded.So if Miyazaki is president, why didn't he do shit about Dark Souls 2 and let them release this turd? Was he on holiday?
Sigh. Do you remember Demon's Souls?Also: Bloodborne isn't published by FROM. It's published by Sony. Which means Sony has some saying in it as well.
Opposite for me. Liked the Souls but i find the character design of bloodborne quite boring and generic.
Rude awakening inbound for those folks.
Loved all Souls games and I'm really excited for Bloodborne.
The developers said that it is different from Souls games. This might be a reason why non Souls fans are excited about this game.
Only time will tell.
Has there been any talk of how ammo is handled in this game? Can you run out?
Has there been any talk of how ammo is handled in this game? Can you run out?
Except it'll be nothing like those games...This game seems like it has what it takes to become the next Devil May Cry 3 or Ninja Gaiden Black - finally a new action game that requires lots of skill!
This game seems like it has what it takes to become the next Devil May Cry 3 or Ninja Gaiden Black
Bloodborne is not going to be anything like those games.This game seems like it has what it takes to become the next Devil May Cry 3 or Ninja Gaiden Black
This game seems like it has what it takes to become the next Devil May Cry 3 or Ninja Gaiden Black - finally a new action game that requires lots of skill! Not to mention the gorgeously horrific gothic setting - a setting you don't see much in games anymore. Looking forward to this for sure.
I feel like folks who haven't played any souls game before Bloodborne are going to be in for a rough time considering there aren't any shields.
No Souls game, or Bloodborne, is trying to be a game like those.
Nah. Bloodborne combat is easier and more forgiving than those games. Life regen on hit, crazy long roll and dash range with good i-frames, and easier parry windows with guns all make it plenty accessible. Don't get me wrong it's still hard, but combat isn't going to be some "whoa wtf I wish I was a Souls nerd because this is too daunting for a casul like me!"
Nah. Bloodborne combat is easier and more forgiving than those games. Life regen on hit, crazy long roll and dash range with good i-frames, and easier parry windows with guns all make it plenty accessible. Don't get me wrong it's still hard, but combat isn't going to be some "whoa wtf I wish I was a Souls nerd because this is too daunting for a casul like me!"
I played the demo at London MCM, the life regen is not as big as an advantage as people think.
You'll almost never get back the same amount of life that you lost either because-
1) The healing is not suffice.
2) The timing for the window of opportunity is too small.
3) The enemy just dies before you can get it back.
I played the demo at London MCM, the life regen is not as big as an advantage as people think.
You'll almost never get back the same amount of life that you lost either because-
1) The healing is not suffice.
2) The timing for the window of opportunity is too small.
3) The enemy just dies before you can get it back.
Unless DMC is 10x harder than Bayonetta, it's nowhere near as unforgiving as a Souls game. Harder to master and play on an expert level? Sure. Unforgiving? Nah. As I said in another thread, I button mashed my way through Bayonetta 1 and 2 with very few deaths. I'd call that extremely forgiving.
The healing window is really long and isn't limited to the enemy that does damage to you. You can take a hit from one enemy, then dash over to another mook and suck up most of your life. The amount you can heal is quite a lot, you just probably didn't realize it since you were letting the heal-back window expire by taking too much time in between attacks like Demon's or Dark Souls. You can play Bloodborne much more aggressively than those games.
I agree Demon's and DS are way more difficult than DMC and Bayonetta on their normal difficulties. Bloodborne is, too. What I'm also saying that combat in Bloodborne is less difficult than combat in DS and Demon's (unless you consider running away and casting Great Heavy Soul Arrow to be "combat" - I don't).
You have played the retail version?
Miyazaki has already stated things were made easier in the Alpha / Demo's and won't be that way in the final product. Things like the amount of health being gained along with the window of opportunity and the overall difficulty of the AI and such.
The healing window is really long and isn't limited to the enemy that does damage to you. You can take a hit from one enemy, then dash over to another mook and suck up most of your life. The amount you can heal is quite a lot, you just probably didn't realize it since you were letting the heal-back window expire by taking too much time in between attacks like Demon's or Dark Souls. You can play Bloodborne much more aggressively than those games.
I agree Demon's and DS are way more difficult than DMC and Bayonetta on their normal difficulties. Bloodborne is, too. What I'm also saying that combat in Bloodborne is less difficult than combat in DS and Demon's (unless you consider running away and casting Great Heavy Soul Arrow to be "combat" - I don't).
On their normal difficulties, no, combat is not harder in Bayonetta. How can you say that when button mashing is a legit tactic? Running away and casting Souls Arrow (and we all know magic is the Souls' games built-in easy mode) is harder than button mashing. I'll give you that combat in those games is deeper and more difficult to master since there are so many combos, but on their normal difficulties which most people are going to play at, you don't need to care about that.
Nowhere did I say that Bloodborne is easier than Bayo/DMC. I said that Demon's, DS, DS2 and Bloodborne are all far more difficult than Bayo/DMC on normal difficulty. However, Bb is the easiest of the Souls series, unless you are counting magic or move-swap cheese strats, which make DS really easy.
Nowhere did I say that Bloodborne is easier than Bayo/DMC. I said that Demon's, DS, DS2 and Bloodborne are all far more difficult than Bayo/DMC on normal difficulty. However, Bb is the easiest of the Souls series, unless you are counting magic or move-swap cheese strats, which make DS really easy.
Anyone who reads my posts and thinks "Oh, Bloodborne is easy? That's disappointing." It's not easy. I'm just saying that combat with most enemies is easier than DS and Demon's, because of larger iframe windows, better dodges, larger move-sets with weapon swap combos, gun parries, and life regen.
The fuck, the game isn't even out and you're talking about your opinions like it's a fact?