No offense man, but look at how you worded that poll and tell me there's no bias involved lmao.
I can see how you can come to that conclusion based just off the screenshot. But if you read my OP in that thread and my posts in that thread, you'd see it wasn't bias at all. In fact I laid out my arguments very well. Thats why it got so many votes.
You're leading people to believe that length and quality are mutually exclusive when that isn't the case, and then acting like your opinion is widespread. RE4 just proved that you can have length and quality for the second time.
Not at all. If you read the thread I'm simply saying I would like to see A FEW devs try their hand at making a short, tight, expertly crafted 2-3 hour AAA game. Thats it.
I'd take my 22 hour godmode first playthrough of hardcore RE4 over the 4 hour hardcore playthrough of RE3make that I really just wanted to end.
Also if you need a guide for these puzzles, lmao. These "puzzles" serve more to direct you around the expertly designed levels than serve as actual muscles.
I don't need a puzzle to "direct me around". Lmao. Just let me explore on my own terms. Thats my whole point. A few puzzles is cool but its annoying to me if every solution to a problem is a puzzle.
Find a key. Find a code. Find another way around. Upgrade this badge. Spin these blocks in the correct order. etc, etc. Gets annoying.
IMO they're better than slow walking sections where people tell me to fo from A-B over and over.
Slow walking sections usually either:
A) Help advance a particular storyline in the game, and feature important dialogue.
or
B) Are used to enhance immersion during a significant part of the game. Like this