MrCunningham
Member
During the 32bit/64bit era, your options were either pixalated, warping, shuttering polygons, or a Vaseline filter with perspective correction. Unless of course you had a PC with a Voodoo card, Rivia TNT, or something. But even those didn't come out until after 96, so just about all PC games from that era were still using software rendering modes and plagued by the same issues as PS1 games. It was mind blowing the first time I ran a PC game with hardware rendering.
Sega Saturn games generally did have less warping and shuttering than PS1 games though, because they were being rendered in quadrilaterals (this is also true for the 3DO)
Getting a Dreamcast in 1999 was amazing, visually the games were like night and day when compared to PS1/ N64 titles.
I remember having some 23' Tagar branded monitor that could output at 1600x1200. I still remember playing Alien vs. Predator at that resolution and the game ran like a dream.
Sega Saturn games generally did have less warping and shuttering than PS1 games though, because they were being rendered in quadrilaterals (this is also true for the 3DO)
Getting a Dreamcast in 1999 was amazing, visually the games were like night and day when compared to PS1/ N64 titles.
during the 90s, PC gamers had this:
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I remember having some 23' Tagar branded monitor that could output at 1600x1200. I still remember playing Alien vs. Predator at that resolution and the game ran like a dream.